A Wild Ride to Seattle

June 29th, 2016

by Sören ‘Fantasy’ Vendsahm

After ESL One Frankfurt and the announcement of just six invites for The International 6, the regional qualifiers were as hotly contested as they’ve ever been. In America it wasn’t just the rising stars of compLexity Gaming and Digital Chaos fighting for a spot at the biggest event of the Dota 2 year, but also the reigning and defending champions Evil Geniuses tossing their hat into the ring.

With three of the world’s best teams, the tightly contested North American qualifier kicked off and  Day 1 went according to plan. The three top teams got off to a great start, with only the coL.Dota boys slipping up against British carry Beesa and his FDL squad. The full effect of that blemish came to the forefront on Day 2, as Swindle rallied the troops and coL performed three near-perfect games against Void Boys, Digital Chaos and Evil Geniuses to get to a 5-1 record after the group stage. That record was enough to make it into the tiebreaker for a direct spot at the TI main event, once more facing off against long-time rival PPD and Evil Geniuses.

Contrary to the match only hours before, this time it was EG that got the upper hand seeing Fear cleaving through the lines of compLexity Gaming. So it was the bracket stage for coL and DC, while EG grabbed a direct spot for TI – the bracket stage that started with a rematch against FDL. This time the rejuvenated coL.Dota team was merciless in the approach of the game, making up for the sloppy performance in the Best-of-One stages of the qualifier. Whether it was the slicin’ and dicin’ of Chessie on Juggernaut or Spirits of Death Prophet by Limmp going to town on structures, compLexity showed up and left little to no doubt about their contender status out of the American region.

On Day 4, the most important of it all, the squad got off to a slow start against rival DC in the Winner’s Bracket finals – but redeemed themselves with yet another 2-0 stomp over FDL. A ticket for Seattle was achieved, now the question was whether it would be through the Wildcard or directly into the Main event. What followed in the Bo5 series against DC was nothing short of spectacular – a true testiment to what it means for every individual team to get a spot at the prestigious International.

Both teams were trading blows with Digital Chaos having coL against the ropes early with a 2-0 lead. The night was still young though, as coL.Dota wasn’t giving up easily and went back to their comfort zone. Game 3 saw a Timbersaw by Limmp and a trademark Chessie-Invoker going to work, with support star Handsken on his Disruptor having his moment in the spotlight on the last engagement and a perfect Static Storm on both DC carries to render them useless – serving them on a silver platter to be chopped down by Timbersaw.

Game 4 was a sign of things to come, as the back-and-forth nature of the series was already on display. More than twice the casters Blitz and Capitalist were ready to call it one way or the other, only to see a miraculous hold coming from either side. In the end it was a massive Terrorblade getting off Sunder and eliminating Resolution from the equation on the “Hail Mary” push by DC facing down mega creeps.

Many of people in the community thought the two teams couldn’t possibly top the excitement of Game 4, but the decider for the TI6 main event ticket had another heartbreaker in store for everyone involved. Busting out the Winter Wyvern/Axe jungle coupled with the Io/Tiny combination, compLexity Gaming was totally within their comfort zone coming out of the draft. With DC prepared for it though, the jungle strat didn’t quite go as smooth as it went back in Moscow at Epicenter, as DC contested the early Ancient clear. What followed next was just two juggernauts of the NA scene, two of the best teams in the world trading blows back-and-forth. For DC it was playing around team fight combinations like Chronosphere, Exorcism and the Phoenix Egg, while coL tried to use their superior mobility and burst with Io, Tiny and Axe to get pick-offs and create space for Chessie on Invoker.

After an hour of intense team fights, close encounters and great holds by either team it was w33 and Resolution porting to the exposed Shrine in coL’s base to finish the deal and punch their ticket straight into the main event of TI6. For compLexity it will be a trip to Seattle, but only for the Wildcard.

In that wildcard they will face off against the third place teams of the other regions with Execration coming out of SEA, Escape Gaming making it through the EU bracket and EHOME being the Chinese representative. A month of practice before the big showdown in Seattle, we will be ready!

coL.cs @ ELEAGUE Season 1

June 28th, 2016

Click Here for the coL @ ELEAGUE Season 1 Coverage Hub

Atlanta, Georgia

June 27th, 2016

After months of waiting, compLexity Counter-Strike takes to the skies as they head from their training facility in Houston, Texas to Atlanta, Georgia for their turn in the ELEAGUE Season 1. ELEAGUE is the first Counter-Strike: Global Offensive league to be streamed on cable television. TBS will host Friday night prime-time games every week. In addition to Fridays games on TBS, ELEAGUE has also partnered with Twitch to bring games live Tuesday-Thursday on their streaming platform.

coL.cs will begin in Group E, the last group of the event featuring Virtus Pro, EnvyUs, and Gambit.

Format

Round-Robin

  • Round-robin Bo2
  • Teams receive 1 point per map win

Playoffs

  • Teams seeded according to round-robin results
  • Team #1 versus team #4
  • Team #2 versus team #3
  • Single-elimination Bo3
  • Teams receive 2 points for a semi-final victory
  • Winner advances to the final playoffs
  • Runner-up advances to the Last Chance qualifier

Prizes

  • 1st – $390,000
  • 2nd – $140,000
  • 3rd – $60,000

Location

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Happy Birthday Brian Jackson

June 24th, 2016

The compLexity Gaming family would like to wish a very Happy Birthday to our Business Development Manager, Brian “GhostOutlaw” Jackson!

Brian started his career in gaming in the WarCraft III days, as a competitor with some success. As he began college, he shifted his goals to management, and joined on the Global Gaming League as an Admin for DOTA. Brian moved on to the ThroneIt.com after Global Gaming League closed its doors. As a manager there, he helped grow the community and the features provided. After a hiatus for film school, Brian came back strong taking on the role role of Business Development Manager. Brian is also a Registered Respiratory Therapist at a major trauma center with degrees in Business Administration, Respiratory Therapy and Communications.

Once again, we’d like to wish a very Happy Birthday to Brian “GhostOutlaw” Jackson!

VIDEO: Travel Trivia – coL.Dota in Frankfurt

June 20th, 2016

The coL.Dota squad plus Actionslacks tries their hand at some German trivia at ESL One Frankfurt! For more video content from compLexity Dota’s trip to Frankfurt, check out our Youtube.

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coL.Dota @ ESL One Frankfurt

June 17th, 2016

Beginning today, compLexity Dota begins their run through ESL One Frankfurt! ESL One Frankfurt brings esports to one of the largest Dota 2 player bases in the world on June 17th to the 19th. The event features 8 of the world’s best teams and $250,000 in prize money.

Format

  • Three invited teams
  • Five teams qualified through regional qualifier

Group Play

  • Eight teams divided into two groups of four teams each and played in a GSL style format

Playoffs

  • Four teams in a single-elimination bracket

Matches

coL.Dota Na’Vi
0 2
coL.Dota OG
0 2
coL.Dota Virtus Pro
2 1

Stream

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The Yogg-Saron Dilemma

June 16th, 2016

By Simon “Sottle” Welch

Picture the scene: Blizzcon, California, the Hearthstone Championship Tour World Finals. It’s the Grand Finals, game 7, both players are down to single digit health and out of cards. All off a sudden, Yogg-Saron is drawn. I posited the question on Twitter of whether this scenario was good for the viewer spectacle, bad for the competitive integrity of the game, or somewhere in between—and the response was suitably mixed. So why is the most volatile of the Old Gods such a sensitive topic?

For the uninitiated, what exactly does Yogg-Saron do? Yogg is a 10 Mana card that when played casts a random spell for every spell that you have cast in the game previously. These spells can vary from Secrets, card draw, and board generation tools like Force of Nature and Call of the Wild all the way to Ancestral Communion that will discard your whole hand and removal spells that will target your own minions or hero. This level of variance is unprecedented in Hearthstone—a game that is already prepared to be fairly loose with the range of random effects granted by its cards—and has quickly led to Yogg splitting the community right down the middle as a true love it or hate it card.

This is dangerous for a number of reasons. Hearthstone is a game that is already tarnished with the reputation of being “too random” to be a serious competitive game. This assertion is of course ridiculous, but the addition of a card like Yogg-Saron to the game certainly doesn’t help the argument. Certain random cards can actually tilt the odds further towards the more skilled player as they are able to more accurately cover the potential range of outcomes from a high variance card and make the best play to cover them all. Hearthstone tournament history is littered with occurrences that have had Twitch chat and casual onlookers crying foul of RNG that could have easily been neutralised with more careful planning, tighter play, or better decisions by the affected party. Yogg however, is too volatile, too wide, and too unpredictable for anyone to even begin to think about playing around its range out outcomes.

Now let’s make one thing clear here. Despite having a reputation as Mr Anti-Fun, I am not against random cards in the game. In fact the existence of cards like Yogg-Saron is important for the health of the game. Casual players, those who really pay no mind to the competitive scene love these kinds of cards. The aura of “anything can happen”, the fact that every game can be potentially be different is one of the things that keeps these players coming back. The problem however, is when these cards are so powerful on average that they bleed through into serious competition, since a player who is not using them concedes an advantage to those that are. In this world, the game becomes less skill intensive, and the better players start to lose their edge. Cards like Mindgames or Madder Bomber are perfect examples of cards that are fun for people playing the game casually, but are not strong enough on average to be a detrimental force in the competitive scene, while the much maligned cards of the pre-Standard meta such as Imp-losion and Piloted Shredder are examples of cards that are just too strong on average.

So where does Yogg-Saron fall on this scale? It is definitely fair to say that Yogg has not yet set the competitive scene on fire just yet, but the warning signs are there. Outside of Tars’ explosive Summoning Stone Druid outing at Dreamhack Austin—that banished Winter Europe Champion Naiman into a state of permanent tilt—Yogg has not had any real notable tournament outings in the Western scene. However, deck innovator J4CKIECHAN has had incredible ladder success with a Yogg Token Druid and successfully introduced the card to the meta. On top of this, just recently Hotform took Rank 1 Legend with a Tempo Mage deck including Yogg at the top of the curve. Furthermore, China and South East Asia were early adopters on the Yogg front with their high profile tournaments already being sprinkled with the occasional appearance of the 10 Mana Old God. Is it only a matter of time then before high profile tournament games are impacted by the king of RNG with greater consistency?

I’ve heard the argument made that there are plenty of other RNG cards present in the game, so why is Yogg so different? Additionally, some argue that since Yogg comes down late in the game, it is much less destructive than a Tuskarr Totemic or Flame Juggler that can decide the flow of the game early. This is all valid, and I take it on board, but the difference comes with the aforementioned range of variance. Every other RNG card in the game has a range of outcomes that can be predicted and potentially mitigated with intelligent play. Knife Juggler and Flame Juggler are a consideration when making trades on the board. You can deliberately engineer a situation where you leave a minion with 2 health instead of 1 to reduce the odds of being punished. Ragnaros can be played around by making your board wider, Brawl, the opposite. Even Tuskarr Totemic as swingy as it is, only has 7 possible outcomes, so you can consider the implications of them all. Yogg has—near as makes no difference—infinite outcomes, meaning that the scope of a good player to make a play that lessens its potential impact is reduced. Furthermore, the gap between a “good Yogg” and a “bad Yogg” is unprecedented. With Tuskarr Totemic we’re talking about the difference between a 0/2 and a Totem Golem. With Yogg it’s the difference between discarding your own hand, while healing your opponent and dealing damage to yourself, and drawing cards, playing secrets, clearing your opponent’s board and playing a nice, juicy Call of the Wild for yourself. Rewind a few months and the difference between a 2 and a 4 on Implosion was already being called too big of a swing, and that looks like absolute child’s play compared to Yogg.

Let’s be clear. This is not a cry for a Yogg nerf, or a competitive ban. This is just a stimulus for discussion from a concerned onlooker that thinks Hearthstone is a great vehicle for serious competition. There are some incredibly gifted players who play this game at the top level, and for the most part, Standard format has provided them with a great tool to gain their competitive edge more consistently. I don’t want all that hard work and all that promise being thrown out the window at the hands of a single card. So let’s just keep an eye on it and in the meantime, try and enjoy the insanity. Deal?

About the Author

Sottle is no stranger to the competitive environment. The compLexity Hearthstone player comes from an unorthodox background of being a Yoyo Champion in Great Britain, as well as virtually beating people up as a competitive fighting game player. Nerve-damage in his hand forced him to exchange the button mashing for the virtual card game Hearthstone. As a pro player he made his mark in the scene, as a caster he is a rising force, now the next step for him is to build up his name as a personality in the scene as well. Follow the Brit cast tournaments, play games, interact with his stream and have fun in Arena, the ladder or just Q&A sessions – Sottle is always the perfect mix between entertainment and education.

compLexity Secures P-1 Athletic Visa for Kia “Surreal” Man

June 16th, 2016

Today, we are happy to announce that we have secured yet another P-1 Visa, this time for Kia “Surreal” Man. Kia joins a small group of Counter-Strike players to have ever received a P-1 Athletic Visa, a short list that also includes his teammate Rory “dephh” Jackson.

We are proud that once again our players have been recognized for the passion and dedication they have shown over the years. compLexity became the first organization to secure a work visa for Marcus “zet” Sundström in Counter-Strike nearly 10 years ago, and we are honored to be continuing the tradition of excellence in pro gaming.

“I’m both excited and relieved to announce that Kia “Surreal” Man now has a P1-Athletic visa that will allow him to remain in the United States to continue practicing with the team,” said Matt Dickens, Coach of compLexity Counter-Strike. “This has been a work in progress since Kia was signed to the team and we are happy to know that he will get to continue chasing his dream of playing professional Counter-Strike on TV.”

Kia “Surreal” Man had this to say:

“I’d like to thank the compLexity family for aiding me with the acquisition of my P-1 Athletic Visa. It’s exciting to know that the hard work and dedication that we put into the game is finally being recognized on the government level.”

Thank you for your continued support!

 @compLexityLIVE      |       compLexityGaming       |        compLexityInsider

Bangkok, Thailand

June 14th, 2016

compLexity Heroes of Newerth takes to the skies today as they head to Bangkok, Thailand for the Heroes of Newerth World Finals! A culmination of hard work, dedication, and the dream to be the best has led ten teams to Thailand to compete in HoN’s largest event of the year. 

Format

The teams are split into 2 groups; The top two teams from each groups will advance to the final bracket. From there, one team will be crowned victor and take home the coveted title of HoN Tour Season 6 World Champions!

Prizes

The title of HoN Tour Season 3 World Champions isn’t the only thing on the line. Teams are also competing for the largest prize pool in HoN’s History!

  • 1st – $56,640
  • 2nd – $22,651
  • 3rd – $15,576

Teams

Location

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Frankfurt, Germany

June 13th, 2016

There are no breaks for coL.Dota as they head to the embark to their next destination in Frankfurt, Germany for ESL One Frankfurt! The team will be heading directly from Manila to Frankfurt in order to secure some practice time. The event is set to begin on the 17th of June and will run until the 19th.

With 8 teams competing for $250,000, fans are gearing up for yet another intensely competitive competition. compLexity Dota managed to qualify for this event by winning the American Qualifier after taking down Shazam 3-1 back in April.

Format

  • Three invited teams
  • Five teams qualified through regional qualifiers
  • Group Play
    • Eight teams divided into two groups of four teams each and played in a GSL style format
  • Playoffs
    • Four teams in a single-elimination bracket

Location

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Join us in wishing safe travels to our players and the best of luck during the ESL One Frankfurt 2016 event!