Mythic introduces a new overarching encounter mechanic – Hungry
Shad’har gains a stack of Hungry every 4 seconds
If he reaches 10 stacks, he’ll begin dealing 250% increased damage
Living Miasma
This now roots the person they fixate to
After the Miasma reaches its target and explodes, it’ll leave a “tasty morsel” on the ground
If this Morsel is fed to Shadhar, it’ll reduce his Hungry stacks
After a player picks up a Morsel and feeds it to Shad’har, they’re afflicted with a moderate DoT effect
They also cannot pick up another Morsel for 3 minutes
Strategy
You can fight this boss with either 4 or 5 healers. 4 will get you out of P2 faster, making that phase safer. 5 healers will keep you more stable throughout the fight, and will most likely be the best option for most guilds.
Living Miasma
Miasmas spawn every 16 seconds
The player fixated by Living Miasma is affected with a 99% slow. This can easily be countered
Warlock’s Burning Rush, DK’s passive, Ghost Wolf, and any other ability that gives a class a “minimum” movement speed immediately counters the 99% slow
Other slow-prevention abilities also work. Hunters using Disengage with the Posthaste talent is a good example
Most notably, though, is Blessing of Freedom. This fully counters the 99% slow. If you have 2 paladins in your raid, you’ll have a BoF available for every single Living Miasma spawn
After having a movement-freeing ability cast, the player fixated by the Living Miasma should run to the furthest point away from the raid possible
The raid should also shift away from the direction the fixated player is running
Get the raid as far away from the Miasma explosion as possible
Dealing with Hungry
Shad’har gains 1 stack every 4 seconds
You’ll want to feed him after every 2nd Living Miasma. Aim for 8-9 stacks of Hungry as your target to feed Shad’har a Morsel
You do NOT want to feed Shad’har every single Morsel as soon as they’re available
The player who fed Shad’har gets a 3 minute DoT. Because there’s a large amount of damage going off during the fight in general, you want to minimize the number of these debuffs
The tank swap mechanic should be handled the same as you did on Heroic
Healers still need to focus in on the players with the 4 stack of Debilitating Spit
Phase 1
Dodge the breath
Dodge the swirlies
Phase 2
Bloodlust this phase
There’s a stacking DoT that goes out during this phase, so the healing requirement gets nutty
Healers should use heal CDs throughout this phase, just keep everyone alive
The breath is NOT dodgeable in this phase. The raid should be spread out around the room to minimize the number of people hit per cast of the breath