CSProMod 1.06 Changelog Released

BY Andrew Miesner / February 25, 2011

Earlier today, the CSProMod team released version 1.06’s changelog. The official build release will happen later in the week, however the changelog will provide users with the information they need to know before they continue to play-test the game.


  • Cheat-flagged mat_diffuse, mat_crosshair_explorer, mat_showlowresimage, mat_drawtexture and mat_showlightmappage
  • Made the T player model as thick as the CT one
  • Lowered grenade throwing height by 7 units
  • Tweaked the T player model head to be more square-like



  • Added 1.6-style arches
  • Added the missing spam spot at the B bombsite
  • Added a playerclip on top of the catwalk double crates
  • Added playerclips in front of the mid windows
  • Fixed a few graphical glitches
  • Fixed the T spawn wall height to allow middle peek to match 1.6
  • Fixed the T spawn displacement that allowed you to jump on top of the crates and peek cat from this spot
  • Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
  • Fixed the A bombsite crate size (the one in the corner) to match 1.6
  • Fixed not being able to plant on top of the A bombsite crates
  • Fixed the B displacement that allowed you to jump directly on top of the small wall
  • Tweaked the B window to only have a partial view of the B tunnels entry
  • Tweaked long A door and added a player clip in front of it so it doesn’t get in the way of players anymore
  • Tweaked B tunnels lighting to make them a bit brighter


  • Added 20 spawns on each team for public servers


  • Added 20 spawns on each team for public servers

Bug Fixes

  • Fixed in-air multi-ducking prohibition kicking in on ladders
  • Fixed issue where players would spawn in the middle of a map
  • Fixed possible net settings related crashes
  • Fixed out-of-the-box VALVe SDK physics crashes
  • Fixed player occupying the last slot in the server not showing up on the scoreboard
  • Fixed some typos in the main localization template (English)

Tweaks/Minor Changes

  • Added cl_aternate_flash for testing with ATI and Nvidia cards
  • Fixed in-game name being reset to Steam Friend name (and added “setname” ConCommand)
  • Optimized a small portion of the net_graph code
  • Improved some proportionality handling with screen panels

More information regarding the changelog and the upcoming release can be found by clicking here.