← Back to GuidesDisclaimer: This guide assumes you know and understand how to defeat the heroic encounter, and as such will not be talking about basics of the boss itself. This is intended to teach you the differences between heroic and Mythic, and how to defeat the Mythic version. If you need a refresher on the basics of the encounter, please visit our heroic guide.
Mythic Changes
Hopeless Lethargy
Puts a debuff on 3 random players
Denoted by a greyish circle animation around the targets, along with an arrow above your head
Anyone within the circle takes 5500 Shadow damage per 1.5 seconds
Also slowed by 50%
Happens periodically whenever you’re fighting the Eye
Scorn & Ire
Debuffs go out during Stage 2, while fighting the Deathseeker Eyes
Each player in the raid gets 1, either Scorn, or Ire
You get your first debuff based on whichever add you’re within 70 yards of
If you’re within 70 yards of both, your debuff is random
Because of this, you can control who gets which debuff by simply assigning people to be near where each Deathseeker Eye spawns
Both debuffs work the same way - deal 1k Shadow every 1.5 seconds for 9 seconds
Gain a new stack every 8 seconds during this phase, meaning the damage ramps up over time
You continue getting new stacks based on which add you’re near
If you run into a player with the opposite debuff, you each explode and die
This explosion also does 41k Shadow damage to all other players
Deathseeker Eyes
These need to be tanked a minimum of 55 yards away on mythic, or Shared Suffering triggers & wipes the raid
Mythic Strategy
Composition
We recommend 2 tanks, 4-5 healers, and 13-14 DPS. There’s two different ways to handle stage 2, which dramatically alter the healing requirement. In general, you’ll likely be able to defeat this with 4 healers, so start with that. Only add the 5th healer if neither option below works for your raid.
Stage 1
Largely the same as heroic, with a couple notable things
Players with Hopeless Lethargy should move away from the group, towards an edge. Make sure you don’t run into people
When the Stygian Abductor casts Dragging Chains, all non-tank players who don’t have Hopeless Lethargy should help soak the circle, and help split the chain pull
Having less than 10 soak will likely cause people to be yoinked off the side
Use movement abilities here like Stampeding Roar or Wind Rush Totem, if available
Tanks need to make sure they’re using mitigation properly when Deathlink is cast - the more damage you take as a tank, the worse your raid gets pummeled
Dodge swirlies, don’t get hit by the spinning lazer, kill the add after it lands
Stage 2
You have two options here
Option 1
Option 1 is basically split the two adds on either side, and whatever debuff you get at the start, you stay on that boss’s side the entire Stage 2
By doing this, you have very little movement during Stage 2, and just sit and nuke
The tradeoff is you’ll get a large amount of stacks, likely up to 8-9 stacks. This hurts, and is a healing check. Kill the Deathseeker eyes before the DoTs overcome your healers
We recommend giving this a couple tries, and see if you have the DPS. If not, use option 2 listed below for a few weeks. Try Option 1 again as your raid continues to gear up
As the damage ramps up later on with this option, don’t be scared to pop healer CDs. The damage gets pretty nutty, so keep yourselves alive
Option 2
This involves swapping which sides the raid is on at 4 stacks of the debuffs. Everyone except the tanks will move to the opposite add, causing your debuff to swap, which resets your stacks back to 1
The biggest benefit here is a substantial reduction in damage intake by your raid, making it far more easy to 4 heal, and allowing you to 4 heal with lower overall raid DPS
The downside is a lot of additional movement & downtime
The players on the Scorn side should take a wide loop towards the bottom of the room, and move to the Ire add
The Ire players should use the harpoons to lob themselves to the Scorn add
This way, there’s no chance of people accidentally crossing paths
Do this once per occurrence of Stage 2, when the raid has 4 stacks of their respective debuffs
Regardless of which option you choose for dealing with stacks, the player with Desolation Beam should just move off to the side a bit. Make sure you’re away from other players and nobody is inside your circle
Make sure to drop the goop puddles from Spreading Misery towards the edges of the room
Stage 3
Pop lust immediately upon entering stage 3, OR, at the 6 minute mark into the fight
The 6 minute mark is nice because it means all 2 and 3 minute CDs should be available
Handle everything else like in Phase 1. Don’t eat swirlies, Hopeless Lethargy people move away, don’t get lazered, tanks stay healthy for Deathlink, move away with Desolation beam, everyone help soak the Dragging Chains
Immediate Extermination ticks for 16k Shadow every 6 seconds, and reduces the raid’s healing taken by 10% per stack
Kill the boss before you can’t heal the raid
Healers should use whatever CDs they have left as this stage progresses to try and keep everyone stable as long as possible