League Of Legends Patch Notes

BY Andrew Miesner / July 26, 2011

Yesterday, League Of Legends released their latest patch notes for patch v1.0.0.122, which was released today. New skings, bug fixes, and a lot of buffs were handed out in this patch. Below is the full release along with a video on the changes.


New Skins in the Store

  • Volcanic Wukong
  • General Wukong
  • Darkforge Jarvan IV
  • Bloodfury Renekton

PVP.net Store

  • UI redesign of the store home page
    • Bouncing red text animation replaced with a shimmer
    • Replaced the bright blue and bright red header graphics with dark blue
    • Removed padding to create 20% more space on the home page
    • Fixed several issues with text alignments (featured items for example)
    • Fixed an issue with the promo image scroller where it would pause when you moused over an image
  • Filtering items by IP/RP now works properly
  • Added a filter that allows a user to sort alphabetically
  • Search functionality updated to narrow results as you type each character
  • All store pages now have a textured background instead of a solid black background
  • Replaced pagination with a vertical scroll bar
  • Updated the topside tabs graphic and added a rollover state
  • Fixed a bug with sorting that caused certain items to show up in incorrect places once filtered

PVP.net v1.40.17

  • Players will now receive more IP in very long ranked games
  • Number of leaves is no longer visible in game lobbies
  • Added a mouseover tooltip for the notifications tab
  • LeaverBuster emails are now localized per language
  • Fixed the text color of Masteries to make them easier to read
  • Fixed a bug that allowed banned Champions to be selected when using the Random option
  • Fixed a bug with displayed wins in the Custom Game lobby
  • Fixed several bugs with the Mastery Page UI
  • Fixed several bugs that occurred while viewing another Summoner’s profile
  • Fixed several bugs with the word filter

League of Legends v1.0.0.122
Wukong, the Monkey King

  • Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy’s armor for a short duration.
  • Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
  • Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
  • Cyclone (Ultimate): Wukong’s staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
  • Stone Skin (Passive): Wukong’s armor and magic resistance are increased for each nearby enemy champion.


  • Disintegrate
    • Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
    • Ability power ratio reduced to .7 from .75
  • Incinerate
    • Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
    • Ability power ratio reduced to .75 from .8


  • Miasma now gives persistent vision in the area where cast


  • Phosphorus Bomb
    • No longer blinds
    • Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
  • Gatling Gun attack damage ratio reduced to 20% from 25%
  • Missile Barrage: Big One bonus damage reduced to 50% from 60%


  • Fixed a bug where Mystic Shot did not interact with spell shields


  • General
    • Base health increased to 520 from 495
    • Base armor increased to 20.5 from 16
    • Armor per level reduced to 3.5 from 4
  • Resolute Smite
    • Projectile speed increased to 1300 from 1200
    • Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
    • Ability power reduced to .7 from .8
  • Bulwark
    • Duration increased to 4 seconds from 3.5 seconds
    • Heal increased to 25/40/55/70/85 from 20/32/44/56/68
  • Idol of Durand damage reduction while channeling increased to 50% from 30%


  • Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
  • Raise Morale
    • Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
    • Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%


  • New models and textures for Janna and Tempest Janna
  • All new animations for her and her skins!


  • Leap Strike
    • Attack damage ratio increased to 1.0 from 0.7
    • Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150


  • General
    • New model and animations!
      • Community contest “Fresh Prince of Bel Air” /dance animation
    • Attack damage per level reduced to 2.5 from 3
    • Attack speed per level reduced to 2 from 2.3
    • Recommended items updated
  • Holy Fervor
    • New Passive: Kayle’s basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
  • Reckoning
    • Missile speed increased to 1300 from 1000
    • Ability power ratio increased to 1.0 from 0.8
    • Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
    • Slow increased to 35% from 25%
    • Damage amplification reduced to 5% from 8/10/12/14/16%
  • Righteous Fury
    • Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
    • Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
    • Increased splash range to 300 from 200
    • Ability power ratio decreased to .2 to .3
    • Mana cost reduced to 45 from 65
  • Divine Blessing
    • Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
    • Movement speed duration reduced to 2.5 seconds from 10 seconds
    • Movement speed boost increased to 15/17/19/21/23% from 12%
    • Ability power ratio reduced to .35 from .5
    • Cooldown increased to 15 seconds from 10 seconds


  • Sap Magic can now be cast while silenced


  • Command: Dissonance
    • Ability power ratio reduced to .5 from .6
    • Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%


  • Grand Skyfall now has a range of 5500


  • Ravenous Flock now prioritizes champions


  • Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen


  • General
    • New model and animations!
      • Tryndamere has been working out and is now approximately 20% bigger
    • Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
    • Fury decays at 5 Fury per second after being out of combat for 10 seconds.
  • Bloodlust
    • Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
    • Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
    • Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
  • Mocking Shout is now free to cast
  • Spinning Slash
    • Spinning Slash is now free to cast
    • Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
    • Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
    • Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
    • Now deals physical damage instead of magic damage
  • Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is

Twisted Fate

  • Gate now has a range of 5500


  • Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
  • Fixed a bug where turtle stance was healing off of the damage dealt by Madred’s Razor.


  • Fixed a bug where Silver Bolts would go through Blind effects.


  • General
    • Base armor of ghouls reduced to 10 from 20
  • Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
  • Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
  • Omen of Famine
    • Heals for 40% of the damage dealt, down from 50%
    • Range reduced to 550 from 650


  • Zhonya’s Hourglass combine cost reduced to 800 from 1000
  • Randuin’s Omen and Shurelya’s Reverie will now grant assists


  • Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
  • Fixed a bug where certain spells would deal damage twice
  • Fixed a bug where minions were not properly displaying stat growth over time