League of Legends Patch v1.0.0.130

BY Andrew Miesner / November 29, 2011

Today, League of Legends received a huge update, adding a brand new champion – Volibear, the Thunder`s Roar. The patch includes major changes to the current Jungling system and changes to several items including Health Potions. Sivir, The Battle Mistress has been remade to make her more of an Attack Damage Ranged Carry like she should be. This patch also reduced the damage that lane minions do to champions by 15%, allowing for more lane aggression without the fear of those OP purple caster minions.

Volibear, the Thunder`s Roar

Volibear

Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.

Frenzy: Volibear’s repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.

Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.

Thunder Claws (Ultimate): Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.

Release Notes Excerpt

Sivir (Remake)

  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to .658 from .679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet – Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30/45/60% from 30/60/90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100/90/80 seconds from 90

Fizz

  • Urchin Strike’s targeting updating to hit targets slightly earlier
  • Urchin Strike’s attack component can no longer be dodged

Jarvan IV

  • Martial Cadence (Passive)
    • Damage changed to physical from magic
    • Damage changed to 6/8/10% (at levels 1/7/13) of the target’s current health from 8%
    • No longer procs spell effects such as Rylai’s or Spell Vamp
  • No longer procs spell effects such as Rylai’s or Spell Vamp

Karthus

  • Wall of Pain
    • Wall duration reduced to 5 seconds from 7
    • Now only affects a target once (instead of reapplying every pass through)
  • Fixed a bug where Leona’s passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Items

  • Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
  • Tristana will now automatically attack the target she casts Explosive Shot on
  • Madred’s Razor
    • Proc chance increased to 20% from 15%
    • Proc damage reduced to 300 from 500
  • Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
  • Wriggle’s Lantern proc damage reduced to 425 from 500

Jungle Adjustments

  • Small camps now respawn faster, but have reduced rewards
  • Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
  • Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
  • Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
  • Ancient Golem camp experience increased slightly and gold reduced slightly
  • Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
  • Lizard Elder camp experience increased and gold reduced slightly
  • Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
  • Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
  • Baron Nashor will now push wards away if you try to place one too close
  • Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro

For a complete look at the official release notes, click here.