Happy Birthday superjj!

July 26th, 2016

The compLexity Gaming family would like to wish a very Happy Birthday to Jan “superjj” Janßen!

A streamer, a fierce competitor, an entertainer – all these attributes are true when it comes to Jan ‘superjj’ Janßen. Day after day he entertains thousands of people on his stream with high-level games, a competitive atmosphere, sometimes mixed with just a pinch of salt for better taste. As a respected player in the community and one with much success on the ladder, superjj is motivated and enthusiastic to elevate his game to a new level with compLexity Gaming to extend his reach from the ladder to the tournament scene and beyond.

Once again, we’d like to wish a very Happy Birthday to Jan “superjj” Janßen!

Happy Birthday Parasite!

July 21st, 2016

The compLexity Gaming family would like to wish a very Happy Birthday to Chris “Parasite” Duarte!

Christopher “Parasite” Duarte is 21 years old and a professional Call of Duty player who has been playing competitively since 2009. Parasite has won multiple tournaments over the course of his career. His most notable accomplishment so far is winning the Call of Duty World Championship in 2013 under Fariko Impact. Prior to coming to compLexity, Parasite has played for very notable organizations throughout his career such as Team Kaliber, FaZe, Team EnVy, Curse and OpTiC Gaming.

 

Once again, we’d like to wish a very Happy Birthday to Chris “Parasite” Duarte!

Los Angeles, California and Krefeld, Germany

July 20th, 2016

It’s a busy day for compLexity today as two divisions head to different corners of the globe. coL.Dota will head to the west coast today as they travel to Los Angeles, California for the SL i-League StarSeries Season 2. As for Hearthstone, superjj remains in-country as he heads to Krefeld, Germany to defend his SeatStory Cup trophy. 

The second season of the co-jointly operated StarLadder i-League StarSeries will take place in America for the very first time. From July 21st-24th, eight teams from Europe, America, China and Southeast Asia will fight for their share of the $300,000 prize pool provided by the organizers, Star Ladder and ImbaTV.

Format

Qualifiers

  • Three invited teams
  • One team from the Europe Qualifier
  • One team from the China Qualifier
  • One team from the H-Cup
  • One team from the America Qualifier
  • One team from the SEA Qualifier

 

SeatStory Cup is a Hearthstone tournament hosted by Dennis “TaKe” Gehlen at the 2.000 square metres TakeTV studio in Krefeld, Germany. 32 players will battle it out for $20,000 in prizes.

Format

Group Stage #1 (Round of 32): Dual Tournament

  • Best-of-five.
  • The 4 players of each group are split into two pairs and play each other.
  • The winners of these matches will then face each other in the Winner’s match.
  • The victor places first in the group and advances to the Group Stage #2.
  • The losers of the initial matches face each other in the Loser’s match.
  • The loser places third and fourth in the group will be eliminated.
  • The loser of the Winner’s match and the winner of the Loser’s match will face each other in a fifth match.
  • The winner gets second place in the group and advances to the Group Stage #2.
  • The loser places third and fourth in the group will be eliminated.

Group Stage #2 (Round of 16): Dual Tournament

  • The 4 players of each group in Round of 16 will face off similar to Round of 32.

Playoffs: Single-elimination

  • Best-of-seven quarter-finals and semi-finals.
  • Best-of-nine grand finals.

 

For more information about SL-i Season 2, click here.

For more information about SeatStory Cup, click here.

Grinding to Greatness: Finishing in Top 100 Legend

July 20th, 2016

by Jordan “TheJordude” Hong Tai

In this article I wanted to go over and give advice on how to end the ranked season in top 100 legend. Out of my 2 years of experience with Hearthstone, I have finished top 100 legend in many seasons, with a majority of them being top 50 finishes. Before getting my first top 100 finish and when I started becoming more serious on ladder finishes, I tried to research if there were any tips, tricks, and things you need to know when competing for top legend, however there was no such content that I could find. Until now I have always wondered why no one touches this topic, as finishing top 100 on ladder is very relevant, especially in the Hearthstone Championship Tour season where you can get many points from ladder, instead of grinding open tournaments. Finishing top 100 isn’t simply bread and butter. Yes, you need to win a lot, but there are a lot of things pertaining to how the ladder system works that less experienced players are not aware of at the end of season. I’ll try my best to explain to you what you need to know if you want to compete top 100 this season!

Proper mindset and preparations


SilentStorm…

First, you need to set yourself into the proper mindset before jumping onto ladder and pushing for high legend. Expect that it can take some time and a lot of games to reach your goal, and you will inevitably be disappointed because of the nature of the game. It is crucial that you do not fall into tilt. Tilting is the absolute worst thing you can do in the last week of the season, as it will cause you to make irrational or incorrect decisions that can decide your games. Even if you have to stop playing for the day, preventing losses can mean saving 2 or even 3 wins it usually takes to make up for it. Take your time and use the entire turn to make the best decisions. It will definitely be worth it in the long run of your grind.

In terms of preparation, have a solid deck that is suited for the current meta and that you are comfortable playing with. You most likely won’t have enough time to learn a brand new deck or do much testing. Use what you have been winning with and stick with that deck. Laughing, for example, constantly climbs to high legend with Freeze Mage, even when the meta is Warrior heavy. Switching to various different decks often or after every loss tends to have a lower win rate compared to just using 1 or 2 decks.  Try to avoid tech cards or archetype targeting decks, as you generally want to play the best, standard build ladder decks as they have the highest win rates. Also note that during the end of season, players tend to gravitate towards faster/aggressive decks as they are trying to fit as many games in as possible. You will also want to make sure you have enough time for your grind. Set some time during each day to play some games, or even have the full last day free so you are ready for anything to come up. 

Keep calm when you are on a losing streak/losing in general and think through your plays, people tend to make obvious mistakes and lethals when they are losing (myself included).

– SilentStorm

Don’t procrastinate

It might seem like I’m giving you advice to do your homework, but I know a lot of players who like to wait or take it slow to legend, reaching it in the last week or even a few days before end of season. If you have time to sit down and play throughout the month, do so and get legend early-mid season if possible. If you want to have a good shot ending the season in high legend, don’t spend time trolling around, tilting on losses, playing a few games a day, etc. The later you get legend, the worse you will be seeded when you finally reach it. I usually get legend within the first 2 weeks of the season. This seeds me around 20-200 depending on how fast I reach it and my win rate along the way. People I see get legend later in the season, around the last week, usually are seeded around 1000-3000.

…Frozen…

Where you are seeded in legend is actually more relevant than you think. When I get placed around 100, I tend to not play as much per day, usually around 1-3 net wins to either cancel out idle decay or gain a few ranks. If I am not try-harding for a high rank, the rest of the time I either practice in tournaments, or start the ladder grind on another server. This avoids me having long sessions where either the win rate starts to average out to around 60-65%, or I go on a losing streak. However if you get seeded in 1000-3000, you will need to have longer sessions to work your way up to around 100-200 before the last few days. This is usually harder to do because the “law of large numbers” will stabilize your win rate, or you may feel more mentally stressed and fatigued. I see many players try to grind their way up from 1000+ during the last week, and most of the time they are unsuccessful, even falling further into the “legend dumpster.” It is true that if you go on big win streaks you can climb fast from low legend, however most of the time this does not happen for the average legend player.

Not only do you want to get legend sooner in the season, but you also want to start grinding before everyone else does. The sweet spot is usually around 1 week before the season ends. At this point, you can try hard for a top 5 spot, which normally holds until the end of season as very few can get up to your rank and replace/decay you. You can also just break into top 100 and just play a few games each day to hover around the 50-120 range. Since not as many players are competing for high legend yet, you break into top 100 with fewer wins than if you were to try with the last couple days. By playing sooner, you also create yourself a safety net, where even if you lose some games and drop some ranks, you will have a few days to recover the rank.

Try to find a deck that has a 60%+ winrate and just grind out as many games as you can. If the deck isn’t working than try something else. If you have the time time it helps to reach top 20 around a week or so earlier.

– APXVoid

How the MMR system changes towards the end of season

If you play legend constructed a lot, you may be familiar on how the MMR or ELO system may work. In general you get paired with either another legend (whether high or low) or rank 1-3 player and you win or lose legend points that can vary based on the ranking of your opponent. If you are say mid legend, and you play a top 100, you may get a few more points than usual. In contrast if you are high legend playing someone very low like 3000+, you will lose a lot of points if you lose. Many players have complained about how this system is unfair, and I feel it is. High ranked players should play against fellow high ranked players and vice-versa, unfortunately this is what we have to work with for now until changes are made. Throughout most of the season, you will on average win/lose anywhere from 50-200 points depending on your rank, and the player you played against. This changes slightly towards the end of season for competing high ranked players. Legend 100-200 usually will only gain about 20 ranks per win now, yet still lose 50-100.  Top 100’s will lose just as much, but only gain around 10 points per win. Yes this can be frustrating, that is why I suggested to play earlier, and create a safety net for yourself. Losing will cost you a lot of valuable time. Towards the end of season, I find that I usually need around 2 hours to cancel out rank decay or gain a few ranks if I lose my first game.

Decay and camping

…and XiXo are all known for their exceptional finishes on Ladder!

While rank idle decay is common throughout the entire season, it amplifies a lot during the last few days. Usually you find that you will decay around 20 ranks a day because you are not playing and other players that do play replace you, pushing you back. During the end of season, more players are playing more games, and if you are not, they are replacing you at a higher frequency so you decay faster than usual.  A common joke that goes around is “will this rank hold?” This is because on the last day of season, decay will drop you around 10 ranks per hour, and even more during the last few hours. For those that are concerned about what rank you need to camp and avoid playing as much as possible on the last day, it really depends on your rank and how fast you are decaying. It is safe to say that if you are top 10 legend on the last day of the season, you will be top 100 for sure, and likely top 25 because very few can reach and replace you. However, anything that is above that on the last day of season is fair game. If you are legend 10-50 on the last day, expect to win another 1 or 2 games to secure your spot. If you are 50-100, you’ll probably have to play 2 or 3 games. This also varies to when you play your games, as the timing of your games also come into factor which will be discussed in the next section. In general, you are only safe to camp your rank for top 100 on the last day when you are either top 10 (which can be obtained throughout the week) or if you are top 50 within the last few hours of the season.

Things to know about the last day

The last day of season can be a very savage place in terms of the ladder system and players themselves. Here is some warnings and advice for going into the last day of the season. 

  • Meta: Usually on the last day of season, players want to play the best aggressive deck in the meta. This allows them to get as many games in as possible with a good win rate. Be prepared to see a lot of the same aggressive meta decks during the last day and have a strong deck ready for it.
  • Decay: As mentioned earlier, your rank will decay very fast if you are around 50-100. Every time you refresh your rank, it will probably drop. Make sure you monitor your rank carefully and frequently so that you know if you can make top 100 without playing, or if the pace of the decay is too fast and you have to play some more.
  • Jumps: During the last few hours, those within top 100 will jump ranks when they play. This is because the very high legends are mainly camping, so when you play and win, it is easier to replace them. It is very common seeing people go from 90 to 30 with just 1 win, and this is how many players get #1 last minute. This is also a double edge sword however, because if you lose, you will easily fall to the edge or out of top 100.
  • Cost-Benefit Analysis: Look at how fast you are decaying, what your current rank is and how many hours are left in the season. Think if you need to play a game to secure top 100, or if you are thinking about pushing for a higher rank to reach a better cutoff. If you think it is worth it, play, but play sooner than later so you have some time to recover if you lose. However if you are secured for top 100 and you are unsure if you want to be a bit more greedy, then it is safer to not play, as losing can cause you jump out of top 100 forcing you play a lot more, and cause a lot more stress. Better to be safe than sorry unless you either are already secured in HCT points, or you need a certain cutoff to qualify.
  • Counter-queuing: On ladder, players can often queue into the same opponent multiple times in a row. Be aware that if you win against someone, they may try to requeue into you with the counter of your deck. You will also lose some advantage, as even if they don’t change decks, they will know what you are playing. To avoid this, simply wait around 30 seconds before queueing into a game again and if you play into people you know, change your status on battle.net to “away” to avoid queue snipers.
  • Last minute games: One of the most complained about and abused characteristics of the ladder system is the fact that the season ends right at a certain time, regardless if you are in the middle of a game that started before the season ended. Any game that ended past the season will count for the next, so if you were to win that game, you would get a star instead. This creates a win or tie situation. A player can simply queue into a game in the last 15 minutes of season, and if they win, they will jump ranks as explained above, or if they are losing and would drop out of top 100, they rope every turn and stall until the season ends so that the loss doesn’t count for their end legend placing. There is literally nothing to lose for the player that has the choice to play the game and win to jump ranks, or stall to not fall out of top 100. Stalling if you are losing can be very frustrating for the other player, especially if they are on the edge of breaking top 100, however it is a very common practice and there is a high chance you may come across it or use it yourself. Just don’t be that guy that’s rank 2000 and roping someone that is 105… because that just is a jerk move. I can’t say that you are justified using this practice if you are top 100 trying to secure or improve your spot. It will always be an unsportsmanlike move, but we can’t put the blame on the players abusing a ladder flaw that Blizzard is not doing anything about.

Conclusion

So I know that might have been a lot to take in and absorb, so here is a TLDR point summary of what we just went over:

  • Prepare a solid deck or 2, and set enough time for the grind. It can be a long one.
  • Get legend early and push top 100 before everyone else.
  • Decay happens fast. You are most likely never safe to assume you can camp your top 100 spot.
  • Be aware of the players you will face on the last day. Avoid requeueing into them and don’t be surprised by aggressive decks and ropers.
  • Monitor your rank closely on the last day, and only play if you think you need to.

And that is how you get top 100 legend for the end season. Well not exactly… this is just some tips and advice I can give you based on my experience, but of course it can vary between person to person and game to game. This is a learning experience and the more high legend finishes you get, the more familiar it will become to you. Have fun laddering, and good luck!

About the Author

Jordan Hong Tai, also known as “TheJordude”, is a developing player for compLexity Gaming. For over a year he has enriched the coL.HS squad with his presence while becoming a fierce grinder on ladder and a threat in every collegiate competition. Apart from his business studies and the ladder grind, the youngster from Vancouver, Canada is a warrior in Open tournaments, a coach and the organizer and host of local tavern get-togethers. Monthly he delivers though-provoking pieces like for compLexity Gaming and other outlets. Follow him on:

 

SilentStorm image courtesy of ESL
Frozen image courtesy of Dreamhack
Xixo image courtesy of GosuGamers

compLexity Dota Adds Nahaz as Coach

July 18th, 2016

Today we are proud to announce a new member of coL.Dota and the compLexity family, and our first dedicated Dota coach, Alan ‘Nahaz’ Bester. Nahaz is a professor of Economics at the University of Western Ontario, in London, but he is better known as one of the premier on-camera analysts in Dota 2. Since 2014 Nahaz has traveled the world and been a part of numerous major Dota 2 events, yet his biggest challenge now lies ahead with compLexity at The International.

compLexity General Manager Kyle ‘Beef’ Bautista touched on the addition:

“To many people Nahaz may seem like an odd choice for a coaching position, but to myself and our team, he was the only choice. Nahaz is extremely intelligent, well spoken, hard working, and his mature approach and attitude extends to the way in which he works with our team. What he may lack in professional experience in the booth, Alan more than makes up for with his preparation, statistical analysis, and ultimately the way in which he enhances our team’s ability to prepare and improve. I could not be more happy to welcome Nahaz on board for The International.”

Nahaz had this to say:

“I’m beyond excited to be joining compLexity as they make their push to The International 2016.  I’m convinced this team has the talent and teamwork to be among the top contenders in Seattle, and can’t wait to help them achieve their dream of a TI Championship!”

compLexity Dota 2

Please join us in welcoming Nahaz to the team. We hope you to show off his hard work very soon at The International 2016.

Valencia, Spain

July 13th, 2016

compLexity Hearthstone makes the trip to Valencia, Spain today as Crane and superjj head to DreamHack Valencia 2016 for the DreaHack Open! The tournament will feature 96 Hearthstone players, all competing for their chance at $50,000 in cash and WCS Points.

Prizes

  • 1st: $16,000 and 1,000 Points
  • 2nd: $8,000 and 700 points
  • 3/4th: $5,000 and 450 points
  • 5-8th $2,000 and 300 points
  • 9-16th $1,000 and 150 points

Format

  • 8 players from online qualification, 88 players from open signups.
  • 32 players (including 8 from the qualifiers) will be pre-seeded into group stage 2.
  • 64 unseeded competitors from the open signup will compete in group stage 1, top 32 advance into group stage 2.
  • 32 players advancing from group stage 2 will compete in single elimination.
  • Match Format: Group stages are played in dual tournament BO3 format. Single elimination is played in BO5 with BO7 Grand Finals.

Location

<iframe style=”border: 0;” src=”https://www.google.com/maps/embed?pb=!1m14!1m12!1m3!1d1836.969531754418!2d-0.42839611989306187!3d39.50355647872214!2m3!1f0!2f0!3f0!3m2!1i1024!2i768!4f13.1!5e1!3m2!1sen!2sus!4v1468422785880″ width=”860″ height=”450″ frameborder=”0″ allowfullscreen=”allowfullscreen”></iframe>

Giveaway: Good Luck, Have Fun: The Rise of eSports

July 11th, 2016

To celebrate the release of Good Luck, Have Fun: The Rise of eSports, which includes compLexity’s beginnings and rise to success, we’re giving away three copies of the just-published book!

The Caster Meta

July 10th, 2016

By Simon “Sottle” Welch

Recently Frodan posted a thought provoking article on the state of Hearthstone casting, which you should read before delving any deeper into my response. Before I even get started I want to echo Dan’s sentiment that this is in no way a call out to any individual caster, or to the casting pool as a whole. This is introspective as much as it is extrospective. Furthermore, while Dan has earned the right to make this sort of analysis through years of work and experience, I, resoundingly, have not. So take everything I say with a pinch of salt.

The general sentiment of what he wrote is that casting in Hearthstone has fallen too deep into a comfort zone of high energy, positivity, and fluff/filler content, and fallen too far away from actually analysing the game in an insightful manner. Despite being someone that has moved away slightly in style from the latter towards the former, I do agree, but allow me to elaborate.


Frodan with the HCT Spring European competitors.

In the early days of my casting career, I went IN. I went in hard. I did not care who I offended or who I alienated. I had basically zero regard for player egos or whether or not the viewers would agree with me over the more popular personalities I was criticising. All I cared about was the integrity of the game and my conviction that a particular line a player took was incorrect. While this style helped me make a name for myself in the early days, I also faced heavy criticism for it. For every tweet or Reddit post I received telling me I was a breath of fresh air, I received one asking “who the hell are you to be telling [insert top player here] how to play?” On top of this I received advice from prominent community members who told me that even though they personally enjoyed my style of casting, it would end up burning bridges in the long run.

While the abrasive style was working for me to an extent, it wasn’t until I started working on the technical side of casting that I started to be hired to do bigger events. I can’t speak with any factual basis as to why, but I can guess that I was viewed as too risky, too dry to the average viewer and too likely to say something controversial. And yes, believe it or not, there is a technical side of casting, and it’s probably a huge reason why your favourite caster is your favourite caster. Frodan for example has an incredible delivery, his voice is warm and welcoming, but also authoritative when needed. He understands when to ride the energy of a broadcast and when to create it himself. He can effortlessly make transitions between different broadcast elements and is outstanding at both integrating himself into, and leading a conversation. These are things that come naturally to some people, and less so to people like me. These are the skills that lead to the criticism that casters are homogenised and all sound the same, but I personally believe they’re essential to the quality of an overall broadcast. They’re not things that you pick up on naturally as a viewer, but subconsciously, these are the things that are keeping you engaged.


superjj on the casting desk.

So, to address the first of Frodan’s points: “Casters, Be More Honest; Players Be More Open Minded” – Yes, I agree entirely. But I would also add two points to this. Firstly, production teams and tournament organisers needs to do the same. There are a lot of fantastic analysts out there who are not given the opportunity to show their stuff on the big stage because these events tend to favour the people that have been doing this for a long time, the familiar voices that everyone is used to. Competition is fantastic in any industry and the Hearthstone Championship Tour Caster Search initiative has been a huge positive for Hearthstone casting as a whole because it has introduced so many new voices, not only to the viewers, but to other casters themselves. When there are more voices with different styles, different knowledge bases, and different experiences, not only is there a greater pool to allow us all to learn from each other and improve together, but the competition for spots is higher meaning that we all individually have a fire lit under us to improve and be the best we can be. Secondly, honesty and positivity are not mutually exclusive. As I mentioned, I do think that presentation is a huge part of successful casting, or more generally, a huge part of communication in general. One of the reasons why Firebat has found himself in a position of receiving great acclaim as a caster in recent months is that not only does he have excellent game knowledge, he also has a great ability to condense complex points into layman friendly terms, and knows how to use his voice to accentuate these points and to make sure he grabs the attention of the listener. We, as a team can be more critical of plays without losing any of the atmosphere that Hearthstone has cultivated as a scene. The game, and the broadcast is supposed to fun, and that atmosphere is important. The balance is extremely difficult to find, and it’s very possible that I as much as anyone have gone too far in the other direction. While I don’t think for a second that Frodan is advocating a departure from the happy-go-lucky Tavern atmosphere entirely, I simply want to re-iterate the point that there is much more to successful casting than just talking sense about the game.

Of course none of this so far detracts from Frodan’s core point, that’s there’s room for more high level analysis. So why isn’t there more of it? Part of it is the fear from casters that too much heavy analysis will stray too far from the established dynamic of Hearthstone broadcasts, and sure, some of it is a lack of knowledge on our part, but before we delve too deep into the solutions to these problems, let’s address a couple of important points first.

Teammates Noxious and Sottle cast together. Image courtesy of multiplay

Do Hearthstone casters have to be as good as the players they’re casting to provide insightful analysis?

No. Emphatically no. If you’ve ever been to a large open Hearthstone event, you’re probably familiar with the experience of being sat around with 10 or more other like-minded people watching a game of Hearthstone and talking about the play. On almost any given turn, someone in your group is going to disagree with the play that is made and suggest something different, often, their play will be provably superior when you delve into it. But here’s the point: Is that guy the best player in your group because he spotted the best play that turn? Absolutely not. Firstly, that correct player will be different on every turn. Secondly, they’ve simply approached that turn in a different way and come out with a better solution to the problem because of it. Hearthstone is a game of divergent paths that open up based on the different decisions that each player makes on each turn. Each individual player might be examining a different one, two, or three of these paths depending on their depth of thought, leading them to think in a different way. Even the best players in the world can get tunnel visioned on one specific path and would simply benefit from another pair of eyes, regardless of whether or not they’re a weaker player overall. This is where the caster comes in. We can be that additional pair of eyes and provide insight into alternate paths that the player may not have considered. Of course, we have to be careful not to do this with “caster vision”, or the ability to see both player’s hands, but by focusing purely on the statistical likelihood of certain outcomes and counter-play we can sometimes divine a superior line that the player has overlooked.

Even if the casters were the best players in the World, would they spot the best play more often than the player?

Nope, probably not. The player only has one thing to focus on—the game. As a caster, you’re dealing with production talking in your ear, you’re listening to your co-casters to ensure that you’re maintaining the flow of conversation, you’re focusing on your delivery, formulating thoughts in advance so that they come out smoothly, and looking out for opportunities to fit in greater narrative points, or callbacks to previous important moments—and this is just scratching the surface. When a caster “misses lethal” or forgets a card has been played, this isn’t because we can’t count, it’s because our brains were elsewhere, dealing with some other important aspect of the broadcast. That’s not an excuse, and in a perfect world it wouldn’t happen, but it’s reality. So the player, fully engrossed in the game with the isolation of a booth or soundproof headphones is naturally going to be more focused on finding the correct play than we are, and it’s where the natural caution of objecting to a player’s line comes from.

So what’s the answer genius?

Okay, sure, so for the most part, this has read like a series of excuses as to why we all suck. But the simple fact of the matter is that we can and should do better. This is where the real meat of Frodan’s article comes in. The message that we should all work harder and strive to be better is a noble one, and I support it wholeheartedly. Where we differ however, is our outlook on the methodology.  I understand the argument, in other games prominent casters are ex-pros who have passed their technical peak and no longer have the reaction time or mechanical skill to compete, despite their mind still being sharp. In Hearthstone, there’s no such barrier, meaning why shouldn’t casters be competing at the same level as players if they’re thinking at a suitable level to be able to criticise them? But the point at hand is not a matter of “can we do it?”, but “should we do it?”. Is it the best use of our time in order to provide the best broadcast experience to a viewer? I don’t feel it is.

The Hearthstone Championship Winter Tour broadcast crew. Image courtesy of @PlayHearthstone

Personally, I don’t feel like grinding ladder and open tournaments is the best way to provide more insightful commentary, nor does it have any noticeable impact on you being an point of authority. Casting has its own skill-set and much like how many professional Hearthstone teams now employ a data analyst whose skills lie in data collection, evaluation, and meaningful output over actual technical and strategic skill, Hearthstone casters have different requirements other than simply being good at the game.

For one, the ladder experience is markedly different from the major tournament experience and putting a win-streak together with a meta-counter deck does not put you in a position to insightfully address a tournament format. I would rather grind out 100+ games with a deck I don’t understand fully, or a new arrival on the scene, than simply try to jam the best decks to a high ranking. That to me, seems more like progress. TJ hasn’t suddenly improved as a caster or gained more authority because he finished top 100 last season. He’s constantly improving as a caster because he works insanely hard. His level of research is unmatched, both prior to the event, and during. Prior to events he’s unparalleled at gathering player info, unearthing powerful lesser known decks, and understanding the current meta. During the event he’s meticulously collecting data on player’s winrates and deck success rates. This is what allows him to say insightful things about what he sees in front of him, not climbing the ladder with Yogg Zoo.

Furthermore, I believe there a lot of things that can be done that don’t even involve playing the game that have more of a marked impact on your ability to provide relevant analysis. The data and the tools are all out there already. Recently, Vicious Syndicate launched Data Reaper. This tool allows us access to real world matchup information on a scale we’ve never seen before and opens up the gates to an entirely new level of analysis. No longer is the question of “who’s favoured in this matchup” answered by one guy’s opinion, or the cringe worthy “it’s pretty draw dependant”. Now we have data, and cold, hard facts. Of course, the info provided by Data Reaper is tempered by various factors, not everyone who is sending in data is going to be playing the decks optimally, but it creates a new path for a caster to take. If you see a matchup number that you disagree with, think about why that is. What could they be doing differently from you? Is it because one deck is harder to play than the other? Do the matchup stats start to differ as you approach Legend level games? Think about all those factors and then go test them, now you have gained insight. On top of this, the pro community is a burgeoning cauldron of knowledge on high level intricacies. If you’re struggling to find something noteworthy to talk about in particular matchups, go talk to a deck specialist, ask them for their matchup stats, ask them what they’re doing in particular matchups that you’re struggling with, then again go and test. The deck guides I write for Icy Veins are also a huge positive for me, as it means I already have a bunch of relevant thoughts internalised in a presentable and succinct way and means that whenever i’m playing the game to test decks for these guides i’m playing with the mindset of how i’m going to present information i’m gathering to a devouring audience. The overarching theme here is that playing to learn is much more beneficial than playing to win for a caster.

So, to the point of whether or not tournament wins or a top 100 finish are beneficial for a caster as a trusted source of authority. Personally, I don’t think it is. When I started gaining some recognition as an analyst, it wasn’t because I was winning online tournaments or placing in a Gfinity major as I was at the time. It was simply because I was saying things that (for the most part) made sense and knew how to present them in a way that was convincing and authoritative. That for me is the final point here. It’s a simplistic conclusion to an overly wordy article, but the goal as a caster should be to put yourself in the best position possible to provide the most insightful and engaging commentary possible, if you keep doing that, people will want to listen to you and trust and value what you say—whether or not you have shiny badges of honour next to your name. We can all do more, we can all work harder, but the goal in my opinion, should not be to follow the path of the players that we are commentating on, but to put ourselves in the best position possible to understand, analyse, and yes, in some cases contradict what they do.

About the Author

Sottle is no stranger to the competitive environment. The compLexity Hearthstone player comes from an unorthodox background of being a Yoyo Champion in Great Britain, as well as virtually beating people up as a competitive fighting game player. Nerve-damage in his hand forced him to exchange the button mashing for the virtual card game Hearthstone. As a pro player he made his mark in the scene, as a caster he is a rising force, now the next step for him is to build up his name as a personality in the scene as well. Follow the Brit cast tournaments, play games, interact with his stream and have fun in Arena, the ladder or just Q&A sessions – Sottle is always the perfect mix between entertainment and education.

Happy Birthday swindlezz!

July 9th, 2016

The compLexity Gaming family would like to wish a very Happy Birthday to Kyle “swindlemelonzz” Freedman!

As one of the original HoN competitors swindle was often on the outskirts of success, but over the last three years he has made his mark on eSports. The outspoken, cocky drafter and captain of the stayGreen championship team might be controversial, but he also has a resume to back up his talk. During his HoN tenure he was awarded accolades ranging from Best Drafter to Most Valuable Captain, and the highly coveted 2013 Most Valuable Player award. As the leader of the compLexity Dota team, he continues to make a splash with both his personality and his leadership in-game.

Once again, we’d like to wish a very Happy Birthday to Kyle “swindlemelonzz” Freedman!

compLexity Secures P-1 Athletic Visas for Three Dota Players

July 6th, 2016

Today we are happy to announce that we have secured yet another set of P-1 athletic visas, this time for Swedish Dota players Rasmus ‘Chessie’ Blomdin, Linus ‘Limmp’ Blomdin, and Simon ‘Handsken’ Haag. The three members of coL.Dota are, to our knowledge, the first players to receive P-1 visas for Dota 2. They also join a list of six total compLexity members that have been granted P-1 status over the last three months, adding Dota 2 to Counter-Strike: Global Offensive and Call of Duty: Black Ops 3 as games in which we have had visa success.

We are very proud to once more be on the cutting edge of US visa issues and hope to provide inspiration for other organizations and players to pursue the same P-1 visas for their internationally recognized eSports players.

compLexity General Manager Kyle ‘Beef’ Bautista had the following to say:

“Ironically, our Dota players were the first of our recent six to be approved for P-1 status, but the last to actually get their paperwork. Petitions were approved in April, but due to a strenuous travel schedule we were never able to have them return to Sweden long enough to get their visas completed. With the TI6 qualifiers completed they were quickly able to return and get the process finished, and now we will have a solid month of bootcamp before heading to Seattle. We’re proud to have helped the guys become the first Dota 2 players with P-1A internationally recognized athlete status, and I hope that this will allow for more continuous training, more focus on the game, and better results for our fans!”

Simon ‘Handsken’ Haag of coL.Dota had this to say:

“I’m very grateful to have the opportunity to receive this visa as a Dota 2 player. Being recognized as an international athlete is not only a good step for me and my teammates, but also a good step for eSports as a whole. Thanks to Beef, Jeptha (McCown and Evans LLP) and compLexity for making this possible.”

Chessie, Limmp, and Handsken will return to the team’s Florida based training facility this weekend and will next appear at The International 2016 Wildcard in early August.

Thank you for your continued support of coL.Dota and compLexity Gaming!