coL.cs Adds Slemmy

April 4th, 2018

 On Monday we announced that coL.cs in-game leader Pujan “FNS” Mehte was being transferred to Cloud9. Immediately we bagan the search to fill the void as we look to continue our EPL and ECS runs. We are happy to say that former coL.cs in-game leader Alec “Slemmy” White has answered the call and will be competing for us in the interim. Alec immediately drove 8 hours from his home in Kanas City to Frisco, TX to join the team for tonight’s match against Luminosity.

Team-Based Competition Comes to the World’s Largest Mobile Esports Competition with the Clash Royale League

April 3rd, 2018

Cloud9, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming to Represent the CRL North American League and Build Rosters for 2018 Competition

Every Player in the World Given the Chance to Be Recruited by a Pro Team, Advance to the World Finals Event and Compete for Their Share of the $1M Up for Grabs

Helsinki – April 3, 2018 – Supercell, the developers of Clash Royale, welcome eight of North America’s top esports organizations, Cloud9 Esports, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming, to the Clash Royale League (CRL), the all-new team-based esports league for the world’s best players. Clash Royale made history in 2017 with its inaugural competition which crowned sergioramos:) from Mexico as the best player in the world. This year, Supercell offered players the chance to be signed by one of these elite pro teams through an in-game event called the Clash Royale League Challenge. Twenty five million players competed to qualify for the CRL in 2018, and just under 7,000 players from 113 different countries made it to the next round. In the coming months, pro teams will create their rosters and prepare to compete for their spot in the World Finals event that will take place later this year, as well as their share of the $1 Million.

The eight teams representing North America in the CRL are Cloud9, Team SoloMid, Tribe Gaming, Immortals, NRG, Complexity, 100 Thieves and Counter Logic Gaming. Each of these teams will be building a roster for their Clash Royale team from the pool of players that completed the in-game Clash Royale League Challenge. The European region will be represented by FNATIC, Misfits, SK Gaming, G2 Esports, Team Liquid, Team Queso, Team Dignitas and Allegiance. Mainland China will be represented by EDG.M, GO, JDG, LGD, NOVA, OP, SNAKE, WE and Asia will be represented by OGN Entus, Sandbox, Kingzone, OP.GG, GameWith, PONOS Sports, DetonatioN Gaming, FAV Gaming, AHQ ESPORTS CLUB, KIX, Chaostheroy and Bren Esports. The teams representing the Latin American region of the CRL will be announced at a later date.

“It’s tremendous how quickly Clash Royale revealed itself to be the next big esport and we are impressed with Supercell’s thoughtful steps to build an exciting global league,” said Jack Etienne, owner of Cloud9. “It’s also incredible that the Clash Royale League gives every single player the opportunity to go pro, giving us the opportunity to draft new and upcoming talent. We’ll be watching to see who rises to the top over the next few months of competitive play and can’t wait to put our team together and compete for a spot at the World Finals.”

Reflecting the game’s global player base, the CRL gives the top players and teams from around the world an opportunity to compete for prizes and glory. Two CRL regions, Mainland China and Asia (which includes all Asian countries other than China), will have a Spring Season which runs from March 23-Jun 3 in China, and April 27 – July 14 in Asia. Other regions in the world will begin competing with the Fall Season in August, leading up to a World Finals event which will take place in Winter 2018. Along with the CRL, a new tournament format will be introduced that will make the competitions more fun to watch, with an emphasis on finding the best team as opposed to individual player. Each of the CRL regions will be comprised of 4-12 teams, with 4-6 players per team. Top teams from each of the regions will advance to the World Finals.

“The level of enthusiasm we’ve seen from the most respected esports teams in the world is as humbling as it is exciting, and we’re looking forward to supporting them in order to grow the Clash Royale esports ecosystem for our players,” said Tim Ebner, who oversees esports at Supercell. “Staying true to the Supercell vision of making games everyone can enjoy for years and years, the Clash Royale League will

continue to offer as many players as possible an open path to competing at the highest level.”

“Having seen the growth of Clash Royale first hand since its launch, I couldn’t be more thrilled about the unveiling of the Clash Royale League,” said Patrick “Chief Pat” Carney, CEO of Tribe Gaming. “At Tribe, we’re excited to be welcoming in a number of iconic esports organizations into the Clash Royale ecosystem, and we look forward to doing battle with them in each and every arena.”

Clash Royale is a real-time multiplayer game starring the Royales, your favorite Clash characters, and much, much more. In the game, players collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses Clash players know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Players must knock the enemy King and Princesses from their towers to defeat their opponents and win Trophies, Crowns and glory in the Arena. Players are able to form a Clan to share cards and build their very own battle community and lead the Clash Royale Family to victory!

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About Supercell

Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul and Shanghai. Its games are available for tablets and smartphones using both Apple’s iOS and Google’s Android operating systems. Since its founding in 2010, Supercell has brought four games to the market – Hay Day, Clash of Clans, Boom Beach and Clash Royale.

FNS Transferred to Cloud9

April 2nd, 2018

Today we are announcing the transfer of #coLcs in-game-leader Pujan ‘FNS’ Mehta to Cloud9.

Pujan has been a part of compLexity for three months and recently arrived at the team headquarters in Frisco, TX. While we have seen some progress in recent weeks, Pujan made it clear that his offer from Cloud9 was one that he wanted to pursue. We wish him the best of luck in Cloud9.

FNS had this to say regarding his transfer:

We will be playing tomorrow’s ESL Pro League match with one of our substitutes while we evaluate options for the open position on the team. Thank you for your continued support of compLexity and #coLcs.

compLexity Adds Clash Royale

March 28th, 2018

Today compLexity is happy to announce our venture into a rising esport title and the addition of a very talented player. We are proud to reveal that we are entering Clash Royale, with the signing of Colton “Coltonw83” Wall!

Colton began playing Clash Royale roughly one month after the game was released while in his senior year of high school in the Dallas, Texas area. He then moved to California where he decided to attend the King’s Cup tournament where he ended up placing 2nd, taking home $10,000. Since then he has been playing, streaming, coaching, and making Clash Royale videos full time. Colton’s accomplishments include 2nd Place Kings Cup, CRNAO Finalist, 1st Place Gamergy Masters, Top-10 CCGS NA, 1st Place CCGS Invitational, Top-16 CCGS World Final, and Team USA Captain.

“Colton is a player who not only embodies our organizational values of professionalism and class, but also possesses the elite competitive talent and work ethic that our Clash Royale team will become known for. With scouting systems, practice regimens, and state-of-the-art analysis, Complexity Clash Royale will set the standard for hard work and preparation. Having worked with Colton in the past, I know that he will not only thrive in our system, but will be a player who continually raises the bar for what is possible in this game, and will selflessly help his teammates do the same. His intensity and commitment to excellence is second to none. I’m very excited to have him on my team again, and to build a championship-caliber environment alongside him.”

– Matt Rutledge, Director of Mobile Gaming

 

coL.CR

Join us in welcoming Colton and compLexity Clash Royale!

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Youtube Changes!

March 22nd, 2018

After 11 years, we are happy to announce that we will be retiring the compLexityInsider Youtube handle in favor of something more consistent with our existing properties. Starting today, you can now subscribe to us at compLexityGaming on Youtube! The channel will continue to feature the same great content you’ve come to expect over the last decade, along with exciting new series such as our behind-the-scenes “compLexity: POV” series and game highlight videos! 

Believe it or not, compLexity was around before Youtube. In our early years, our world famous movies needed to be uploaded to servers so our fans could download the files. We crashed many servers in those days. Youtube was a very welcome addition to our internet efforts. First, we had “compLexiTV” which was a play on ‘compLexity’ plus ‘TV.’ We then added “compLexityINSIDER” in 2007 as a channel devoted to insider views of our gaming family. Eventually it became our only channel. After 11 years we’re happy to simplify our Youtube URL with this change. Thanks to Youtube for the help and welcome to Youtube.com/compLexityGaming!

– Jason Lake, Founder & CEO

As always, thanks for your support!

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Welcome Daniel Herz as Chief Revenue Officer!

March 20th, 2018

Today, we are excited to announce our new Chief Revenue Officer, Daniel Herz! As the Chief Revenue Offer, Daniel will manage all partnerships and revenue generating opportunities to help the organization continue our expansion.

Daniel started his career in traditional sports and entertainment with the Denver Broncos and the City of Denver’s venues. In 2016, he joined the esports community with Electronic Sports League, ESL. During his time at ESL, Daniel managed all major US partners (including, Intel, Xfinity, Pepsi, GoDaddy, General Mills, Dell and more), as well as had a hand in leading strategic initiatives with college conferences and traditional sports properties.

Join us in welcoming Daniel to the compLexity Gaming family!

Thank You, Kyle

March 16th, 2018

The following is a statement from Kyle “Beef” Bautista, VP & General Manager of compLexity.

Earlier today I informed Kyle Freedman that he was being removed from his position in our Dota 2 team and released from the organization. This action is a result of our Dota 2 team’s unanimous opinion that the personality conflicts within the team were too severe to continue. Based on that information, myself and other Complexity management made the decision to move in a different direction.

This was probably the hardest thing I’ve done in my esports career.

I recruited Kyle straight from HoN – he had never played a game of Dota before I let him know that I wanted to build a team around him. Introducing him to Jason Lake and Jason Bass we were all inspired by Kyle’s competitive drive, maturity, and his approach to leadership. He signed with us just a few weeks later. It was August of 2014.

Fast forward to present day and Kyle has been part of the Complexity family for nearly four years. We’ve had highs, lows, and many memorable performances at dozens of events around the world. Kyle has been one of our most forward facing players. He is someone that cares about giving back to the community, about building content for the fans, and doing whatever he can to make events better.

During his time here, Kyle has bled Complexity black and red through and through. He is someone that steps up and does what he feels needs to be done if it is going to improve his team or the brand. After TI5 when Kyle was of the opinion that the team’s best chance of success was playing out of a south Florida team house, our organization thought the cost and risk to be too high. Kyle put his money where his mouth was and paid the security deposit, taking that risk upon himself to do what he thought was best for the team.

When in 2016 I informed Kyle and the Dota team that we were going to have to drop the team because we were unable to generate enough sponsor interest to support the division, Kyle stepped up once more. Rather than see his team dropped, he opted to not take salary and defer reimbursement of utilities for months in order to balance the scales as best as he could. His efforts paid off and we were able to keep the team.

Kyle’s time with our organization has been one of determination and self sacrifice. He put others around him before himself and did what he thought gave the team the best chance to win. I am confident that if he finds the right group of players to surround himself with, Kyle will be a world champion in this game. His strategic mind, drive to compete, his tenacity, and his unwavering determination are simply too great to quit without accomplishing that goal.

It’s a shame that it couldn’t be with us.

Thanks for everything, Kyle.

Welcome Matt “MasteryMatt” Rutledge as Director of Mobile Gaming!

March 14th, 2018

It is with great joy today that we are announcing our new Director of Mobile Gaming, Matt “MasteryMatt” Rutledge! As the Director of Mobile Gaming, Matt will oversee the recruitment and management of mobile esports teams, advise on organizational direction, and lead mobile gaming initiatives.

Matt “MasteryMatt” Rutledge is an entrepreneur and mobile esports specialist based in San Francisco, CA. He has been deeply involved in the legitimization of the mobile esports scene as a team owner, event organizer, endemic sponsor, and community influencer. In Clash Royale, he created the first online strategy tool, formed the first contracted pro team, and established the first recurring live event series in North America. He is also the founder of Mobile Esports Lab, Inc. which encompasses a mobile esports sponsorship agency, mobile gaming product company, and management consulting firm. 

Join us in welcoming Matt Rutledge to the compLexity Gaming family!

compLexity Secures P-1 Athletic Visa for Pujan “fns” Mehta

March 6th, 2018

Yesterday, we announced that Brandon “dashy” Otell of compLexity Call of Duty had secured his P-1 Visa. Today, we are happy to report that we have secured yet another P-1 Visa, this time for Pujan “fns” Mehta

We are proud that once again our players have been recognized for the passion and dedication they have shown over the years. compLexity became the first organization to secure a work visa for Marcus “zet” Sundström in Counter-Strike around a decade ago, and we are honored to be continuing the tradition of excellence in pro gaming.

Pujan will be joining his teammates in Frisco, TX as soon as possible as we continue to compete in both ESL Pro League and ECS.

Thank you for your continued support!

 @compLexity      |       compLexityGaming       |        compLexityGaming

compLexity Secures P-1 Athletic Visa for Brandon “dashy” Otell

March 5th, 2018

Today, we are happy to announce that we have secured yet another P-1 Visa, this time for Brandon “dashy” Otell. Brandon joins a small group of Call of Duty players to have ever received a P-1 Athletic Visa.

We are proud that once again our players have been recognized for the passion and dedication they have shown over the years. compLexity became the first organization to secure a work visa for Marcus “zet” Sundström in Counter-Strike around a decade ago, and we are honored to be continuing the tradition of excellence in pro gaming.

Dashy will be joining his teammates in Frisco, TX immediately as we prepare for CWL Atlanta this weekend.

Thank you for your continued support!

 @compLexity      |       compLexityGaming       |        compLexityGaming