Today, League of Legends received another update, adding a brand new champion – Fizz, the Tidal Trickster. The patch included balances to Graves and Akali, changes to ranged carries, and several other changes to many champions. This patch also marks the release of the new season two Masteries. The mastery trees have been altered substantially to accomodate new summoner spells and new ways to play champions.
Nimble Fighter (Passive): Fizz’s dexterity allows him to ignore unit collision and take less damage from basic attacks.
Urchin Strike: Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident:
Playful / Trickster: Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
Chum the Waters (Ultimate): Fizz flings a fish that can bind itself onto enemy champions – After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
Graves
- General
- Attack range reduced to 525 from 550
- Base mana lowered to 295 from 342
- Buckshot damage per additional missile reduced to 25% from 30%
Akali
- Twin Disciplines
- Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
- Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
- Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
- Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
- Decoy
- Casting Decoy no longer instantly shows a reduction in Wukong’s mana bar to enemies
- Fixed a bug where Wukong’s stealth state did not ignore unit collision
- Improved general Decoy behavior and placement – the Decoy should now more accurately mimic Wukong’s previous position and behavior
- Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong’s position
- Mark of the Assassin
- Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150
Corki
- Phosphorus Bomb
- Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
- Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)
Miss Fortune
- Bullet Time attack damage ratio increased to .45 from .4
Tristana
- Base attack damage increased to 46.5 from 44.5
- Tristana will now automatically attack the target she casts Explosive Shot on
Buster Shot
- Tristana will now automatically attack the target she casts Explosive Shot on
- Now has an indicator around the target to show knockback radius (similar to Brand’s Conflagration)
Summoner Spells
Clairvoyance
- Cooldown increased to 70 seconds from 55
- Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
Cleanse
- Now cleanses summoner spell debuffs such as Exhaust’s movement speed and damage reduction and Ignite’s damage over time
- Cooldown increased to 210 seconds from 150 seconds
- Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
Exhaust
- Duration reduced to 2.5 seconds from 3 seconds
- Improved Exhaust no longer increases the duration
Flash
- Cooldown increased to 265 seconds from 255 seconds
- Range reduced to 400 from 450
Fortify
- Removed
Garrison
- Now usable at Summoner Level 1, down from Summoner Level 4
Ghost
- Now improved in the Offense Mastery tree instead of Utility
Heal
- Heal amount per level increased to 25 from 20
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
Promote
- Added to Summoner’s Rift
- Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
- Improved in the Utility tree – Improved Promote increases the defensive bonus stats of promoted minions by 15%
- Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner’s Rift), up from Summoner Level 1
Rally
- Removed
Revive
- Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
- Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
Smite
- Now improved in the Defense tree instead of Offense
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
- Cooldown reduced to 70 seconds from 75 seconds
Surge (New)
- Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
- Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
- Usable at summoner level 1
Teleport
- Usable at summoner level 1
For a complete look at the official release notes, click here.