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Before Valve released Team Fortress 2, the scout was the first class they were working on at the time trying out a more stylized approach to the game. Dhabih working for Valve as an artist, didn’t want them to release his work to the public. In a recent TF2 blog published by Robin Walker, he explains to us four concept arts for the scout class. Now I must say, after playing TF2 for a long time now, I could never see these concepts being implemented in the game especially the first and third image but the fourth image I’m used too, we all are. Head over to the TF2 Blog site and check out the images. Here at compLexity, we would like to know some of your feed back on Dhabih scout concepts.