Big tentacle gal trying to win over N’zoth’s heart. Technically a one-phase encounter, but alternating between killing off smaller tentacles and burn phases on the boss.
Drest’agath
Aberrant Regeneration
Heals self for 11.2 million health every 5 seconds
Cannot heal damage which was inflicted by players with Void Infused Ichor
Throes of Agony
When boss hits 100 Agony (energy), flails and deals 39k Nature damage to the raid every 2s for 10s
Void Grip
Grabs a target, pulls them to the boss, stuns them for 5s
Only occurs when nobody is within melee range of the boss
Volatile Seed
Occurs at 0:05, then every roughly 17 seconds
Puts a 10s DoT on the current tank
Deals 107k Shadow every 2s for the 10s
When it ends, explodes in a Volatile Detonation
Deals 143k Shadow damage to all players AND tentacle adds within 13 yards
Players hit take 60% increased damage for 15s
Tentacles hit (other than the actual boss) take 60% increased damage for 15s
Entropic Crash
Occurs at 0:15, then every 45 seconds
Large AoE, deals 533k Shadow to the whole raid, reduced based on distance
Also causes all tentacle adds to cast the same ability
Mutterings of Insanity
Occurs at 0:30, then every 50 seconds
Denoted by a large void swirlie
Slows a random target until they’re immobile over 5 seconds
Targets 1 additional player for each Maw of Drest’agath add alive
After 5s, explodes for 160k Shadow damage to everyone within 12 yards
Also stuns anyone hit
Void Glare
Occurs at 0:45, then every 45 seconds
Giant void beam from the boss’s face, deals 71k Shadow damage every 0.5 seconds to anyone hit
Also cast by all active Eye of Drest’agath adds
Adds
Dismemberment
Whenever an add dies, Drest’agath gains 5 Agony every second for 5 seconds
Void Infused Ichor
When tentacle adds die, they leave behind small void puddles
These puddles last for 25 seconds before disappearing
Touching a puddle makes it disappear and debuffs you for 30 seconds
While you have this debuff, the damage you deal to the boss cannot be healed back by her passive healing
When you pick up Ichor, you get Umbral Aversion, a 1 minute debuff preventing you from picking up Ichor again
Eye of Drest’agath
Mind Flay
Deals 28k Shadow damage every 1 second and slows the target for 5 seconds
Errant Blast
Cast when the boss hits 100 Agony
Causes gunk to fall from the ceiling every 3s for 9s
If hit by the gunk, deals 143k Shadow damage
Gunk spots are denoted by red swirlies
Tentacle of Drest’agath
Crushing Slam
Slams the ground and deals 143k Shadow damage in a circle around it
Cast non-stop by this mob, except if Reality Tear occurs
Void Miasma
Creates a cloud around itself. Standing in the cloud deals 53k Shadow damage every 3s
Creates a small moving void zone on the ground every 3s for 9s
Deals 143k Shadow damage to anyone it touches
Maw of Drest’agath
Mutterings of Betrayal
Applies a 71k healing absorb debuff to all players within 10 yards
Stacks
If you reach 4 stacks, you become Hostile to the raid
Acid Splash
Spits acid at a random player, dealing 107k Nature damage to the player and anyone within 4 yards
Spine Eruption
Cast when the boss hits 100 Agony
Releases random sized rings of spines, deals 160k Physical damage every 3s for 9s
Positioning
Since Drest’agath is stationary, your tank should just face her away, and everyone should be spread around the room. Move to the adds you need to kill as they spawn.
Strategy
You start out fighting Drest’agath and two Eyes of Drest’agath
Tanks need to be on Drest’agath the entire fight. The adds don’t require a tank
Tanks will swap when Volatile Seed is applied
When you get seed, move to the adds, preferably a Tentacle if possible
Players afflicted with Mutterings of Insanity need to move towards the edge of the room
Everyone else needs to make sure they aren’t in the giant swirlie
Damage should be focused on the adds, as anything you do to the boss will just be healed up
Healers should use a raid CD every time the boss casts Throes of Agony
Make sure to get out of the purple graphic for Entropic Crash
Make sure to dodge Void Glare, both from the boss AND any Eye adds which are alive
The tank afflicted with Volatile Seed should try and have it explode on as many of the adds as possible
In general, you want melee DPS to nuke the Tentacle, and ranged DPS to nuke the Maw
You’ll need 1-2 healers to be within the cloud for the Tentacle to keep the melee DPS alive
Once the Tentacle or Maw dies, those DPS players then move to any remaining Eyes
About 25 seconds into the fight, you’ll have 3 adds spawn. One Eye, one Tentacle, one Maw
Try to hold off killing the initial 2 Eyes you start with. You want to kill the 2 Eyes and 1-2 of the newly spawned adds around the same time
Each add you kill drops 5 puddles of Ichor, and they last 25 seconds
Once you kill enough adds that every DPS player can get an Ichor , everyone should run over a puddle to get their Ichor debuff
Follow this up with Bloodlust, and a hard nuke phase on the boss
Ignore any remaining adds until the Ichor debuffs drop, then swap and kill them
From that point on, kill adds as they spawn. Make sure all Ichor puddles get soaked.
Prioritize letting DPS who have their cooldowns available to soak puddles
Soaking puddles, and then letting people with Ichor nuke the boss, is priority
Whenever you don’t have Ichor, work on killing off add