← Back to GuidesDisclaimer: This guide assumes you know and understand how to defeat the heroic encounter, and as such will not be talking about basics of the boss itself. This is intended to teach you the differences between heroic and Mythic, and how to defeat the Mythic version. If you need a refresher on the basics of the encounter, please visit our heroic guide.
Mythic Changes
Grim Portent
Stage 1 only
Marks 10 players, and lights up 10 runes in gray, one for each player
Run to whichever rune is super lit up for you
After 9 seconds, the runes all explode, dealing mild damage to the soakers
Any runes that are not soaked by the proper targets explode for massive damage to the raid, likely a wipe
Happens 0:45, then about 3 minutes later
Call of Eternity
The Call of Eternity targets now each spawn 5 Fate Fragment orbs when they explode
Older Echo of Eternity orbs now also spawn Fate Fragments when they explode
Exposed Threads of Fate
During Stage 2 and Stage 3, when the Loom is active, the Runes get a bit more dangerous
Whenever a player with Runic Affinity is standing on a Rune, causing it to rotate, a lazer is created from that Rune, to the center of the room
These lazers rotate with the Runes
Being hit by the lazer puts a DoT on you
Deals 27k damage every 3s for 12s. Don’t get hit
Stage 3 Rings
When the boss activates the Loom in Stage 3, it’ll be 4 rings to move instead of the 2 you get on heroic
All 4 active runes WILL create Exposed Threads of Fate, just like in Stage 2
Strategy
Comp - 2 tanks, 4 healers, 14 DPS
Stage 1
In stage 1, you’ll handle pretty much everything like heroic
Run the Call of Eternity debuffs out to the side
When your offtank is free, have them running into orbs
This’ll pop & clear them, keeping the room nice and clean for the rest of the raid
If absolutely necessary, a DPS can pop an orb here or there. They do about 32k damage, so make sure you’re full health or you’ll die
Tank runs away with Invoke Destiny
Kite the Shade of Destiny, and try to make it die on Fatescribe. Doing this means the smaller adds will spawn close to the boss, for easy AoE
Don’t get hit by Fated Conjunction
Focus heals on the people affected by Twisted Fate
The big change is the Grim Portent. 10 Runes will glow gray, and have a small gray circle around them
If you have the debuff, one of the 10 Runes will have a very large effect over it, kind of like Malevolence on Remnant of Ner’zhul
That is YOUR rune, run to that and stand in the soak circle
All 10 debuffed players must do this. Any unsoaked runes will likely result in a wipe
The one difficult thing this phase is that at about 1:20 into each Stage 1, you’ll get like a “dance,” which is Fated Conjunction cast 3 times back to back. Stay on your toes, keep your eyes open, and find the safe spots for each of the 3 sets of lazers
That’s honestly it for Stage 1, it’s fairly straightforward once you get used to the soaks plus the orbs floating around
Stage 2 - Loom
So the Mythic mechanic is the lazers from each Rune
These appear the moment someone with the Runic Affinity debuff stands on a Rune, and it starts spinning
While this seems like it’ll create nightmares, due to math you can actually mostly ignore it
No actually, for real. The play here is to have exactly 1 person get to each rune ASAP
Due to math, the spin speed of each ring is enough that if you’re fast enough getting to it, you’ll always have enough time to simply put 1 person on each, and let each ring go clockwise
By doing this, the lazers are mostly just annoying - all 6 rings will be spinning each way, so there’s no reason for anyone to need to deal with them
The rest of the raid stands off to the side, off all the rings, and just nukes the adds
You will likely want some people with immunities to take turns running through the rings and trying to clear some of the orbs.
This is very much so a paladin job, since bubble also immunes you to the lazer’s DoT
As for the two big adds, just stack um up and nuke um down
They do hit kinda hard, so tanks may want to use CDs as necessary
Once an add dies, that tank should also help pop orbs
Solve the runes, kill the adds, move back into Stage 1 again
Rinse and repeat Stage 1 & 2 a second time
Stage 3
Lust immediately when Stage 3 starts
The only real difficulty of Stage 3 is the Rings activating
Just like before, you only need them to rotate one direction
However, since there’s only 4, it’s probably easier to just rotate the rings in whatever direction is the shortest distance to the target point
Have your raid leader call out how many people should go to each ring’s rune. Get there ASAP, turn the rings, solve the runes, and ggs
You’ll likely only have to do this twice
Outside the rings, you’re used to everything else
Tank runs away for the add, kites add, try to kill add on boss
Don’t get hit by lazers
You WILL get one of those “dance” sets of lazers with 3 back to back
Dodge bad things, don’t get hit by bad things, solve the runes, and nuke the boss