StarCraft II Patch 1.4.2 Live

BY Andrew Miesner / November 8, 2011

Today as players launched StarCraft II they were greeted by the announcement that Patch 1.4.2 has gone live. Carrying some major balance changes, the patch is sure to please Protoss players who have recently been showing some poor results in major tournaments.

The major balance changes include:

PROTOSS:
Forge

  • The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
  • The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
  • The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
  • The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
  • The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
  • The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
  • The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250

TERRAN
Ghost

  • EMP radius has been decreased from 2 to 1.5

There are also a few bug fixes and some other changes included in this patch. These changes are:

General:

  • “Alert Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
  • The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
  • Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II

Bug Fixes

  • Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
  • Fixed an issue which prevented footprints from being edited in the Footprint Editor.
  • Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

The reduced cost of Protoss upgrades should help Protoss players crush the common Terran “bio ball” that has been so troublesome as of late. Add in the reduced EMP radius and those late game engagements won’t seem so one sided.

What do you guys think of this patch? Was the EMP nerf really needed? What about the whole upgrade situation? Do you think the reduced cost will make that much of a difference? Let us know what you think by leaving a comment below.