Misunderstood Cards in Karazhan

September 8th, 2016

By Simon “Sottle” Welch

As a community, we are awful at evaluating cards. It’s just a fact. It’s nothing to be ashamed of, but the community at large is always way off base in terms of which new cards are going to be powerful and which are not. The Pro Player community does a better job on average, but things still slip under the radar or get overhyped. The expansion history is littered with Dr. Booms and Darkshire Councilmen that were not picked out as strong cards in the plethora of Youtube card reviews, but ended up being absolute powerhouses. Seriously, go back to your favourite streamers review of GvG or Whispers, the hit rate is usually pretty dang low. We suck, we must accept this and move on.

With all this in mind, when the overwhelming reaction to One Night in Karazhan’s card reveals was “meh”, I wasn’t too worried. I’m not going to say I knew that X card and Y card were going to be strong, but the ideas were there, the new mechanics were there, and the synergy possibilities were there. Some things that we didn’t expect were just going to work. While there was a lot of hype over Menagerie Warden, which was going to immediately break the game and make Beast Druid the best deck the world has ever seen (right up until it…didn’t), there were a lot of cards that have had a great showing so far that weren’t predicted to be game changers. I’m as bad as anyone else and am not for a second saying that I called all the below correctly, but here are the biggest misses in community perception:

Ironforge Portal

I can definitely understand this one. This card just shouldn’t be good. We’ve learned from cards like Master of Evolution and Piloted Sky Golem in the past that 4-drops can be really sketchy when it comes to a random outcome. The pure math says that it’s around 3.2/4.2 as a mean result, which is not exactly earth-shattering, but the really scary part is the low-roll potential. Faceless Shambler, Eerie Statue, Keeper of the Grove – there are a lot of really terrible outcomes. What was missed though is that, prior to Whispers of the Old Gods and Standard mode, Control Warriors wanted to play in a way that omitted all win-conditions from their own deck and just relied on killing everything the opponent plays.

Standard distracted us from this plan for a little while because C’Thun and N’Zoth took over as the kings of Control decks, but a huge part of the reason why the Fatigue Warrior strategy disappeared is because of the departure of Shieldmaiden. Now don’t get me wrong, Ironforge Portal is no Shieldmaiden (which by the way, Trump compared to Priestess of Elune when it was first revealed), but gaining armour and putting a minion into play that can occupy your opponent’s mid-game for a turn is exactly what that style of deck was looking for. This innocent-looking card has opened up the possibility for Warriors to return to Killin’ ‘em all.

A Tier D card (the lowest tier) according to Frodan’s Twitter poll over 1100 votes. Nope, no way.

The Curator

Alright, this time, I actually can’t quite believe that people thought this was bad. Let’s try and break this down as best we can. Ancient of Lore was considered one of the most oppressive cards in the game for a very long time, to the point where Blizzard, infamously frugal with their nerfbat, chose to take action against it. Ancient of Lore was a 7 Mana 5/5 that mostly drew you two cards and was sometimes used to heal for five. So far so good.

Now, lets live in the world where Curator draws two cards. Not a difficult proposition to achieve. Dragon Warrior can play Fierce Monkey and Finley, a Beast deck is probably already pretty close to running Drakes for refuel anyway, etc, etc. So if Curator ends up drawing two cards, we’ve achieved Ancient of Lore status with arguably better stats, and a Taunt effect that can be compared to the secondary effect of “healing” you. Sounding reasonable yet?

It seems bizarre to say that this card was overlooked but the simple data says it was. 58% of 2800 votes rated this at 2 or below out of 4 on Frodan’s card review, awarding it a C Tier rating. I’m sure everyone reading this was wise enough not to make that mistake though. Right?

Maelstrom Portal

It might look like an unassuming effect, but the key point missed by many is that Tempo removal is just. So. Good. It’s printed so sparingly in the game for good reason. In such a Tempo-focused game, where board dominance is often king, the ability to “kill a thing and play a thing” is always going to be at least worth a look. So how do we go from worth a look to good? Well, there’s just so much utility. It can be played on curve to break board tension between an Argent Squire and a 3/2, it can be a much needed ping effect for a class that struggles to do one damage, it hard counters popular cards like Living Roots and Forbidden Ritual, and if you roll Spell Damage Totem it’s a freaking 2 Mana Consecration with a free minion!

The warning signs went off early when HotMEOWTH took Rank 1 Legend with a Maelstrom Portal Shaman, and since then the card has seen play in basically every possible build of Shaman. Even if Lightning Storm might seem like a stronger AoE, it is the unassuming Portal that has brought Aggro Shaman back kicking and screaming into the Zoo matchup after suffering for so long.

Tier C according to the poll data. A comfortable B at least, surely.

Malchezaar’s Imp

The bizarre misses keep on coming. I can help you out here with a piece of sagely advice so you can avoid making this mistake in the future. Simply use the following evaluation strategy: Is it a 1 Mana Warlock minion? If yes: Probably good in Zoo.


Malchezaar’s Imp, Darkshire Librarian and Silverware Golem made the DiscardLock archetype stronger than ever.

Jokes aside, this is a problem that comes up time and time again. It happened directly in the previous expansion when Possessed Villager was revealed and people asked “Is this better than Flame Imp/Voidwalker/Squire”? That question in itself is immediately leading people down the wrong alley. Zoo already plays every high quality 1-drop it can get its hands on, there is no reason why it can’t play more, and it will happily do so. When a new Mage 1-drop gets printed, it doesn’t have to be better than Mana Wyrm to see play. Cards are not always in direct competition with each other, it’s just not how deckbuilding works. Ideally you want a certain amount of redundancy in your cards to increase the consistency of drawing a solid curve. Zoo can take this idea to the extreme, because due to Life Tap they don’t get punished for overloading their deck with early-game cards.

Even if the card had no text it would still be a consideration in Zoo purely to have access to another 1/3 minion on turn 1. But I think also sliding under the radar is how absurd using Discard as a card engine actually is. It helps you to dig through your deck quicker and hit your power cards with greater consistency and it allows you cycle out dead draws like Flame Imp or Argent Squire in the late-game.

Low C Tier according to the community vote. In reality, could end up being a component of one of the strongest decks in the game.

Prince Malchezaar

Alright, so this last one is cheating a little bit. This is the exact opposite of everything else. Rated as the 4th best card in the entire set by Frodan’s Twitter poll, with 40% of 4000 voters giving it the maximum 4/4 rating.

No, guys.

Just no.


About the Author

Sottle is no stranger to the competitive environment. The compLexity Hearthstone player comes from an unorthodox background of being a Yoyo Champion in Great Britain, as well as virtually beating people up as a competitive fighting game player. Nerve-damage in his hand forced him to exchange the button mashing for the virtual card game Hearthstone. As a pro player he made his mark in the scene, as a caster he is a rising force, now the next step for him is to build up his name as a personality in the scene as well. Follow the Brit cast tournaments, play games, interact with his stream and have fun in Arena, the ladder or just Q&A sessions – Sottle is always the perfect mix between entertainment and education.

Professional eSports Association (PEA) Launches

September 8th, 2016

LOS ANGELES – Sept. 8, 2016 – Seven of the premier North American eSports teams have joined together under the banner of the Professional eSports Association (PEA), to create an organization dedicated to professional eSports and focused on bringing unprecedented benefits to pro players.

The PEA will commence operations of its Counter-Strike: Global Offensive(CS:GO) league in early January 2017 and will showcase the performances of some of the most elite North American pro players. The founding PEA team franchises are Team Solomid (TSM), Cloud9, Team Liquid, Counter Logic Gaming (CLG), Immortals, NRG eSports and compLexity Gaming.

“The PEA represents something new in eSports – an association of top teams running their own league and sharing the profits and the decision-making with the players,” said Jason Katz, PEA Commissioner. “This has been the architecture of traditional major sports leagues for many decades, but it is a new evolution for eSports. This will allow us to finally build a stable, healthy, long-term environment for the players, the community, the media and the sponsors.”

Twice-weekly matches will be streamed live during the 10-week season. Teams will compete for a prize pool of at least $1,000,000 for the first year and $500,000 for Season 1.

“This marks the end of the ‘Wild West’ days of eSports,” said Jack Etienne, Cloud9 CEO. “The community and players want stability and dependability. Leagues come and go, teams join them and depart, but with the PEA, the teams are making a long-term commitment to be here, playing for the fans, for the indefinite future.”

The benefits to players in the PEA league are completely new in the world of eSports. Players and owners will receive an equal 50% share of profits and each caster will receive a share equal to a player. The PEA will also provide a suite of financial benefits and services to the players, including retirement and investment planning, health insurance and more.

“It’s time for leagues to share the rewards and strategic decisions with the players,” said Andy Dinh, CEO of TSM, “and the best way for team organizations to do that is for us to do it ourselves. The PEA is a vehicle for us to work shoulder-to-shoulder with the players, doing what we all love.”

Beyond financial benefits, PEA’s management structure will ensure that its pro players have an authoritative voice in league operations. Player representatives will sit on both a Rules Committee, which will provide guidance on all important issues, including competition format, playing rules, and prizing distribution and a Grievances Committee, which will certify that all player concerns are heard and resolved in a timely manner.

“Publisher leagues and third-party tournament organizers aren’t sharing profits with the players and teams,” said Steve Arhancet co-CEO of Team Liquid. “This is hindering the potential for eSports to rival other professional sports leagues, where players and teams are all aligned to put on the best show year after year.”

The PEA is represented by legal counsel O’Melveny & Myers.

To download the latest assets, please visit the following link: https://spaces.hightail.com/receive/foiHI

###

About PEA

The Professional eSports Association (PEA) is an association of North America’s elite professional eSports team organizations. Founded in 2016, PEA’s mission is to create a united pro eSports association where owners and players work together and share profits together while creating the most compelling and competitive matches for their fans. The league is based in Los Angeles. www.proesports.org

Contact:

Shane Flanagin
B/HI for PEA
(310) 694-3256
[email protected]

Jaemi Bowers
B/HI for PEA
(310) 694-3116
[email protected]

Changes to coL.cs

September 8th, 2016

Today we are announcing changes to our Counter-Strike: Global Offensive roster. Effective immediately Shawn ‘Witmer’ Taylor will be released from the compLexity organization. The decision to release Witmer was an exceedingly difficult one, but ultimately the team felt it best to go a different direction. We’re very grateful to have had Witmer under our banner over the last five months, and wish him the best of luck in his future endeavors.

Joining the team will be our Northern Arena stand-in Cory ‘Ape’ Bate. During his recent appearance with coL.cs Cory made it clear that he fit in very well with the team and would make an excellent addition to the competitive roster. In the near future Cory will be making his way down to the new coL.cs team house in Denver, Colorado.

Join us in welcoming:

 Cory “APE” Bate
@APE_csgo

 

Our updated coL.cs roster:

Coach

Thank you for your continued support of compLexity and coL.cs.

 @compLexityLIVE      |       compLexityGaming       |        compLexityInsider

coL.HS Enters Deck Gauntlet 3.0 Team League

September 4th, 2016

Ever since the success of ATLC as a team league, the community has longed for another chance to root for their favorite players and teams in a high-stakes Team League. While Deck Gauntlet 3.0 is not quite as big as ATLC was, the element of players joining forces against the best teams in the world is similar.

Starting on Monday, compLexity Gaming will be one of five teams to premier in the new Deck Gauntlet format. Previously the tournament had highlighted the team aspect with stipulations and different gimmicks, and now they are embracing the Team League aspect full throttle. Teams of two will collide with a unique rule for their decks. All teams and players must bring decks for all nine classes, giving Hearthstone fans the chance to get unique glimpses of actual gameplay from the Priest class. Each team will have to navigate through a total of six classes to secure a win, with the other three classes being banned out in the process.

Going to battle for compLexity Gaming’s Hearthstone squad are the two participants that will also embark on a nine-deck-tournament journey later this month at DreamHack Bucharest. For Simon “Crane” Raunholst and Jan “superjj” Janßen, the Deck Gauntlet competition provides a perfect opportunity to tinker around with the strategy for DreamHack, while still competing in a high-stakes tournament against Hearthstone’s finest. Standing in as a substitute player, waiting for his shot, is newest coL.HS recruit Tugay “Mryagut” Evsan.

That team will be in action first on Monday at 8 PM CEST / 2 PM EST / 11 AM PST against the Russian squad of ANOX. The double-header to open the league will conclude later that day with a showdown with SK Gaming scheduled to start at 10 PM CEST / 4 PM EST / 1 AM PST.

After opening day, a duel with Na’Vi will be the highlight of Tuesday, followed by the game against Virtus.Pro on Wednesday to end the group stage.

So buckle up, bring out your red and black pom-poms and join us at the virtual Inn over at stream.me/DeckGauntlet for another big Team League competition in Hearthstone.

coL.cs @ Northern Arena

September 3rd, 2016

coL.cs are in Toronto, Canada for the Northern Arena 2016 event. The Northern Arena is an invitational tournament held at the Metro Toronto Convention Centre that will feature sixteen team from North America.

Prizes

  • 1st – $50,000
  • 2nd – $25,000
  • 3rd – $15,000
  • 4th – $5,000

Format

Group Stage

  • Round robin: each team meet each other team in its group
  • Best-of-one
  • Top two in each group advance to the playoffs

Playoffs

  • Single-Elimination bracket
  • Best-of-three

Teams

Match Results

Playoffs

coL.cs Echofox
0 0

Groups

coL.cs Rogue
2 0
coL.cs ACE
2 0
coL.cs Rogue
7 16

Stream

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#coLofDuty @ COD XP 2016

September 3rd, 2016

Click Here for the #coLofDuty @ COD XP 2016 Coverage Hub

Los Angeles, California

August 31st, 2016

compLexity Call of Duty takes to the skies as they head to COD XP 2016. The $2 million+ dollar tournament will see teams from around the world converge on The Forum in Los Angeles as 32 teams will play for the title of Black Ops 3 World Champions. The twelve teams who’ve qualified have reached the required limit of CoD Points to secure a spot, with six from North America, four from Europe and two from Australia/New Zealand. 

Prizes

  • 1st: $800,000
  • 2nd: $250,000
  • 3rd: $150,000
  • 4th: $120,000
  • 5th: $70,000
  • 6th: $50,000
  • 7th: $30,000
  • 8th: $20,000

Groups

Location

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Join us in wishing the best of luck to our gamers as they compete in the biggest Call of Duty tournament of the year!

coL.cs Northern Arena Update

August 31st, 2016

Today we are announcing a stand-in for coL.cs at the upcoming Northern Arena tournament. For this event only Shawn ‘Witmer’ Taylor will be replaced by Cory ‘APE’ Bate.

Due to personal issues surrounding his father’s health and unforeseen complications regarding the passport application process, Witmer was not able to obtain his passport in time for the event. APE, a veteran of Team Kaliber, and a Toronto local was able to fill in at the last minute. We are very grateful for his help, and wish him and the entire coL.cs roster good luck at this weekend’s event.

We apologize to both the organizers of Northern Arena, as well as to the fans of coL.cs. The competitive integrity of tournaments is paramount to our industry, and we will be enacting measures to insure that our actions do not lower the standards of a competition in the future.

Thank you for your continued support of coL.cs and compLexity Gaming.

Toronto, Canada

August 30th, 2016

compLexity Counter-Strike takes to the skies today as they head north to Toronto, Canada and the Northern Arena 2016 event. The Northern Arena is an invitational tournament held at the Metro Toronto Convention Centre that will feature sixteen team from North America.

Prizes

  • 1st – $50,000
  • 2nd – $25,000
  • 3rd – $15,000
  • 4th – $5,000

Format

Group Stage

  • Round robin: each team meet each other team in its group
  • Best-of-one
  • Top two in each group advance to the playoffs

Playoffs

  • Single-Elimination bracket
  • Best-of-three

Teams

Location

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coL.Dota Moving Forward

August 30th, 2016

Today we are announcing changes to the compLexity Dota 2 team. At their request and effective immediately Simon ‘Handsken’ Haag and Linus ‘Limmp’ Blomdin will be released from the compLexity organization to pursue competitive opportunities back in the European region. Additionally, Rasmus ‘Chessie’ Blomdin will be stepping down from the coL.Dota team to address ongoing health concerns. Fortunately, Chessie will be continuing as a member of the compLexity organization, streaming under our banner during his rehabilitation.

Though today we are saying goodbye to some of our good friends, the compLexity Gaming organization will continue our pursuit of The Aegis. Led by brothers Kyle ‘swindlezz’ and Zak ‘Zfreek’ Freedman, coL.Dota is in the process of trying out new members, and our official roster will be announced soon.

“I’ve made the heartfelt decision to step down from the current coL.Dota roster to look to pursue other opportunities on my home soil. This was not an easy choice. The guys on the squad and those I worked around are people that I’ve befriended over many years. We leave on good terms and I’m sure we’ll be competing against each other again, like we used to back in the day. Before I say farewell I want to express my gratitude towards compLexity. The time with them has definitely been the most pleasant time I’ve had with an organization during my career as a pro-player. I want to especially thank our “crew” that we’ve had with us through good and bad. Thanks to Kyle ‘Beef’ Bautista, Josh ‘Chef Josh’ Schmidt, and Sören ‘Fantasy’ Vendsahm. You guys are awesome and it wouldn’t have been the same without you! Best of luck to my old teammates in whatever they choose to do!” – Simon ‘Handsken’ Haag

“All good things comes to an end, and for me it’s time for a change. This experience was something else and I’d like to thank my teammates as well as Beef and Josh for that. I’d also like to thank compLexity for taking such good care of us, safe to say it’s the best organisation that I’ve played for. See you on the flip side.” – Linus ‘Limmp’ Blomdin

“I want to thank compLexity for taking great care of us during this year, and I will be staying on board as a streamer for now. We attended 10 LAN events this year, and even though I have had great fun during all of it, it has been a stressful time for us all. Unfortunately, I have had some personal health problems unrelated to my previous back issues, and have decided to take a break from competitive gameplay for this first major to focus on getting that under control. Thanks to our fans for the support we’ve had, and I hope you’ll come hang out in my stream!” – Rasmus ‘Chessie’ Blomdin

We would like to thank Handsken, Limmp and Chessie for their hard work, and thank the community for its continued support of coL.Dota and the compLexity organization.