Mythic Drest'agath Boss Guide
Andrew Miesner

Drest’agath
-
Throes of Dismemberment
- When an add dies, it now causes all other adds of the SAME type to use their 100 energy ability immediately
- When an add dies, it leaves behind 4 puddles of Void-Infused Ichor
- Adds spawn more frequently throughout the encounter
- Killing an add now generates 30 boss energy over 6 seconds
- The Umbral Aversion effect, which prevents you from picking up another Ichor, now lasts 1:15 from the moment you get an Ichor debuff
Strategy
- Drest’agath’s Mythic-Only mechanic doesn’t really change the way the fight plays out, it just requires your raid to dodge more things on the ground.
- The more impactful change is just how much more HP Drest’agath and her adds have.
- This fight has a hell of a lot of things going on, and seems very complicated. In reality though, it’s fairly straightforward. Don’t overcomplicate it.
- We recommend a comp of 2 tanks, 3 healers, and 15 DPS
- The boss enrages at 10:00. The extra DPS player will help make sure you beat it
- Throes of Dismemberment
- Eyes
- When you kill an Eye, the remaining Eyes will cast Errant Blast
- This puts red swirlie puddles all over the floor, just move out of them
- Tentacles
- These cast Reality Tear
- Purple puddle with a spike shooting up from it
- These move in straight lines away from the Tentacle that cast it
- Simply move out of the way of the puddles to dodge them
- Maws
- These cast Spine Eruption
- Series of circles that appear around itself
- After a few seconds, spikes shoot up from the circle, dealing heavy damage
- Again, just don’t stand on the actual circle animation
- Eyes
- What we found is that trying to manage and prevent Throes of Dismemberment by killing all same-named adds together is not an effective strategy
- Instead, we found it much more effective to prioritize killing adds that were close to each other
- This lets the raid stay closer, making it easier to heal as well
- Entropic Crash is cast at 0:15, then every 45 seconds
- This is delayed by Throes of Agony if the boss hits 100 energy
- Throes of Agony is always the boss’s #1 priority cast. Whenever she hits 100 energy, that’ll always be cast as her NEXT ability
- As far as actually killing the adds, you’ll want to focus on timing of them dying, to both maximize Ichor uptime and manage the Throes of Agony
- Keep in mind that Dismemberment, the mechanic giving the boss energy, lasts 6 seconds, stacks, and REFRESHES.
- If you kill two adds 5 seconds apart, the Dismemberment will refresh AND gain a stack, so you’ll end up giving the boss 6 seconds of 10 energy per tick, instead of the normal 5 per tick
- Space out the actual killing of adds 7-8 seconds apart
- Your most useful tool to effectively kill the adds is Volatile Seed
- Your tanks should always prioritize dropping this on the higher HP add the raid is currently trying to kill
- Getting the debuff on 2 or more adds near each other is even better, but not always something that’s possible
- Since the adds take 60% more damage during the debuff, it’ll help you burn them much more efficiently
- Killing Adds and Using Ichors
- At 0:45-1:05 into the fight
- Kill the two Eyes that you begin the fight with, and 3 more adds by this time. Have BOTH DPS groups grab Void-Infused Ichor, use Bloodlust, and blast the boss as hard as possible. Every DPS should have Ichor here, and leftovers can be taken by tanks or healers
- From this point on, you’ll want to kill 2-3 adds every 30-40 seconds
- DPS should be focusing on the adds that have the Volatile Seed debuff
- Any DPS players with a 2 minute CD should wait to grab an Ichor until their CD is available
- Players with CDs less than 2 minutes, or 3+ minutes, should just pick up an Ichor every time they are able to
- BM hunters fit this really well, and should be included here, as BW can be up every time you’re able to grab an Ichor
- Work your way around the room in a Clockwise fashion, killing adds as you get there
- Again, your tanks dropping Volatile Seed on the adds you’re killing is vitally important
- The goal is to kill 2-3 adds every 30-40 seconds, so you don’t fall behind
- As mentioned above, don’t kill the adds too close together time wise, or else the boss will get way more energy than she should
- Kill them 7-8 seconds apart
- Your raid leader should keep an eye on the Entropic Crash CD
- Ideally, you want to push a Throes of Agony right AFTER the Crash happens, and use a healer raid CD
- You can actually get the boss to 100 energy during the Entropic Crash cast
- At 0:45-1:05 into the fight
- Important Healer Info
- At 6:33, you’ll have two fresh Tentacle adds, as well as the boss casting Entropic Crash. Since the Tentacles copy this ability, there’s a massive amount of damage to the raid here. Make absolutely sure you have 1-2 raid CDs for this
- It’s likely you’ll also have Entropic Crash from the boss + 2 Tentacles at 1:01 and 7:18
- These are generally nowhere near as dangerous. The 1:01 cast, the Tentacle adds are much further away from the boss, so the damage they deal is reduced by falloff
- The 7:18 is the same 2 Tentacle adds as at 6:33, so it’s possible you’ll have killed one by this point. If not, use a raid CD
- Add Spawns
- These are give or take a few seconds. The adds don’t all just pop up at exactly the same time, it’s over the course of 2-3 seconds
- On the maps, X = Tentacles, Moon = Eyes, Green = Maws
- These are locations as viewed from where the entrance to the room is

-
- Wave 1 - 0:24
- 1 Eye, 1 Maw, 3 Tentacles
- Wave 1 - 0:24

-
- Wave 2 - 1:55
- 3 Maws, 1 Eye, 1 Tentacle
- Wave 2 - 1:55

-
- Wave 3 - 3:22
- 3 Eyes, 1 Maw, 1 Tentacle
- Wave 3 - 3:22

-
- Wave 4 - 4:55
- 1 Eye, 2 Maws, 2 Tentacles
- Wave 4 - 4:55

-
- Wave 5 - 6:26
- 2 Eyes, 2 Maws, 2 Tentacles
- Wave 5 - 6:26

-
- Wave 6 - 8:10
- 2 Eyes, 2 Maws, 2 Tentacles
- Wave 6 - 8:10

-
- Wave 7 - 9:53
- 2 Eyes, 2 Maws
- Wave 7 - 9:53
