COMPLEXITY GAMING SIGNS HALO ROSTER AHEAD OF RALEIGH MAJOR

December 16th, 2021

Former Triggers Down Captain Jacob “Hysteria” Reiser Anchors Complexity’s Return to Competitive Halo After a Decade

FRISCO, Texas – December 16, 2021 – Complexity Gaming, a GameSquare esports company and one of North America’s longest-standing esports organizations, today announced the signing of a competitive Halo roster, marking the organization’s highly anticipated return to the Halo esports scene. The roster comprises veteran Halo competitors, including the former Triggers Down captain, and rising stars who will represent Complexity in the Halo Championship Series.

“Halo is a legacy franchise and played a crucial role in esports early development in North America,” said Nick Ridgeway, Assistant General Manager, Complexity Gaming. “Halo Infinite promises a new golden era for Halo esports. Bringing the Complexity brand back to the scene a decade later with this talented roster is a meaningful moment for the entire organization.”

With the launch of Halo Infinite, Complexity will make its return to Halo for the first time since 2011, when they vied for the championship title in Halo: Reach under the Triggers Down banner. Complexity’s new roster includes:

  • Jacob “Hysteria” Reiser: One of the most well-known Halo pros, Hysteria has won five MLG tournaments, was named Stride Championship Series Player of the Year, and, most notably, captained Triggers Down during his Halo tenure.
  • Robert “Rob The Turtle” O’Connor: Rob The Turtle joins the Complexity roster with a ten-year pedigree of competitive Halo, having competed in the title since 2011, predominantly in Halo: Reach and Halo 5.
  • Justin “HuNteR Jjx” Joseph: A notable player and streamer, HuNteR Jjx has been competing in Halo since 2007, including an impressive stint on the MLG Pro Circuit where he reached the 2010 National Championship Free-for-All.
  • James “TritonJB” Bolling: A Halo 5 competitor known for his pinpoint accuracy and slaying ability, TritonJB brings several years of experience to Complexity’s Halo roster.

“The energy and excitement around Halo Infinite is a testament to the franchise’s staying power and the role it has played in the lives of millions of gamers, including myself,” said Jacob “Hysteria” Reiser. “Halo Infinite provides an exciting new chapter in my career and for the franchise at-large. To make my competitive reprise representing a brand like Complexity is a truly unique opportunity.”

Since its multiplayer launch in November, Halo Infinite has restored much of the cultural significance of the franchise when it initially debuted as an Xbox exclusive in 2001. To this day, Halo remains one of the most valuable and recognizable video game franchises in the world, selling more than 81 million copies, according to Microsoft. Competitive Halo’s resurgence marks a tipping point in the industry, enabling Complexity to reach this passionate community and activate its brand among a key portion of the esports audience.

Complexity’s Halo squad joins the organization during a time of competitive growth. Complexity recently signed Call of Duty: Warzone trio, the Baka Bros, former Rocket League Championship Series South America champions, and all-female VALORANT squad GX3. It’s a testament to the Complexity management team’s expertise in scouting organic gaming talent, recruiting players, and providing them the tools, resources, and guidance they need to succeed at the highest level.

Complexity’s Halo roster will debut at the upcoming Halo Championship Series Kickoff Major in Raleigh, North Carolina, on December 17-19. To keep up with the squad, follow Complexity on Twitter.

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About Complexity Gaming 

Complexity Gaming, a GameSquare Esports Inc. (stock: GSQ, Canadian Securities Exchange) subsidiary, is one of North America’s longest-standing and most successful esports organizations. Complexity’s esports teams have won more than 140 championships in nearly 30 game titles over its 15+ year history. Staunchly committed to passion, professionalism, and a player-first mentality, Complexity has been continuously recognized as a global leader in modern esports. For more information on Complexity, visit http://Complexity.gg and follow the organization on Twitter, Instagram, YouTube, TikTok and Facebook.

COMPLEXITY GAMING SIGNS POPULAR WARZONE TRIO: THE BAKA BROS

December 6th, 2021

DiazBiffle, LuckyChamu, and Repullze to Compete and Create Content, Bringing Over 1.5 Million Fans to the Organization

FRISCO, Texas – December 6, 2021 – Complexity Gaming, one of North America’s longest-standing esports organizations, today announced the signing of Call of Duty: Warzone creators ‘the Baka Bros.’ Represented by the Kinetic Group’s Joowon Lee, the trio comprised of DiazBiffle, LuckyChamu, and Repullze, will join Complexity as creators and competitors, creating a wide breadth of content to expand the organization’s media offering as well as compete in Warzone tournaments.

“Warzone’s vibrant community continues to grow alongside its renewed focus on new in-game content, and builds upon our excitement to be partnering with some of the title’s most popular personalities,” said SĂśren Vendsahm, General Manager and VP of Talent, Complexity Gaming. “The Baka Bros bring depth and charisma to our ever-expanding roster, and will contribute to Complexity’s ongoing commitment to create innovative and engaging content, lift trophies, and foster a positive culture for players and fans.”

The Baka Bros have amassed a passionate fan base through their nightly Warzone streams and monthly tournaments, such as the recent $40,000 Baktober Bash. As official Complexity creators and competitors, the Baka Bros will host a number of community-focused Warzone tournaments, produce livestream and VOD content, design co-branded merchandise capsules, and represent Complexity on the competitive Warzone circuit.

“Complexity’s passion and care for their talent makes them stand out amongst the rest,” said LuckyChamu. “Signing with Complexity has given us the stability and support to continue doing what we love, as well as explore new passion projects. We’re so excited to show our fans what we’re going to do together.”

The Baka Bros join Complexity as the organization continues to invest in competition and content creation. Most recently, Complexity signed popular gaming personality TimTheTatman and introduced Complexity Stars with elite athletes from the NBA, NFL, UFC, MLB, and WNBA. The organization also fielded competitive teams in Rocket League and VALORANT with all-female roster, GX3. The Baka Bros will collaborate with Complexity’s diverse group of talent, creators, and professional players, who collectively reach more than 35 million fans worldwide, as well as with Warzone competitors, gaming influencers, athletes, celebrities, and more to engage fans both virtually and in-person.

As part of the GameSquare family, the Baka Bros will gain access to GameSquare’s portfolio of companies and suite of resources to pursue new opportunities at the intersection of traditional sports and entertainment. In addition to Complexity’s esports-centric expertise, GameSquare’s Cut+Sew, Code Red Esports, and Gamer Community Network will serve as a central piece to accelerate the growth of the Baka Bros brand in the global gaming space.

The Baka Bros will make their official debut as part of Complexity this month with the $100,000 Warzone event ‘BAKA wonderLAN’ in Las Vegas on December 17. Complexity Stars athlete Max Holloway, Complexity creators, and other top Warzone influencers will also join the competition. Additionally, in the holiday spirit, the Baka Bros will be hosting 12 days of giveaways for fans totaling more than $100,000 in prizes. To learn more about the upcoming tournament and participate in the giveaway, check out https://bakawonderlan.com/.

For more information on the Baka Bros, please follow @thebakabros on Twitter.

COMPLEXITY GAMING LAUNCHES COMPLEXITY STARS, THE WORLD’S FIRST GAMING DIVISION FOR CELEBRITIES AND PROFESSIONAL ATHLETES

December 1st, 2021

J.R. Smith, Allisha Gray, Max Holloway, Sean O’Malley, Megan Anderson, Leonard Fournette, Ronnie Stanley, and Edwin Rios Join Complexity Stars

TORONTO, ON / ACCESSWIRE / November 30, 2021 / Complexity Gaming, a GameSquare Esports company and one of North America’s longest standing and most successful esports organizations, today launched Complexity Stars, an exciting initiative that brings together gaming, esports, professional athletes and celebrities. Complexity Stars is the home of elite athletes and celebrities to elevate their profiles within esports and gaming through tournaments, content creation, and collaborations with Complexity players and streamers. Complexity Stars will debut with a roster of star athletes from the NBA, WNBA, UFC, NFL, and MLB.

“We are launching Complexity Stars with huge names in sports and entertainment,” said Justin Kenna, CEO of GameSquare Esports. “Complexity Stars provides a platform for professional athletes and celebrities to connect with gamers in an authentic way. We are excited to launch Complexity Stars with its founding members and we look forward to adding more athlete and celebrity gamers to build the platform. Gaming is the core of Complexity Stars and an incredibly engaging way to connect gamers, athletes, and celebrities, authentically.”

Complexity will curate customized strategies for Complexity Stars athletes to amplify their brand in the gaming community and engage the next generation of sports fans through:

• Tournaments: Complexity will organize crossover competitions, esports tournaments, and other activations to create impactful brand integration opportunities;
• Content Creation: Athletes can easily livestream and create compelling content distributed across social channels to connect with gaming and sports fans;
• Brand Partnerships: Complexity will connect sponsors, create branded content and develop additional opportunities for brands to connect with fans.

Complexity Stars is launching with top tier athletes and expects to add musicians, celebrities, and additional professional athletes to the Complexity Stars team. Complexity Stars’ diverse roster of athletes includes former NBA guard J.R. Smith; Olympic gold medalist and WNBA Dallas Wings shooting guard Allisha Gray; UFC fighters Sean O’Malley, Max Holloway, and Megan Anderson; Tampa Bay Buccaneers running back Leonard Fournette and Baltimore Ravens offensive tackle Ronnie Stanley; and Los Angeles Dodgers infielder Edwin Rios.

“Complexity Stars is an incredible gaming division where sports, entertainment, and gaming come together,” said Duane “Zeno” Jackson, GameSquare Head of Talent and Special Projects. “There are amazing opportunities to collaborate with global talent through compelling content and tournaments that appeal to brands seeking to connect with the large, affluent, and growing gaming audience.”

Complexity Stars is supported by the GameSquare family of companies which bring deep expertise in digital media, marketing, and influencer representation in the United States and Europe. Cut+Sew, Zoned, the Gaming Community Network, and Code Red will help to elevate Complexity Stars as a global gaming division for athletes, entertainers, and celebrities.

To learn more about Complexity Stars and its roster, please visit complexity.gg and follow @Complexity on Twitter and @ComplexityGaming Instagram.

About GameSquare Esports Inc.
GameSquare Esports Inc. is an international gaming and esports company headquartered in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the gaming and esports markets and, more broadly, in sports and entertainment. GameSquare owns a portfolio of companies including Code Red Esports Ltd., an esports talent agency serving the UK, Reciprocity Corp. (“Reciprocity”), which provides the Company access to Asia, Latin America and North America, NextGen Tech, LLC (dba as Complexity Gaming), a leading esports organization operating in the United States, and, most recently, Swingman LLC (dba Cut+Sew and Zoned), a gaming and lifestyle marketing agency based in Los Angeles, USA. Reciprocity’s gaming and esports assets include: a CrossFire franchise in China that it owns with its partner LGD Gaming, a 40% interest in a League of Legends team that competes in Latin America, and its wholly owned subsidiary corporation, GCN, a digital media company focusing on the gaming and esports audience based in Los Angeles, USA.

About Complexity Gaming
Complexity Gaming, a GameSquare Esports Inc. (CSE:GSQ)(FRA:29Q1) company, is one of North America’s longest-standing and most successful esports organizations. The esports organization is led by Founder and CEO Jason Lake, considered by many to be one of the founding fathers of esports in North America. Complexity’s esports teams have won more than 140 championships in nearly 30 game titles over its 15+ year history. Staunchly committed to passion, professionalism, and a player-first mentality, Complexity has been continuously recognized as a global leader in modern esports. For more information on Complexity, visit http://Complexity.gg and follow the organization on Twitter, Instagram, YouTube, TikTok and Facebook.

TimTheTatman Joins Complexity Gaming and GameSquare Esports

September 20th, 2021

TimTheTatman Brings More Than 18 million Gaming and Esports Fans; Establishes Complexity as a Leading Streaming Organization

September 20, 2021, Frisco, Texas – Complexity Gaming, one of North America’s most elite and longest standing esports organizations, announced that TimTheTatman, one of the most popular esports personalities with more than 18 million social followers, has joined Complexity, a part of the GameSquare Esports group of companies. TimTheTatman brings immediate revenue opportunities to Complexity through merchandise sales, marketing activations, personal appearances, and branded content.

“Joining the Complexity team has been an amazing journey,” said TimTheTatman. “I’ve followed Complexity’s success and I am impressed with their commitment to winning in top-tier esports and the loyalty of their fans. The connection with the Dallas Cowboys and the support of Jerry Jones is outstanding. I’m a lifelong Cowboys fan so this is a special opportunity within esports. My tour of the Complexity headquarters at the Star in Frisco was world-class; no esports facility comes close. When Complexity and GameSquare invited me to join the team, it was an easy yes. Jason Lake has built an amazing team at Complexity and Justin Kenna is building something special at GameSquare. I am excited to get started.”

“TimTheTatman is one of the most followed, engaging, and entertaining personalities in esports,” said Justin Kenna, CEO of GameSquare. “Working with TimTheTatman is really exciting as we build one of the largest esports companies on the planet. He is incredibly talented and brings immediate credibility with fans and brands. With more than 18 million followers, TimTheTatman has immediately enhanced Complexity’s audience and engagement. This positions Complexity as one of the leading streaming organizations on the planet and a top-tier competitive team.”

“TimTheTatman is an iconic streamer and will be an invaluable addition to the Complexity family as we look to expand our footprint in content creation,” said Jason Lake, Founder and CEO, Complexity Gaming, and Global Head of Esports, GameSquare. “As traditional sports, gaming, and entertainment continue to converge, our partnership with Tim will encompass the best of these worlds for fans to enjoy.”

GameSquare and Complexity intend to work with TimTheTatman to create exclusive merchandise collections that proudly represent Complexity’s winning history and his larger-than-life personality. The collection is expected to be available online and at a welcome ceremony to be held at Complexity’s headquarters, the GameStop Performance Center, at The Star in Frisco, Texas. Details of future events, branded content, and collaborations with professional athletes and celebrities will be made available on TimTheTatman’s streaming channel, Complexity’s website and GameSquare’s website.

About Complexity Gaming

Complexity Gaming, a GameSquare Esports Inc. (CSE: GSQ; FRA: 29Q1) subsidiary, is one of North America’s longest standing and most successful esports organizations. The esports organization is led by Founder and CEO Jason Lake, considered by many to be one of the founding fathers of esports in North America. Complexity’s esports teams have won more than 140 championships in nearly 30 game titles over its 15+ year history. Staunchly committed to passion, professionalism, and a player-first mentality, Complexity has been continuously recognized as a global leader in modern esports. For more information on Complexity, visit http://Complexity.gg and follow the organization on Twitter, Instagram, YouTube, TikTok and Facebook.

About GameSquare Esports

GameSquare Esports Inc. is an international gaming and esports company headquartered in Toronto, Canada. The Company is seeking to acquire additional assets and entities serving the gaming and esports markets and, more broadly, in sports and entertainment. GameSquare owns a portfolio of companies including Code Red Esports Ltd. (“Code Red”), an esports talent agency serving the UK, Reciprocity Corp. (“Reciprocity”), which provides the Company access to Asia, Latin America and North America, NextGen Tech, LLC (dba as Complexity Gaming), a leading esports organization operating in the United States, and, most recently, Swingman LLC (dba Cut+Sew and Zoned), a gaming and lifestyle marketing agency based in Los Angeles, USA. Reciprocity’s gaming and esports assets include: a CrossFire franchise in China that it owns with its partner LGD Gaming, a 40% interest in a League of Legends team that competes in Latin America, and its wholly owned subsidiary corporation, GCN, a digital media company focusing on the gaming and esports audience based in Los Angeles, USA.

Investor Relations

For further information, please contact Nikhil Thadani, Investor Relations for GameSquare Esports Inc.:

Nikhil Thadani
Email: [email protected]
Phone: (647) 670-2500

Media and Press

JSA Strategies
Email: [email protected]

Complexity Gaming Signs Leading Women’s Leading Valorant Squad

September 9th, 2021

 Led by Counter-Strike Legend “Alimonstr,” Complexity GX3 will Strive to Empower Female Gamers  

FRISCO, Texas – September 9, 2021 – Complexity Gaming, one of North America’s most elite and longest-standing esports organizations, today announced the signing of GX3, one of the top women’s VALORANT squads, forming “Complexity GX3.” In addition to competing in the VALORANT Champions Tour (VCT) Game Changers circuit, Complexity GX3 will champion gender equality in esports and gaming.

“GX3 uniquely embodies our organization’s core values, and we’re thrilled to welcome them into the Complexity family,” said Jason Lake, Founder & CEO, Complexity Gaming, and Global Head of Esports, GameSquare. “The squad’s competitive credentials coupled with their growing platform for female empowerment have the potential to shake up the gaming world in a major way.”

The addition of Complexity GX3 marks the organization’s first-ever all-women roster and second VALORANT team. Hailing from a variety of competitive backgrounds in Counter-Strike, Apex Legends, and Fortnite, team members include:

  • Alimonstr: A long-time Counter-Strike professional and six-time Esports World Cup Champion, Alimonstr formed GX3 in 2002 and established the team’s presence in VALORANT for her venture into the game.
  • Aniemal: In addition to competing for GX3, Aniemal is currently a VALORANT streamer and content creator for Complexity.
  • maddiesuun: Previously a part of the first all-female Fornite team, Gen.G’s Team Bumble, maddiesuun has extensive experience competing professionally and mentoring young gamers.
  • akaL4CE: An up-and-coming VALORANT professional, akaL4CE’s raw talent has shown immense competitive potential that’s earned her the position of GX3’s recon.
  • One additional team member to be announced.

“We strive to leave a lasting legacy on the esports world both competitively and culturally,” said Alimonstr. “Signing with a reputable and supportive organization like Complexity will not only equip us with tools to enhance our performance but also a platform to kick start important industry conversations about instilling change.”

GX3’s Alimonstr and maddiesuun have been staunch supporters of inclusivity and their impact has already been felt in the space. Throughout her nearly two decades in the industry, Alimonstr has inspired countless young women to pursue professional careers in esports and gaming. Meanwhile, her teammate maddiesuun helped to evolve the gaming scene for women during her time with Gen.G’s Team Bumble. With the support of Complexity, the all-female team will build upon this foundation to create a more accepting and supportive community. Through forthcoming initiatives, Complexity GX3 will take actionable steps to eliminate toxicity as well as partner with charitable organizations and female-forward brands to break down barriers and empower female gamers.

Complexity GX3 is the organization’s 10th active roster across nine different game titles. It’s a testament to the Complexity management team’s expertise in scouting organic gaming talent, recruiting players, and then helping to mold them into premier esports athletes. To further hone their skills, Complexity GX3 will have access to the plethora of performance tools, health and wellness resources, and recovery amenities available at Complexity’s state-of-the-art headquarters, the GameStop Performance Center (GSPC). Complexity will also equip the squad with Herman Miller Embody Gaming Chairs to ensure they can compete and train comfortably.

Complexity GX3 will debut at the VCT Game Changers Qualifier on September 24. To keep up with the squad, follow Complexity on Twitter.

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About Complexity Gaming

Complexity Gaming, a GameSquare Esports Inc. (stock: GSQ, Canadian Securities Exchange) subsidiary, is one of North America’s longest-standing and most successful esports organizations. The esports organization is led by Founder and CEO Jason Lake, considered by many to be one of the founding fathers of esports in North America. Complexity’s esports teams have won more than 140 championships in nearly 30 game titles over its 15+ year history. Staunchly committed to passion, professionalism, and a player-first mentality, Complexity has been continuously recognized as a global leader in modern esports. For more information on Complexity, visit http://Complexity.gg and follow the organization on Twitter, Instagram, YouTube, TikTok and Facebook.

Mythic Sylvanas Windrunner Boss Guide

August 22nd, 2021

Written and produced by Crzypck

Special thanks to our consultant: Tagzz

← Back to Guides

Mythic Changes

  • Stage 1
    • Domination Arrows
      • In Mythic, if someone is pulled within 4 yards of the Domination Arrow they’re connected to, the arrow now explodes and kills anyone within 30 yards
      • Woe
        • When you get connected to a Domination Arrow, you also gain 1 stack of Woe
        • If you get connected to an Arrow, and ALREADY had a stack of Woe, you explode and deal 1300 damage to the raid, per stack of Woe you previously had
      • The Domination Arrows now always spawn in set locations
        • The swirlies will drop, and you can select players to stand near the swirlies
        • The closest player to each swirlie will be selected to be targeted by the Domination Arrow spawning there
    • Black Arrow
      • When a Black Arrow is shot and hits its target, 2 Dark Sentinel adds spawn
        • These adds each fixate a target & chase them down
        • Every 4.5s, they gain a stack of Rage
          • Increases damage dealt by 10%, and reduces effectiveness of slows by 20%
      • Black Arrow now gives Sylvanas a stack after each time it’s cast
        • Each stack causes an additional player to be targeted on subsequent Black Arrow casts
        • Each stack ALSO causes an additional Dark Sentinel to spawn
        • This means cast 1 of Black Arrow affects 1 player, and makes 2 Sentinels
          • Cast 2 will affect 2 players, and create 6 Sentinels total
          • Cast 3 will affect 3 players, and create 12 Sentinels total
  • Intermission
    • When Sylvanas hits 84% HP you enter the intermission
    • Here, she’ll spawn 19 swirlies for Domination Arrows, meaning your entire raid except 1 person will get hit
      • The swirlies are in set locations again here
      • Once the arrows spawn, basically all the Woe stacks on your raid will explode. There’s 24 previous stacks to this point, so the explosion will be massive
    • Rive
      • Instead of a single line each cast like in heroic, there’ll be 5 lines for each cast
      • The lines will be parallel to each other, with safe spots in between
      • Each line drops swirlies to dodge
      • You’ll get 9 sets of lines
    • After set 9 of the lines, you’ll have the Banshee’s Wail like on heroic, then the cinematic that hopefully you’re skipping, then Stage 2
  • Stage 2
    • The major change here is that the raid needs to split up twice
    • Leaving from Platform 1, half the raid goes left with Jaina, half the raid goes right with Thrall
      • Each side moves to their own next platform, and needs to deal with adds
        • Each side will have 2 Mawforged adds to deal with
        • Left gets a Souljudge and a Goliath
        • Right gets a Summoner and a Goliath
      • If at any point, a Mawforged add does not have anyone on their platform, they cast Hymn of the End, dealing 2700 Shadow to the raid every second
    • Once each side has defeated their adds, Jaina and Thrall will make a bridge to Platform 4, where the entire raid will meet back up & get to DPS Sylvanas for 40 seconds
    • After the 40s is up, the raid splits up again, with half going left half going right
      • On the Left side new platform, there’s a Mythic-Only add
        • Mawforged Colossus
          • Filth
            • Frontal cone ability at the tank, deals 38k Shadowstrike damage
            • Also increases damage taken by subsequent casts of Filth by 30% for 30s, stacking
          • Expulsion
            • Puts a circle around 2 random players on the Colossus’s platform
            • Each circle acts like a meteor ability, dealing 88k split evenly among everyone hit
            • Each circle deals damage twice, 3 seconds after application and then another 3 seconds later
        • The left side will only have the Colossus, no other adds
      • The right side has a Souljudge and a Summoner
    • Once both sides kill their adds, new bridges for to Platform 7, where you’ll meet up again and get 40 seconds to burn Sylvanas
  • Stage 3
    • Banshee’s Blades
      • Sylvanas will sometimes replace Banshee’s Heartseeker with Banshee’s Blades
      • This will do 4 total attacks over 1.5 seconds
      • Each attack does 7k Physical and 19k Shadow, so combined before mitigation, 28k Physical and 76k Shadow damage over 1.5 seconds
    • Merciless
      • Soak circles appear on the platform you’re currently fighting on that explode after a few seconds
      • If any circles go unsoaked, the raid wipes
      • These only occur on Platforms 2 and 3, and will happen twice on each of those platforms
      • There’ll be 2 circles each time on Platform 2, and 4 circles each time on Platform 3
    • Death Knives
      • These work a bit differently on mythic
      • Instead of starting at the boss, and having a bunch of lines shooting out from her, they instead will start from 3 random players
      • Lines will form from all 3 targeted players, and after 4 seconds, Knives will be thrown down every line
      • Anyone hit will explode, applying a DoT to anyone within 3 yards
        • DoT ticks for 19k Shadow per second for 9 seconds
        • Having someone fail this will almost certainly kill people

Strategy

  • Comp – 2 tanks, 4 healers & 14 DPS
  • Stage 1
    • Windrunner and Veil of Darkness are handled like in heroic – don’t stand in bad things. Simple as that. Move out of swirlies for Windrunner, and out of the giant circle for Veil
    • Tanks need to make sure they have Active Mitigation up for Ranger’s Heartseeker. It hurts like hell on mythic, and some classes of tanks have a tendency to go splat (*cries in prot paladin*)
    • Domination Arrows
      • Handling these properly is really the key. The location of the Arrows is set on mythic, see images below:
      • Set 1

      • Set 2

      • Set 3

  • Since the locations are pre-set, and the Arrows will always target the closest available players, you can choose who gets targeted each time
  • The entire raid should be stacked directly between the two Arrow locations
    • Your raid leader call out who should be targeted, focusing on players with stacks of Barbed Arrow
      • Remember, being targeted by the Domination Arrow’s chain will remove any stacks you have of Barbed Arrow, so by prioritizing these people for Domination Arrows you’ll remove a large amount of DoT damage on the raid throughout the phase
    • These assigned players should move ~5 yards closer to their assigned set of arrows, either right or left. This way, the assigned people are positioned to be closer than the rest of the raid, ensuring they’ll be the ones targeted
  • Once the Arrows actually come out, blow them up ASAP
  • For Black Arrow, if you’re targeted, make sure you run to the edge
    • The second and third casts of Black Arrow, the impact explosions for the additional targets will be about 3 seconds apart
    • You should ensure all targets run to roughly the same spot, so the adds are grouped up
    • As the adds spawn, throw slows on all of them and all DPS should swap ASAP
    • These things melee extremely hard, so if one reaches its target, that player is likely to go splat
    • These are grippable, can be knocked back, can be stunned, etc, so use whatever tools you can to keep them from reaching the raid while you nuke them down
    • The final set is the hardest, being that there’s 12 of them. We recommend absolutely ensuring you have at least 1 knockback for this group
      • One thing we found helpful was Ring of Frost to help get them grouped up, then a knockback or Ring of Peace
      • All DPS should be hard swapping to the final set, these things absolutely need to die ASAP
  • As the boss’s HP gets closer to 84%, hold back a bit. To help things line up later in the fight, you want to push right after the Veil of Darkness Sylvanas starts casting at 3:15
  • Intermission
    • In the image below, each purple circle is the location of some Domination Arrows, and how many are at that location. The STAR is our recommended stack point for the raid

  • The entire raid should be stacked tightly on Star, and you should pop 2+ DR CDs, like Barrier, AMZ, or Devo Aura. The initial explosion from the Woe stacks is massive, so failure to properly mitigate the damage will result in deaths and likely a wipe
  • Once the initial explosions are complete, there’s still a massive amount of damage going out from the ticking damage the raid takes being connected by a chain
    • Healers need to continue pumping hard, and will likely want a throughput CD here
  • The DPS should blow up the Arrows as quickly as possible, or eventually the healers will fall behind and people will die
  • As you’re finishing the Arrows, Rive casts will start
    • This is pretty straightforward, don’t eat a giant freaking missile to the face, don’t stand in swirlies
  • When all 9 Rives have gone out, she’ll do a Banshee’s Wail, just spread out and wait for the intermission to end
  • Stage 2
    • You will want some group assignments set up for Stage 2
      • For the first time the raid splits, just have 10 people go each side
        • 1 tank, 2 healers, and 7 DPS per side
      • For the second raid split, the people going Left will be fighting the Colossus, which is pure single target
        • As such, send 9 people over – 1 tank, 2 healers and 6 dps
        • Have your best single target DPS go left, folks like Boomkins
        • Everyone else goes right
    • As you begin the stage, you’ll split up with group 1 going left, group 2 going right, running to platforms 2 and 3, respectively
      • Focus DPS on the big Mawforged adds, with cleave damage killing the Mawsworn
        • The smaller Mawsworn can still kill you when they do their overhead smash. Don’t get bonked by that
      • You will have Sylvanas casting Veil of Darkness periodically throughout Stage 2. Make sure to move out of the circles – DO NOT GET HIT
      • Not really much else to say about these two platforms. Don’t use CDs on this platform, you’ll need them for the second set of add platforms
      • As you’re running both TO this set of platforms, and FROM this set to Platform #4, the boss will be shooting Haunting Waves at you from various points
        • Don’t get hit by these unless absolutely necessary. The damage from the DoT creates unnecessary stress on your healers
    • After the adds on Platforms 2 and 3 die, you’ll run down the new bridges and meet up as a raid on Platform 4, where you get 40 seconds to burn Sylvanas
      • Do not use DPS CDs here
      • Make sure you don’t forget to interrupt Ruin as you arrive, or you’ll wipe
      • About 10 seconds after engaging Sylvanas here, she’ll throw out another Haunting Wave cast, don’t get hit. Just sidestep these
      • About 18 seconds in, she’ll disappear and cast Veil of Darkness
        • Everyone in the raid should stack near where Sylvanas started
        • Have a Warlock Gateway going from that point, further up the platform
        • As soon as the Veil circles appear on the ground, the raid should take the Gateway to get out of the circles
      • About 38 seconds in, you’ll get another Haunting Wave
      • This is followed almost immediately by the boss going immune and casting Banshee’s Wail. Spread out, don’t overlap circles
        • While you’re spreading for circles, you should be running up the platform, towards where the next 2 bridges spawn
    • As the next bridges spawn, you’ll split up again. The Single-target focused Colossus team goes left, the rest of the raid goes right
      • All DPS should pop their CDs on their platforms here, and annihilate the adds as quickly as possible
      • On the right-hand side, you have a Souljudge and a Summoner
        • Blowing up Orbs is absolute #1 priority for DPS, they need to die as quickly as possible to reduce their explosion damage
        • Healers will want to use a CD for the second set of orbs as they explode
        • There’s a lot of damage going out on this side, so healers really need to be dialed in. The group here should be helping however they can
      • On the Colossus side, you’ll have two meteor circles out at a time
        • To help counter this, we recommend everyone stand in melee range with the tank. This way, the meteor damage is split between all 9 players on the side, making it reliably healable
        • Tank needs to ensure they move and turn the boss away during the Filth cast. DO NOT HIT THE RAID WITH THIS
      • As you’re DPSing your adds, the boss will cast Veil of Darkness, so ensure you move out of the circle
    • Once all the adds die, each side gets a new bridge to Platform 7, with another Sylvanas burn waiting for you
      • Dodge the Haunting Waves on the way
      • Don’t forget to interrupt Ruin
      • You’ll have the same abilities as the first burn from earlier, on the same timers
      • Use a Gateway for Veil of Darkness, dodge Haunting Waves, nuke the boss
      • After 40 seconds the boss goes immune again and casts Banshee’s Wail. Just spread out, don’t overlap circles. Onto Stage 3
  • Stage 3
    • Stage 3 is completely scripted, so you can pre-plan just about everything. The abilities used on each platform actually slightly differ, so we’ll just go through the progression of abilities
    • Platform 1
      • First up is a set of Banshee’s Bane puddles, cast about 5 seconds into the platform
        • In general, anytime there are puddles on the ground, your tanks should run over them and pick them up
        • Dealing with a DoT on a tank is much less harmful than losing area on a small platform
      • About 12 seconds in, you’ll get a Veil of Darkness
        • Pre-spread when this is about 3 seconds away from being cast, make absolutely sure you aren’t standing too close to someone else
        • 3 people will be targeted and hit by Veil
        • As soon as the debuffs go out, everyone should collapse into melee to spread the stacks out, and healers should pump through the absorbs to clear the debuffs
          • If you do this correctly, you’ll just end up with 18 players each having 1 stack, which is fairly easy to heal through
      • About 26 seconds in, the boss will cast Banshee’s Fury
        • When the final tick of this cast goes off, nobody can have stacks of Banshee’s bane or you wipe
        • To deal with this, as the ability is being cast, your tanks should run to corners of the platform, opposite of the side you’ll be jumping off when the Raze happens later
        • As soon as the tank gets to the corner, call for a dispel, and a healer should dispel ASAP
        • This’ll plop the puddles down in the corner, and the tank needs to run back to the group quickly to avoid picking a stack back up
        • You should also have a priest cast Mass Dispel, timed so the cast finishes about ½ a second before the Banshee’s Fury finishes. This is a nice last-ditch effort you can make to help ensure there’s no stacks on the raid
        • You’ll always want a healer CD for Banshee’s Fury
      • About 32 seconds into Platform 1, the boss casts Raze
        • Anyone that happens to have a Banshee’s Bane debuff at this point should call for a dispel before jumping, to keep the puddle on the old platform
        • Milk DPS on Sylvanas as much as possible before jumping
    • Platform 2
      • Immediately upon landing, the boss casts Wailing Arrow
        • As in heroic, these explode a few seconds apart, so the targets should line up and hop over to the next platform about 3 seconds before exploding, land, get exploded, then jump back
        • A tank will always be one of the 3 targets
          • When this tank lands on the next platform, they should run through the whole platform and pick up every single Banshee’s Bane puddles, then jump back to the platform the rest of the raid is on
      • 12 seconds into this platform, Death Knives go out
        • The knives themselves shoot 3 seconds after the lines appear
        • The 3 targets each have 1 second to move, then THEY SHOULD PLANT THEMSELVES STILL
          • Priority with moving is to just make sure you aren’t on top of another target
          • Once the targets plant, everyone else needs to move to a safe spot. Do not get hit by a Knife, or it’ll likely cause a wipe
      • 18 seconds in, she’ll cast Banshee’s Scream
        • Same thing as Banshee’s Wail. Circles on the entire raid, just spread out
        • Circles deal damage after 5 seconds
        • Stay spread out even after the circles go away
      • About 28 seconds in (about 5 seconds after the circles explode) the boss casts Veil of Darkness. Since you stayed spread out, this is easy
        • Wait for the debuffs to hit the targets, then collapse on melee
      • As soon as Veil actually hits the targets, about 32 seconds in, two soak circles appear
        • Make damn sure these get soaked or you wipe
      • About 46 seconds into Platform 2, the boss casts Banshee’s Fury
        • As before, have the tanks drop stacks in the corners
        • Anyone else with stacks should also run to the side and get dispelled. Make absolutely sure nobody has a stack when the last tick goes off
        • Use a healer CD to keep the raid stable
      • Banshee’s bane puddles go out at 56 seconds into the platform. Tank should just run and pick them up
      • At a minute and 6 seconds into the platform, a second set of Death Knives goes out. 
      • As the Knives actually shoot, another set of Wailing Arrows starts going out. Wait for the Knives, then start jumping
      • At about a minute and 15 seconds, two more soak circles come out, get them soaked
      • At a minute and 26 seconds, another Veil of Darkness goes out, so get spread
      • At a minute and 36 seconds, the boss starts to cast Raze
        • Get every Banshee’s Bane DoT dispelled, get all the puddles on this platform so you don’t have to worry about them
        • Milk milk milk, jump at the last second
    • Platform 3
      • Right after you land, the boss will cast Banshee’s Fury, so stack under her and pop a healer CD
      • At 15 seconds in, you’ll get Death Knives
      • At 24 seconds, you’ll get a Banshee’s Scream, so spread out
      • Right after the Scream circles explode, at about 30 seconds in, 4 soak circles spawn. Make damn sure all 4 get soaked
      • At 35 seconds, Veil of Darkness occurs
        • At the exact same time, targets start being selected for Wailing Arrow
        • Spread & deal with the Veil first, then people should start jumping as necessary for Wailing Arrow
      • At 50 seconds in, the boss casts Banshee’s Bane, making a bunch of new puddles
        • 10 seconds later, at 1 minute in, the boss casts Banshee’s Fury
        • Your tanks should set up and get dispelled basically as the Banshee’s Bane is going out
        • If there are any NEW puddles in the way of the raid stacking, your tanks will need to pick them up as quickly as possible, then get to the corner and call for a dispel.
      •  At 1 minute, the Banshee’s Fury cast starts. Remember to pop a healer CD
      • At a minute 10 in, more Death Knives
      • At a minute 15 seconds in, overlapping with the end of the Death Knives, you’ll get 4 more soak circles. Make damn sure you don’t miss any, or the raid leader’s hair will go gray
      • At a minute 33, the boss casts Veil of Darkness
        • By this point, most of the platform will be covered in puddles. Your tanks will need to run around and pick up as many puddles as possible, so the raid has room to spread out
        • This means the tanks are going to be taking a huge amount of damage from so many stacks of the Banshee’s Bane DoT, so healers need to keep them healthy
      • As soon as the Veil hits, the tanks should get to the corners and get dispelled ASAP
      • Immediately following Veil, the boss will cast Raze. Milk as long as possible, then jump
    • Platform 4
      • As you’re landing on Platform 4, Wailing Arrows start coming out. 
        • This kind of sucks, as you don’t have another platform to take them to
        • To counter this, the entire raid should stack in the back-right corner from where you landed
        • Set up a Warlock Gateway towards the exact opposite corner
        • For the players with Wailing Arrow, when you’re 2 seconds from exploding, click the Gateway
        • As soon as you explode, start running back to the group
        • Repeat this for all 3 people
      • About 20 seconds after landing on Platform 4, the boss casts Banshee’s Fury
        • At the same time, Death Knives go out
        • This means you cannot just stack in the middle
        • Spread for the Death Knives, make sure nobody gets hit
        • You’ll want everyone to use a defensive here
        • As the Banshee’s Fury damage is ticking out, use a health stone or health pot, or a self heal, whatever necessary to stay alive
        • You’ll also want a healer to use a throughput CD here
      • At 30 seconds in, the boss casts Banshee’s Scream, so make sure you’re spread out
      • Immediately following the Scream circles exploding, Banshee’s Bane puddles spawn. As always it starts as swirlies, so the puddles themselves appear at about 40 seconds in
      • At 45 seconds in, the boss casts Veil of Darkness
        • Because of this overlap, your tank won’t be able to pick up puddles before the Veil. This gets really tight, so watch your feet and be spread as best you can
        • As soon as the Veil hits, stack up in melee range
      • Pop Bloodlust here and absolutely bomb into the boss
      • A minute and 5 seconds in, Wailing Arrows come out again. 
        • Have your tanks clear puddles on opposite side corners
        • Move the boss to one corner, put a Gateway down to the opposite corner
      • At a minute 1 and 15 seconds, you get Death Knives
        • These overlap with the Wailing Arrows
        • People with Arrows still need to be taking the gateway away
        • People targeted by Knives need to spread a bit, leaving safe space near the boss for the rest of the raid
        • Healers should pop at least 1 raid CD here, the Wailing Arrow damage freaking hurts
        • Use a Wind Rush Totem or Stampeding Roar here if possible, just to help with the Knife targets moving
      • At a minute and 25 seconds in, the boss casts Banshee’s Fury
        • Your tanks will need dispelled in the corners before the final tick goes off
      • From here it’s a race – immediately after the Banshee’s Fury, the boss casts Raze. Kill the boss before you all die from the Raze

Mythic Kel’Thuzad Boss Guide

August 22nd, 2021

Written and produced by Crzypck

Special thanks to our consultant: Tagzz

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Mythic Changes

  • Stage 1
    • KT starts with 3 stacks of Necrotic Surge
    • This means you’ll start with 4 Glacial Spikes and 4 Oblivion’s Echo 
      • This still increases each subsequent Stage 1
      • Means lots more adds and lots more Spikes, making placement and planning more important
  • Remnant of KT
    • Gets new ability
    • Foul Winds
      • Pushes everyone back, away from center of the platform
    • Shadow Fissure
      • The swirlies now leave puddles on the ground after they explode
      • This means you’ll run out of room down in the phylactery after a certain period of time, and forces you to stay as a group and try to bait & consolidate the puddles
  • Stage 2 (top side during phylactery)
    • The bolts from the Banshee’s cast now freaking truck, and almost 1 shot
    • If you fail interrupts and 2-3 bolts get off you’ll have people die. This can never happen
    • Any adds that are still alive when KT reactivates, now deal 500% increased damage (up from 25% in heroic)(LOL)(this is bad)
  • Stage 3
    • Onslaught of the Damned now also spawns Frostbound Devoted adds

Strategy

  • Comp – 2 tanks, 4 heals, 14 DPS
  • Stage 1 (first time)
    • You’ll have 4 Glacial Spikes, and 4 Oblivion’s Echo, each time the abilities are cast
      • Put a marker near the front of the room, and drop all 4 Spikes on the marker. You’ll ignore these, and let them just naturally tick down and explode
      • Make sure you use 1-2 Healer CDs to keep the raid stable
    • All Oblivion Echo circles should be brought to the entrance of the room, and dropped stacked on top of each other
      • By doing this, you’ll make sure the small adds are always stacked up tightly when they spawn, making it far easier to deal with them
      • You’ll want to use things like Ring of Peace, knockbacks, Vortex, etc. Whatever keeps them near the front area and away from people
    • The downside to stacking the Echos like we recommend above, is that you won’t have them to interrupt tank adds. Oh well, interrupt them yourselves
      • Use an interrupt assignment WA if need be, you’ll want to interrupt as many casts as possible
    • Blow up the tank adds ASAP
    • Aside from just handling the mechanics, there’s one other very important part of Stage 1
      • Delay delay delay. Do not push the first Stage 2 until about 2:20 into the encounter
      • Get the boss to 4.5%, then hard stop all DPS
      • Sub 4.5%, the boss’s spell queuing stops and he just won’t cast at you
      • By doing this, you’ll give 2 and 3 minute CDs time to come back up, so you can use them at the start of the second Stage 1. This helps with spell queuing and getting through the later parts of the fight more quickly and reliably
  • Stage 2
    • You’ll want to send 4-5 DPS down with a healer into the Phylactery
      • Recommend these be the top single target DPS. 
      • 2-3 DPS should use their CDs to blast the add in the first Stage 2 
      • The remaining DPS in Phylactery should NOT use cds on the first Stage 2, and save for the 2nd Stage 2 Phylactery
      • You’ll need to feel this out a bit, and decide based on your raid team which CDs work best for each of the first 2 Phylactery burns
    • Inside the Phylactery, you’ll want the team down there to stay stacked tightly and move as a clump
      • The swirlies are targeted at random players in the Phylactery, so by staying grouped you can fully control where the puddles end up
      • Rotate around the Remnant’s platform, moving each time the swirlies appear
    • While that’s happening, the rest of the raid needs to deal with the adds
      • The Banshees are extremely dangerous. The bolts they shoot deal massive damage, near 1 shots
      • The initial cast is about 1.5 seconds, then it’s a channel
        • The first bolt shoots as soon as the 1.5s cast completes, with more bolts shooting throughout the channel
        • You want to interrupt the Banshee casts BEFORE the 1.5s completes. If you don’t, it’s likely someone dies
      • The abominations just have to be tanked. They truck, so tanks need to make sure they help keep themselves alive
        • Don’t get hit by the obvious green swirlies
    • The difficult part for Stage 2 is timing. You do not want the adds to ever respawn, and you don’t want adds alive when KT reactivates, so it’s vital you time everything properly
      • What we found was best, was to DPS the adds to below 20%, then chill
      • When the Remnant is within 10% of the target HP for the stage to end, call for DPS to go ham on the adds
        • Blast the adds, and the DPS in the Phylactery blast the Remnant
        • Ideally, the adds die about 5 seconds or so before the Remnant
        • Doing this will take a few attempts to get used to the exact timing for your raid’s DPS setup
  • Stage 1 (2nd & 3rd times)
    • The boss will start at 100 energy
    • The phase is pretty much scripted from this point on
    • About 15 seconds in, you’ll get tank adds
    • About 20 seconds in, you’ll get Oblivion Echos. There’s 5 in the 2nd Stage 1, 6 in the 3rd Stage 1
      • You should still bring all Oblivion Echo circles towards the entrance of the room, stacked up. This’ll keep the adds consolidated
    • About 30 seconds in, you’ll get Glacial Spikes. 5 in the 2nd Stage 1, 6 in the 3rd Stage 1
      • We recommend dropping 1 Spike off to the side and killing ASAP
      • The other 4 should be dropped on a pre-set location, and ignored
        • Let this group of 4 tick down naturally
        • You’ll need 1-2 healer CDs to survive the explosions and DoTs, so make sure you have them assigned
      • If you have 2 DR CDs available, you can actually get away with all 5 Spikes exploding at the same time
    • About 45 second in, you’ll get more tank adds
    • About 55 seconds in, the boss will cast Dark Evocation, rezzing all the adds
      • Since you did great and kept them all stacked up, these rezzing adds will all pop up near the front as well
      • Use knockbacks and Vortexes to keep these things at the entrance, and AoE nuke them down ASAP
    • You’ll have the spikes explode about 1:12 into the Stage. You’ll likely be finishing the adds at this point, so make sure if there’s a Barrier, AMZ, or SLT down for the explosion, you’re standing in it
    • About 1:20 in, you’ll get more tank adds
    • About 1:25 in, you’ll get more Oblivion Echos. Again, drop them in the front
    • About 1:30 in, the boss starts to cast the Howling Blizzard
      • The new circle adds will spawn during the blizzard, so do what you can to ensure they stay in the front and have your range kill them
    • We recommend not pushing the boss until after this Blizzard
      • Get him to about 4.5%, then STOP ALL DPS
      • Wait until you’ve been in the phase for 2:10 total, then push the boss into the next Stage 2
    • Repeat this exact process twice
  • Stage 2 (3rd and final occurrence, Remnant 20% > 0%)
    • Here, only send down 4 dps max
    • Everyone else should blast the adds. Remember, the aboms have double the HP as the Banshees, so focus damage on the aboms
    • Communicate between the Phylactery and the top, make sure the adds die about 5 seconds before the Remnant does
  • Stage 3
    • Pop lust immediately when Stage 3 starts
    • If you did push timings correctly, the entire raid should have 2 and 3 minute CDs up here, letting you just melt the boss’s face
    • 20 seconds into Stage 3, the boss spawns adds, including Banshees and Aboms
      • Make damn sure you interrupt the Banshees
      • You will likely want to kill 1 Banshee, but the second just use an interrupt rotation and otherwise ignore
      • Same with the Abom, don’t really worry about him
      • Just nuke DPS into the boss, blast and win
    • After the 3rd Frost Blast in Stage 3, whoever gets it should either immune if possible, or suicide
    • Ggs! Collect your loot, and let’s move on to the Banshee Queen herself

Mythic Fatescribe Boss Guide

August 22nd, 2021

Written and produced by Crzypck

Special thanks to our consultant: Tagzz

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Disclaimer: This guide assumes you know and understand how to defeat the heroic encounter, and as such will not be talking about basics of the boss itself. This is intended to teach you the differences between heroic and Mythic, and how to defeat the Mythic version. If you need a refresher on the basics of the encounter, please visit our heroic guide. 

Mythic Changes

  • Grim Portent
    • Stage 1 only
    • Marks 10 players, and lights up 10 runes in gray, one for each player
    • Run to whichever rune is super lit up for you
    • After 9 seconds, the runes all explode, dealing mild damage to the soakers
    • Any runes that are not soaked by the proper targets explode for massive damage to the raid, likely a wipe
    • Happens 0:45, then about 3 minutes later
  • Call of Eternity
    • The Call of Eternity targets now each spawn 5 Fate Fragment orbs when they explode
    • Older Echo of Eternity orbs now also spawn Fate Fragments when they explode
  • Exposed Threads of Fate
    • During Stage 2 and Stage 3, when the Loom is active, the Runes get a bit more dangerous
    • Whenever a player with Runic Affinity is standing on a Rune, causing it to rotate, a lazer is created from that Rune, to the center of the room
    • These lazers rotate with the Runes
    • Being hit by the lazer puts a DoT on you
      • Deals 27k damage every 3s for 12s. Don’t get hit
  • Stage 3 Rings
    • When the boss activates the Loom in Stage 3, it’ll be 4 rings to move instead of the 2 you get on heroic
    • All 4 active runes WILL create Exposed Threads of Fate, just like in Stage 2

Strategy

  • Comp – 2 tanks, 4 healers, 14 DPS
  • Stage 1
    • In stage 1, you’ll handle pretty much everything like heroic
      • Run the Call of Eternity debuffs out to the side
        • When your offtank is free, have them running into orbs
        • This’ll pop & clear them, keeping the room nice and clean for the rest of the raid
        • If absolutely necessary, a DPS can pop an orb here or there. They do about 32k damage, so make sure you’re full health or you’ll die
      • Tank runs away with Invoke Destiny
        • Kite the Shade of Destiny, and try to make it die on Fatescribe. Doing this means the smaller adds will spawn close to the boss, for easy AoE
      • Don’t get hit by Fated Conjunction
      • Focus heals on the people affected by Twisted Fate
    • The big change is the Grim Portent. 10 Runes will glow gray, and have a small gray circle around them
      • If you have the debuff, one of the 10 Runes will have a very large effect over it, kind of like Malevolence on Remnant of Ner’zhul
      • That is YOUR rune, run to that and stand in the soak circle
      • All 10 debuffed players must do this. Any unsoaked runes will likely result in a wipe
    • The one difficult thing this phase is that at about 1:20 into each Stage 1, you’ll get like a “dance,” which is Fated Conjunction cast 3 times back to back. Stay on your toes, keep your eyes open, and find the safe spots for each of the 3 sets of lazers
    • That’s honestly it for Stage 1, it’s fairly straightforward once you get used to the soaks plus the orbs floating around
  • Stage 2 – Loom
    • So the Mythic mechanic is the lazers from each Rune
    • These appear the moment someone with the Runic Affinity debuff stands on a Rune, and it starts spinning
    • While this seems like it’ll create nightmares, due to math you can actually mostly ignore it
    • No actually, for real. The play here is to have exactly 1 person get to each rune ASAP
      • Due to math, the spin speed of each ring is enough that if you’re fast enough getting to it, you’ll always have enough time to simply put 1 person on each, and let each ring go clockwise
      • By doing this, the lazers are mostly just annoying – all 6 rings will be spinning each way, so there’s no reason for anyone to need to deal with them
      • The rest of the raid stands off to the side, off all the rings, and just nukes the adds
    • You will likely want some people with immunities to take turns running through the rings and trying to clear some of the orbs. 
      • This is very much so a paladin job, since bubble also immunes you to the lazer’s DoT
    • As for the two big adds, just stack um up and nuke um down
      • They do hit kinda hard, so tanks may want to use CDs as necessary
      • Once an add dies, that tank should also help pop orbs
    • Solve the runes, kill the adds, move back into Stage 1 again
  • Rinse and repeat Stage 1 & 2 a second time
  • Stage 3
    • Lust immediately when Stage 3 starts
    • The only real difficulty of Stage 3 is the Rings activating
      • Just like before, you only need them to rotate one direction
      • However, since there’s only 4, it’s probably easier to just rotate the rings in whatever direction is the shortest distance to the target point
      • Have your raid leader call out how many people should go to each ring’s rune. Get there ASAP, turn the rings, solve the runes, and ggs
      • You’ll likely only have to do this twice
    • Outside the rings, you’re used to everything else
      • Tank runs away for the add, kites add, try to kill add on boss
      • Don’t get hit by lazers
        • You WILL get one of those “dance” sets of lazers with 3 back to back
    • Dodge bad things, don’t get hit by bad things, solve the runes, and nuke the boss

COMPLEXITY GAMING KICKS OFF YEAR-LONG PARTNERSHIP WITH EYE CARE COMPANY ALCON

August 19th, 2021

Partnership will Educate Gaming Community on Common Dry Eye Symptoms and Introduce Over-the-Counter Options like the #1 Doctor-Recommended Brand, Systane 

FRISCO, Texas – August 19, 2021 – Complexity Gaming, one of North America’s most elite and longest-standing esports organizations, today announced a partnership with Alcon, the global leader in eye care. The partnership will designate Alcon’s signature brand of lubricant eye drops, Systane®, as the first-ever Official Eye Care Partner of Complexity Gaming.

Now more than ever, dry eye symptoms are affecting people due to increased time in front of screens.¹ Alcon’s family of dry eye relief products can be used to temporarily relieve burning and irritation2 due to dryness of the eye that may be exacerbated by prolonged screen time.3 For esports athletes, gamers, and others living with dry eye symptoms, Systane products can help relieve dry eye symptoms such as burning and irritated eyes.3 

“Proper eye care is an essential part of our ongoing commitment to improve the holistic health and wellness of esports athletes,” said Jason Lake, Founder and CEO of Complexity Gaming. “Partnering with Alcon will help to educate our players, content creators, and the community at-large on the importance of ocular health.”

Kicking off this month, the partnership aims to raise awareness of the impact of extended digital device usage on the eyes. Since professional esports athletes and content creators can spend many hours per day training and streaming, they are particularly predisposed to eye fatigue, which can cause burning, stinging, and more.1,2 While in the heat of competition, healthy and refreshed eyes can mean the difference between winning and losing.

“Alcon is excited to partner with Complexity through this first-of-its kind partnership that we hope will help players understand vision changes they might be having because of dry eye and help them find real relief,” said Jeff Huffman, Senior Director, Dry Eye and Ocular Health Marketing at Alcon. “Through this partnership, we are thrilled to introduce a new audience to our family of products which includes the newly launched Systane Hydration Multi-Dose Preservative Free lubricant eye drops at a time when they most need relief from dry eye symptoms and can keep their eyes on the prize.”

By partnering with Alcon, Complexity is building upon its ongoing commitment to professionalize player care in the esports industry. Complexity provides holistic support and resources for players’ mental and physical well-being through the GameStop Performance Center (GSPC), which is equipped with performance-enhancing tools, recovery amenities, and ample mental health resources.

Systane products can be found at all major U.S. pharmacies and online retailers. Systane is the #1 doctor- recommended brand of artificial tears. 4  Learn more at Systane.com. 

###

About Complexity Gaming 

Complexity Gaming, a GameSquare Esports Inc. (stock: GSQ, Canadian Securities Exchange) subsidiary, is one of North America’s longest-standing and most successful esports organizations. The esports organization is led by Founder and CEO Jason Lake, considered by many to be one of the founding fathers of esports in North America. Complexity’s esports teams have won more than 140 championships in nearly 30 game titles over its 15+ year history. Staunchly committed to passion, professionalism, and a player-first mentality, Complexity has been continuously recognized as a global leader in modern esports. For more information on Complexity, visit http://Complexity.gg and follow the organization on Twitter, Instagram, YouTube, TikTok and Facebook.

About Alcon

Alcon helps people see brilliantly. As the global leader in eye care with a heritage spanning more than seven decades, we offer the broadest portfolio of products to enhance sight and improve people’s lives. Our Surgical and Vision Care products touch the lives of more than 260 million people in over 140 countries each year living with conditions like cataracts, glaucoma, retinal diseases and refractive errors. Our more than 23,000 associates are enhancing the quality of life through innovative products, partnerships with eye care professionals and programs that advance access to quality eye care. Learn more at www.alcon.com. Connect with us on Facebook and LinkedIn.

Important Information for the Systane Family of Products

Systane Lubricant Eye Drops have been clinically proven to reduce the symptoms of dry eye, providing fast, long-lasting relief and comfort. Systane Hydration Preservative-Free in single-use vials were voted the Product of the Year in a Kantar survey of 40,000 consumers.5 Systane Complete provides symptom relief for people who suffer from evaporative dry eye, aqueous tear-deficient dry eye or mixed dry eye, and Systane Hydration is formulated with proprietary HydroBoostÂŽ Technology that provides extra moisture for people with sensitive dry eyes.

References

  1. “Alcon Survey Shows More Screen Time Causing Consumer Concern About Eye Health, Increasing Symptoms of Dry Eye” from Alcon Media Release, https://www.alcon.com/media-release/alcon-survey-shows-more-screen-time-causing-consumer-concern. 
  2. Patel, S., Henderson, R., Bradley, L., Galloway, B., & Hunter, L. (1991). Effect of visual display unit use on blink rate and tear stability. Optometry and vision science: official publication of the American Academy of Optometry, 68(11), 888-892.
  3. Craig, J.P., Nelson, J. D., Azar, D. T., Belmonte, C., Bron, A. J., Chauhan, S. K., de Paiva, C. S., Gomes, J., Hammitt, K. M., Jones, L., Nichols, J. J., Nichols, K. K., Novack, G. D., Stapleton, F. J., Willcox, M., Wolffsohn, J. S., & Sullivan, D. A. (2017.) TFOS DEWS II Report Executive Summary. The ocular surface, 15(4), 802-812.
  4. IQVIA Share of Recommendations 2019-2020  
  5. 2021 Product of the Year Winner – Eye Care Category. Survey of 40,000 people by Kantar.

Mythic Guardian of the First Ones Boss Guide

July 27th, 2021

Written and produced by Crzypck

Special thanks to our consultant: Tagzz

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Disclaimer: This guide assumes you know and understand how to defeat the heroic encounter, and as such will not be talking about basics of the boss itself. This is intended to teach you the differences between heroic and Mythic, and how to defeat the Mythic version. If you need a refresher on the basics of the encounter, please visit our heroic guide. 

Mythic Changes

  • If Obliterate fails to hit at least 4 people, boss loses 20 energy (of his 60 energy, so ⅓)
  • Energy Cores begin with 0 energy
    • Threat Neutralization restores energy to an Energy Core, if you directly hit the core with the explosion
    • 5 Energy per Threat Neutralization circle, meaning 15 energy per set of circles
    • 60 energy max
  • Radiant energy, the effect that reduces damage from the Energy Core pulse, now only reduces damage taken by 80%, down from 85% on heroic
  • Anyone hit by meltdown within 15 yards, now dies

Strategy

  • Let’s start with a little tidbit – this is a surprisingly easy boss for how late it is
    • Mechanically, it’s not difficult. This is a numbers check, that honestly isn’t too hard to hit
  • Bloodlust on pull
  • Comp – 2 tanks, 5-6 heals, 12-13 DPS
    • Your number of healers vs DPS will greatly depend on how geared your raid is
    • You should start with 5 healers and 13 DPS. Let 2 Purging Protocol casts go off each time, and just straight up see if you can kill the boss before you run out of time
    • If you can not, add a 6th healer, and go to 3 Purging Protocols each time. You’ll need to use 2-3 raid CDs for the 3rd Purging each time, or you’ll just straight up die
  • Energy Cores & Threat Neutralization
      • Because the Cores all start at 0 energy, the most important mechanic is charging them up
      • When the debuffs go out, all 3 people should Venn Diagram their circles around whatever energy core is assigned as the next one you’ll use
    • Make sure all 3 circles are over the energy core, so it charges up
    • Once you’ve used up all 3 Energy Cores, just move the Threat Neutralizations away from the raid so you don’t clip anyone
    • You WILL get a set of these debuffs each time you’re actively recharging the boss inside the core. You MUST still Venn Diagram the circles on the Core, as it’ll still charge the core up. Without doing this, you won’t have enough charge in the Core to fully restore the boss’s energy, greatly reducing your total DPS time

    • Dodge the Desintegrations
    • Sentries don’t really have any counterplay, but they freaking hurt. Healers need to be on their toes as people will get absolutely chunked by the bolts they throw
    • For Obliterate, you’ll want to cheese this with immunities
      • Have Tank #1, plus 3 players with immunities, soak the first Obliterate
      • Tanks then need to swap, have Tank #2 taunt and stand where Tank #1 was
        • Tank #1 moves away
        • All 3 immunity players stay where you were
        • 2nd Obliterate goes off, hits tank #2 plus the immunity players
        • You move on with your lives
    • You’ll need to assign 3 sets of immunity people, so 9 people total
    • Mages, Hunters, Paladins, Demon Hunters, etc all work
    • Purging Protocols
      • If using 5 healers
        • Pop a CD for the 2nd Purging each time, make sure you don’t let a 3rd one go off
      • If using 6 healers
        • Pop 2-3 CDs right as the 2nd Purging is about to deal damage, this way they’ll still be up for the 3rd Purging. Err on the side of too many CDs, never too few
    • If you fail any Threat Neutralizations, or any Obliterates fail to hit 4 targets, you wipe
    • And really, that’s about it. Nuke hard, dodge bad stuff, and kill the boss