Vexiona is a three phase encounter, and is accompanied by multiple adds throughout the fight.
Phase 1
Encroaching Shadows
Debuff cast on 3 random players that deals 71k Shadow damage immediately to the affected players, and anyone within 9 yards
Visible purple circle around affected people
After 8s, the debuff expires and deals 71k Shadow again to the affected players, and anyone within 9 yards
Leaves behind a puddle of shadow goop wherever the debuff expires at
Puddle deals 71k Shadow every 1s to anyone standing in it
Twilight Breath
Frontal cone ability, cast at the active tank
Dodgeable by everyone but the active tank
Deals 43k Shadow every 0.4s for 1.6s
Also applies 1 stack of Void Corruption for each tick of damage taken
Void Corruption
Permanent DoT, deals 4,400 Shadow damage every 3s
Despair
Cast at 0:10, 0:47 each time in Phase 1
Debuff placed on the tank
Deals 53k Shadow every 1s for 6s
After 6s, explodes on the raid
Deals 36k Shadow damage, PLUS 90% of the target tank’s missing health to the entire raid
So, if the tank has 600k HP and is at 50%, this explosion will deal 306k to the entire raid ((300k * 0.9)+36k)
Void Ascendant
Powerful Void add that begins the fight alongside Vexiona
Annihilation
Frontal ability, deals 18k Shadow damage every 0.25s for 5 seconds
Each tick that deals damage to you applies a debuff, increasing damage taken from Annihilation by 25% for 6s. Stacks up to 20 stacks
This ability can damage players AND the Cultist adds present in the encounter
It’s targeted at the tank with threat, and followed that tank if they move
Gift of the Void
When the Void Ascendant dies, leaves behind a void orb that can be picked up
The player who picks up the ball as all of their Void Corruption stacks removed
Dark gateway
Vexiona creates a gateway, dealing 125k Shadow damage to the raid, and spawning multiple Cultist adds
Fanatical Cultist
Deals weak melee damage, needs to be tanked
Upon reaching 100 energy, becomes immune to CC and starts transforming into a new Void Ascendant
Spellbound Ritualist
Basically a warlock add
Casts Void Bolt, which deals 160k Shadow damage to the target
Interruptible
Sinister Soulcarver
Rogue type add
Spiteful Assault
Teleports to a random location up to 15 yards away
Then deals 50k Shadow damage to the nearest player every 0.4s for 4s
Casting Spiteful Assault removes Root and Slow effects from the Soulcarver
Phase 2 – 1:25, 3:32
When Vexiona reaches 100 energy, she flies up and becomes unattackable for about 50 seconds. This begins Phase 2
As she flies up, Vexiona empowers one Cultist to become a Void Ascendant
Void Ascendant works just like the P1 one. Same abilities.
Twilight Decimator
Vexiona breathes twilight flames in a line from overhead
Deals 893k Shadow damage if you’re hit by the initial impact
The flames themselves deal 43k Shadow damage every 0.5 seconds from standing in them after they land
Encroaching Shadows
Continues occurring just like Phase 1
After she casts Twilight Decimator 3 times, she’ll land back on the platform, and you re-enter Phase 1
You’ll continue doing Phase 1 and Phase 2 until Vexiona reaches 40% HP
Phase 3 – 40% HP
No more adds spawn once Phase 3 starts
Empowered Void Corruption
All abilities now cause a stack of Void Corruption to any player when they take damage
Encroaching Shadows
Continues exactly as it did in P1 and P2
Twilight Breath
Works same as P1, frontal cone
Terrifying Presence
All players have their haste reduced by 100% unless they’re within 6 yards of another player
Heart of Darkness
Casted ability, deals 714k Shadow to all players
Damage taken reduced by distance
Big obvious glowing red circle under the boss. Get far enough away that you’re out of the circle
If you have Terrifying Presence debuff when the Heart of Darkness damage goes out, you’re feared for 8s and gain 1 extra stack of Void Corruption
Desolation
Vexiona debuffs the tank with Desolation, reducing their movement speed by 50%][
Also creates a large purple soak circle under the tank
Soak circle deals 803k Shadow damage after 5s
Also applies 30 Void Corruption stacks, split evenly among all players that soak
If less than 3 players soak this, Vexiona gains a 100% increased damage buff and immediately re-casts Desolation
Strategy
Phase 1
Tank the boss where she starts, but facing the right-hand side (looking towards the boss from where you come into the room)
The other tank needs to pick up the add (obviously)
Tank the add under the boss, but facing a different direction than the other tank
This is to prevent Annihilation from hitting anyone other than the add tank
The rest of the raid should be to the side of the boss
Lust on pull, nuke down the add, but don’t let it die until after the 2nd Twilight Breath from the boss happens at 0:25
The tank on Vexiona should grab the Void orb after the 3rd Breath at 0:45
When the adds spawn, the tank who’d been holding the Ascendant add needs to pick them up and bring them under the boss for cleave
You’ll need ranged DPS to interrupt the Ritualist, or a Death Grip
Players afflicted with Encroaching Shadow need to move to the back of the room to drop their puddles
You can, and should try to, drop these on older puddles
When the tank is afflicted with the Despair debuff, healers will want to bomb heals into that tank. The more healing you pump into the tank here, the less raid healing you’ll need to do after it explodes
When the little adds are up, DPS should be focusing DPS on Vexiona with cleave blowing up the adds. You don’t want everyone to hardswap to AoE and pad meters.
Phase 2
A new group of small adds spawns a couple seconds before P2 begins, then one Cultist becomes an Ascendant
Focus damage on the Ascendant, with cleave melting the rest of the adds
When the Ascendant dies, your tank with Void Corruption should grab the orb and reset stacks
Encroaching Shadows continues being cast, so you’ll need to keep handling that like in P1 and drop it at the edge of the room
Twilight Decimator is the standard flyover breath attack. Vexiona will fly to the side of the room, picking either Front, Middle, or Back. After a couple second delay, she’ll fly in a straight line from one side of the room to the other, breathing void evil fire on whichever zone she picked
After she makes a pass, there’s a few seconds of downtime, then she’ll pick a new zone and repeat the process
It’ll then happen a 3rd time
As a note, the flame from the previous pass dissipates once a new pass begins. This means if she does Middle first, as soon as she starts flying down her next zone the flames will dissipate and you can stand in the Middle as a safe spot
After 3 passes, she’ll drop back down and you’ll re-enter Phase 1
You’ll repeat between Phase 1 and Phase 2 until Vexiona reaches 40% HP
Phase 3
Encroaching Shadows continues like it did the rest of the fight. Keep dropping it off to the sides
Make sure you have a friend in your raid, and hold hands. Don’t let yourself be alone, being lonely makes you lose all your haste =(
When Vexiona casts Heart of Darkness (big glowing red circles under the boss) GTFO away from the boss
Make sure you’re still holding hands with someone, you don’t want to be lonely and scared!
When Desolation goes out on the tank, you’ll want at least 5 people total to soak it. More is better.
As this phase goes on, the raid damage can get intense. Healers will want to have all raid CDs available for when the boss is below 20%, and use them as needed from that point on to keep the raid stable
Nuke boss, healers blow your loads on the raid, boss falls over. Ggs.
Positioning
Keep the boss near where she starts. Tank the add (X) right under her, with the tank facing away from the boss tank. Melee stand on the other side, with heals/ranged loosely spread. Drop Encroaching Shadows near the back, and close to each other, denoted by the circles below.