League of Explorers – Top 5 Picks

November 11th, 2015

by Jordan “TheJordude” Hong Tai

During Blizzcon, Blizzard that the newest Hearthstone expansion “The League of Explorers” will begin releasing on November 12th. This expansion is aslightly different than the previous expansions as there will be more cards (45 over the usual 30) released as well as some of the challenges being puzzle based instead of just battling AI’s.

As a competitive player, I tend to just go through the expansions, get the cards and build new decks to try on the ladder. This article provides my top 5 picks of the new cards from The League of Explorers and my reasons for selecting them. Remember that these are my personal picks based on stats/effects and how I think they will perform and fit into current or new decks. You may agree, disagree, or like some cards better than others but here are my thoughts. I also want to note that my 4-2 picks are very similar and that my number one pick will trump them all.

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5. Eerie Statue

  • Type: Minion
  • Rarity: Rare

I think this is a very interesting card that can see potential in certain decks. I look at this card as being the big brother of Ancient Watcher. The effect is very similar as it is likely that there will be another minion on the board that blocks Eerie Statue from attacking. However, this minion will be threatening as a potential slap in the face if the board clears up and it activates. Like Ancient Watcher, this deck can find work in a deck like Handlock, where you can give it taunt to force your opponent to go through it, as well as being a strong target for Ironbeak Owl or Shadowflame. I also think this card can help push the Watcher Druid archetype, a deck that synergizes powerful minions with drawback effects by utilizing taunt givers or silences like Wailing Souls. Yes, this card can be sniped by Big Game Hunter, but that’s fine when your deck is filled with other 8/8’s, Dr. Boom, etc.

 

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4. Dart Trap

  • Type: Ability
  • Rarity: Common

Between Dart Trap and Sacred Trial, I’m going to have to give the edge to Dart Trap as Sacred Trial can be identified and played around for the entire game. Hero powering is a core part of Hearthstone. It is likely that your opponent will need to use their hero power to try and leverage the board in their favor, and when they do, 5 damage somewhere on their board/face! A reason why I didn’t like Bear Trap from The Grand Tournament was that it didn’t make a strong instant impact on the board in the way that Freezing Trap or Explosive Trap does. Dart Trap is similar to Freezing and Explosive Trap as it can have a strong impact on the board and gain the Hunter a lot of tempo. This is more relevant when you are playing against tempo/midrange decks where the 5 damage can hit relatively strong minions. The other side is that it can do a lot of damage to the face, which is Hunter’s specialty and will gladly take more burn. The trade-off of the powerful effect is that the damage is dealt randomly, so it can be inconsistent when it hits the wrong target.

 

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3. Tomb Pillager

  • Type: Minion
  • Rarity: Common

Tomb Pillager doesn’t look super exciting at first, but I think this card can have a lot of potential. With this new expansion it looks like Rogue can build a more minion based deck rather than the standard Oil Rogue, which focuses on using combos with spells. The 4 slot for Rogue is very competitive which is the main thing holding Tomb Pillager down, however let’s see the benefits of this card. A 5/4 body for 4 is a fair stat. A lot of people like the 4/5 body more as it trades better in the early game, however the 5/4 body can trade up such as Sludge Belchers, Loatheb, Emperor Thaurissan, etc. The coin is very powerful for the Rogue class. The obvious point is that it allows you to get ahead of your opponent on the board by accessing more mana before they do. This can be very significant as you gain the initiative, and you always want to be playing Dr. Boom before your opponent does. Other than that, the coin is also very useful for activating combos. Sometimes Rogue can have a clunky hand where they don’t have an easy way to start a combo, the coin helps with this. I think Tomb Pillager is the fix to Cut Purse. Cut Purse would be great as a 2/3 as the effect of gaining a coin is nice, but since it is a 2/2 body it doesn’t see play well, as it is very vulnerable.

 

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2. Desert Camel

  • Type: Minion
  • Rarity: Common

Like Tomb Pillager, Desert Camel is a new card that is challenging a very competitive mana slot in our current decks. For Hunter, they have Animal Companions and Eaglehorn Bow on Turn 3. However Desert Camel is another solid option to fill the 3 curve as it seems to be the most consistent play while developing a board. It is also a strong beast body in the turn before Houndmaster. The battlecry is also very powerful if your opponent is playing a midrange or control deck as they will likely not have a 1 cost minion in their deck. When this is the case, you gain a huge advantage by not only developing a strong 2/4 body and getting a free 1 cost minion to your field, but you also thin out your deck so that you don’t have to draw into that 1 drop in the later parts of the game. This is similar to how Mad Scientist is overpowered. The free value of pulling a card onto the field while thinning out your deck and making your future draws more reliable is just amazing for Hunter players. The reason why this isn’t my number 1 pick from the set is that ladder consists of a lot of aggro decks, so there is a good chance your opponent will have a free 1 drop as well which can be annoying to deal with. Hungry Dragon does not see as much play for this very reason.

 

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1. Unearthed Raptor

  • Type: Minion
  • Rarity: Rare

This card is my favorite of the set, and in my opinion, by far the best card in the adventure – exactly what Rogue needed in this meta. With the exception of SI: 7 Agent, which could not be played on turn 3 effectively anyway, Rogue was missing a strong 3 drop. Unearthed Raptor has the stats of Spider Tank, an already powerful body, as well as an amazing battlecry that pulls a lot of value when activated. The Deathrattle it copies is not even that important, as long as it copies a Deathrattle from your board you are getting so much from your 3 mana investment. Some can argue that it might be hard to pull off the Battlecry on curve, however this card will probably suit a more minion based midrange/tempo Rogue deck rather than the oil Rogue archetype. In this case your best target for a turn 3 Unearthed Raptor could possibly be Haunted Creeper, Loot Hoarder, or even Nerubian Egg. Other great Deathrattles to take later into the game are of course Piloted Shredder, Sludge Belcher, and Sylvanas Windrunner. Unearthed Raptor takes my excitement similar to how I saw Baron Rivendare. Being able to double up a Deathrattle is very powerful for leveraging your advantage in the game.

 

So those are my top 5 picks, I am excited for this new expansion and am looking forward to how the meta changes with the release of these new cards as well how players innovate new decks with them!

About the Author

My name is Jordan “TheJordude” Hong Tai, and I am a professional Hearthstone player currently playing for compLexity Gaming. I am a multi legend player that has only missed legend for a couple of seasons. I have peaked at rank 3 legend in NA, but the highest ending season position I’ve finished at has been around 120. I enjoy refining and testing out new decks and playing a lot of ladder. I also enjoy making content through Hearthstone/Esporting websites such as deck guides, reviews, etc. You can find me through these social media outlets:

VOD: Jason Lake on Esports Weekly (Money in Esports)

November 10th, 2015

Recently compLexity CEO Jason Lake was featured on IGN’s Esport Weekly, a weekly competitive video game show that provides insight into the industries best players and teams. In this episode, the panel discusses money in Esports.

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Source: IGN

Congratulations to Warden!

November 6th, 2015

Everyone in the compLexity Family would like to wish a heartfelt congratulations to Mr. and Mrs. Matthew “Warden” Dickens who were married yesterday in Maui. Serving as groomsmen were no other than Tyler “Storm” Wood and Danny “fRoD” Montaner, proving that the coL Family now extends over a decade of friendship and loyalty.

Matt was one of the earliest coL.cs members picked up by Jason Lake. His dedication eventually lead to a legendary run which has never been matched by another North American team.

“It’s with a sincere, grateful heart that I congratulate Matt and Ashley,” said Jason Lake. “Also, I can’t express how much joy it brought to me to see Tyler and Danny support Matt as groomsmen. coL.cs for life. TCB. Now the world knows what the famous [A] meant, all those years ago!”

The couple will reside in Houston, Texas and Matt will continue on as the current Manager/Coach of our CSGO division.


Pictured (left to right): Danny “fRoD” Montaner, Matt “Warden” Dickens, Tyler “Storm” Wood

 

CONGRATULATIONS!

compLexity Returns to Call of Duty

November 5th, 2015

THE LEGEND CONTINUES

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Today compLexity Gaming is thrilled to announce our return to an eSport we have greatly missed: CALL OF DUTY!

Our origins in the title reach back to 2004 and the early days of PC play where top American stars wore the red and black. Most recently our gaming family created one of the most legendary championship runs in eSport history, including the $1 million Call of Duty World Championship title. Today, “#coLofDuty” has returned.

Meet compLexity COD

“We’re extremely happy to finally be back in Call of Duty,” said Jason Lake, Founder and CEO of compLexity Gaming. “We have patiently waited for the right time and the right players. Now is the time and these are the players. Where doubters will see questions, we see a return to greatness. Working together we’re going to bring home W’s and continue the legend of coL.COD.”

 

“I am excited to say that from this point on I will be competing for compLexity.COD with my three teammates, Mirx, Parasite, and Ricky,” said Anthony “Nameless” Wheeler, Team Captain. “We are extremely excited to represent coL this year as we work towards qualifying for the COD World League. Our primary goal is to win and we will do our best to not let anyone down! #coLofDuty”

We invite you to join the compLexity Family as we embark on this next chapter in our history. Thanks as always for your support.

 @compLexityLIVE      |       compLexityGaming       |        compLexityInsider

coL.Hearthstone Adds Sottle

November 3rd, 2015

For over a year Hearthstone has been an important part of the compLexity Gaming family. The black and red squad features strong tournament players, entertaining streamers and amazing personalities representing the coL logo around the globe. Today we are proud to announce the newest member of our family, someone that embodies all three coL.HS traits – Simon ‘Sottle’ Welch.

Starting as a competitor in Hearthstone, Sottle made a name for himself at the first ever Gfinity Spring Masters back in March. Since then he has been progressed as a capable tournament player, while simultaneously making the transition into the casting booth. He stumbled into that gig by accident, but his analytical and calm approach to the game proved to be a great trait for the commentator role. From the beginnings casting Gfinity tournaments, to branching out all the way to the ASUS ROG Play It Cool Marathon and the HS-Arena Invitational, Sottle has shown time after time that he has what it takes to cast the biggest tournaments in Hearthstone.

Sottle had this to say:

“I’m extremely happy to be signing with such a prestigious organisation as compLexity. When I first started streaming Hearthstone I would never have believed I would end up signing with one of the biggest names in eSports. They have a great record when it comes to elevating talent, so now that I have joined, I’m looking forward to pushing for even bigger and better things.”

Inside the compLexity Gaming family the 29 year old Brit will be a jack of all trades. With his casting career running well, he will continue to wield the microphone as often as he can. He will not be limited to that however, as he will also continue his strong streaming schedule and train and compete under the compLexity banner.

“Sottle is one of the raw gems in today’s Hearthstone community.”, said compLexity Gaming Hearthstone manager Fantasy about the new acquisition. “His casting is great and unique, he has a very nice personality for streaming, and he possesses an immense competitive drive extending to everything he does. It’s a great to have him as part of our compLexity family.”

Sottle will showing off his new colors on Thursday’s stream (12PM GMT), so be sure to stop by and tune in. If you can’t wait that long, give him a warm welcome on Twitter @coL_Sottle.

Cluj-Napoca, Romania

October 28th, 2015

Beginning today, compLexity Hearthstone takes to the skies of eastern Europe as our very own Jan “superjj” Janßen heads to Cluj-Napoca, Romania for Dreamhack and the PGL Winter Tavern Tales 2015. Between October 29th – November 1st, the PGL Winter Tavern Tales 2015 tournament will bring the best Hearthstone: Heroes of Warcraft  players in the world to Cluj-Napoca’s Polyvalent Hall, in the heart of Transylvania.

128 players will battle in the Conquest format through group phase, but only 16 of them will move on in the single-elimination bracket, where there won’t be any second chances.

Information

  • Dates and venue: October 29 – November 1st / Polyvalent Hall, Cluj-Napoca
  • Match format: 1v1
  • Open slots via player ticket: 128
  • Tournament format: Conquest (Best of 5) | Multiple GSL group stages -> single elimination bracket with 16 players
  • Prize pool: $25,000 USD
  • Prize pool distribution:
    • 1st place: $10,000 USD
    • 2nd place: $5,000 USD
    • 3rd and 4th place: $3,000 USD
    • 5th – 8th place: $1,000 USD

 

Location

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Join us in wishing the best of luck to JJ at PGL Winter Tavern Tales 2015 as well as safe travels to and from the event.

TheJordude’s Thoughts on Warsong Commander Update

October 14th, 2015

by Jordan “TheJordude” Hong Tai

It’s time to join the bandwagon and write down my rant/thoughts on the Warsong Commander change that has been announced. What I wrote are 100% opinions so it’s up to you to agree or disagree, but if you want to read up on another person’s thoughts and perspectives, here you go.

Thought’s on the Nerf

So it was announced yesterday, October 13, 2015, that Warsong Commander is getting her effect changed, once again, from “Whenever you summon a minion with 3 or less Attack, give it Charge.” to “Your Charge minions have +1 Attack”.

As a Patron Warrior player myself, I was obviously initially disappointed as it was a deck I invested a lot of time into learning and was still trying to perfect it. Warsong Commander, being such a key card for the deck has turned almost completely unplayable and illogical. As Sottle pointed out on his twitter “Raid leader is a better card than Warsong Commander” which honestly is true. It costs the same amount of mana, except you don’t have the restrictions of only charge minions getting the buff for the trade-off of 1 health on the minion. From Blizzard’s stand point, yes, Warsong Commander was the card that made Patron Warrior a problem as it allowed board flooding and 70+ damage from hand possibilities, however the change on the card was way too extreme in my opinion. Right off the bat I could suggest 2 changes. First, simply making the card cost 4 or 5 mana seems completely reasonable. Making the card cost a bit more mana would mean Patron Warriors can’t flood the board, punishing your 2-attack minions as quickly, and it would be harder to pull off OTK’s without Emperor Thaurissan reductions which won’t come until post turn 6 anyway. Secondly, if you are going to change Warsong Commander’s effect completely, why not change the stats? I can see this card going off in very niche charge warrior decks with cards like Argent Horserider, Wolfrider, etc if the mana cost of Warsong was reduced to 2 (idea from Noxious), or if it had a slightly better body (where is Warrior’s 2/4?).

Aside from the changes to Warsong Commander, was Grim Patron Warrior really a big problem where it was “necessary” to make changes? Statistically (referring to Liquid Monk’s stats) Grim Patron had less than a 50% win rate on average. The average ladder player will commonly make “misplays” as it is a very challenging deck to make the correct calls. One time when I was on a group call with other pros, we were all teaching someone how to play Patron, and every one of us had different plays with different valid reasons. Patron Warrior is not even that common on ladder because of the difficulty of play and most people can’t be bothered unless they want to push for top ranks. The jokes and negative feedback on Patron Warrior are mainly due to the exposure it got from the results provided by the top professional players that have played thousands of games to learn and master the deck. For the average person, those results you see in the tournament will not be consistently common to your experience at home playing ladder.

For many players that have invested the time in learning the deck “Patron is the answer, not the problem” (quote from Tempo Storm’s JustSaiyan). For the Patron player, it was a deck where their skill level was rewarded by results, and it was an answer that they can rely on to the ever so frustrating Secret Paladin and other various aggro decks that don’t require as much practice by far. So the question still lingers, why not just reduce the power of the deck rather than completely removing the archetype? I guess we will never know, but looking forward here is what I think is to come after the change to Warsong Commander will come into effect.

Potential Shifts in the Meta

Paladin

Oh, is it Christmas already? Ever since TGT release the Mysterious Challenger Secret Paladin has been dominant on ladder and competitive play. Originally a lot of us thought that the deck will die down as players would learn how to play around the secrets better, but it turns out a 6/6 that pulls 5 secrets that chain and synergize with each other on turn 6 is pretttyyy hard to deal with. Patron Warrior was a way to keep the deck in check as it had a good matchup, however with Patron Warrior gone, who is going to answer the Challenger? Aside from just Secret Paladin, Midrange/Control/Inspire paladins have been an interesting idea that also seems very powerful for some time with the inclusion of Justicar Trueheart and Murloc Knight. The slower paladins have had troubles taking off mainly because the Patron matchup was terrible, but now that it’s gone maybe we will see some Silver Hand Recruits fill the board?

Warlock

This is something I am excited about. First I need to touch on Handlock which has been a popular tournament line up choice. Handlock had a good matchup on average against Patrons, which I believe is the main reason it was included in players lineups. However, Handlock suffers against very aggressive decks such as Secret Paladin and Hunter which will rise in popularity post Patron nerf. Handlock is also a bad matchup against Druid, which is in one of its best spots it has been in a while. Without players playing Patron, I can see the fall in popularity of Handlock as a result. Now for the fun part… the infinite value! Yes, I am talking about the good ol’ Dreadsteed that was released in TGT. Dreadsteed is probably in my top 3 cards from the new set as I feel it has a lot of potential. It is a unique card so far in Hearthstone which really holds true to the engine idea I referred to earlier. As a minion that will always stick to your board, constantly trading, giving you life with Sacrificial Pact, drawing you cards, etc. Dreadsteed can have a lot of power in the new meta, especially when a lot of decks have the freedom to play more minions on the board without fearing Frothing burst. The reason why Dreadsteed has not seen too much play and any competitive play, is because it was infinite value for the Patron player, a minion that would never die gave the Patron Warrior a full board, or an enormous Frothing Berserker. Without having to fear queueing into Patrons, Dreadsteed might be something to look into.

Rogue

Rogue is definitely a topic people haven’t touched too much on. When I talk to people about Rogue, the general response is usually “What’s that? A new class?” or “Rogue is in the worst spot it has ever been in”. I can’t disagree too much with them, Rogue got little to no love in TGT and has seen little play on ladder and tournaments. But why is this? On paper, Rogue does not seem that bad if built correctly. It has the right kit to deal with Paladin with Fan of Knives, Blade Flurry, Sap, etc. And if you build the deck with Violet Teachers, the tokens are also very useful for getting the board. Initially Rogue was considered decent against Patron Warrior, however that matchup changed as Patron players improved and it was no longer considered favoured. Another factor to point out was that Violet Teacher was somewhat a liability against Patrons as they would feed off of your tokens. However with Patrons gone, Violet Teacher is no longer punished and can be safely included in the deck to fight for board and provide bodies to land buffs. It’s also worth mentioning that since less people will generally be playing warrior, not many players will tech Harrison Jones and your buffed Dagger will have a higher chance of sticking and being able to set up.

Patron Warrior

Is the Grim Patron archetype completely dead? No, in my opinion I think Grim Patron can still be a viable card in an adapted build. It will still in Warrior due to the synergy with Inner Rage and the various Whirlwind effects. My idea is that Grim Patron will be used as an engine card. Like any card game, there are certain archetypes that depend on using cards as an engine to go through their deck and generate advantage. An example would be Cult Master drawing cards by throwing in tokens on the board, or in Yugioh Royal magical library used to draw extra cards in an Exodia deck. Grim Patron pre-nerf served as both an engine and a win condition. However with the nerf I think Grim Patron will solely be used as an engine card. Without Warsong you won’t be able to clear the board while developing your own off a simple 2 card combo, but you will still be able to go Patron, Inner Rage, Death’s Bite Whirlwind, Battle Rage to draw your deck. Obviously you don’t have the Warsong Commander potential for your win condition, therefore the idea of the deck would have to be cycling quickly, developing a Patron board, still having strong removals, and you would probably have bigger threats like Grommash and Dr.Boom (similar to how the old lists had bigger minions and were less all-in on the combo). Just like when Miracle Rogue was nerfed with Gadgetzan Auctioneer (which by the way is still a softer nerf than Warsong Commander) someone innovated Oil Rogue which has similar characteristics and was a tier 1 deck for most of GvG, this might also be the case if someone is able to successfully adapt and innovate Patron Warrior.

Conclusion

So those are my thoughts on the changes made to Warsong Commander, and what I think will come after it has been made. The decision is official so there is not much more to do but move on and just play some Hearthstone. Yes we will be salty for investing time in a deck to obtain success only for it to become unplayable, but this will also bring out the creativity and ability to adapt in the player. There is a lot of possibilities waiting, and maybe the TGT cards can finally be appreciated and more new archetypes will be born. Blizzcon is coming, who can adapt the most? Who will be cutting down the Christmas tree this year? One thing is for sure, not everyone will be getting in here and charging forward.

About the Author

My name is Jordan “TheJordude” Hong Tai, and I am a professional Hearthstone player currently playing for compLexity Gaming. I am a multi legend player that has only missed legend for a couple of seasons. I have peaked at rank 3 legend in NA, but the highest ending season position I’ve finished at has been around 120. I enjoy refining and testing out new decks and playing a lot of ladder. I also enjoy making content through Hearthstone/Esporting websites such as deck guides, reviews, etc. You can find me through these social media outlets:

Kevin “qxc” Riley Retires

October 14th, 2015

It is with great sadness today that we announce the retirement of long-time compLexity Starcraft player Kevin “qxc” Riley. Kevin first joined compLexity back in December of 2011 and has been the core of our SC2 division ever since. His accolades include an all-kill on one of the most successful teams of all time in the Korean GSTL, where he took out Incredible Miracle. His other notable achievements include wins in the CSL and various tournaments in North America. His philosophy of innovating his gameplay and unique insight to the game would lead him to appearing on many StarCraft 2 shows and playing the role of an analyst in some of the world’s premier tournaments.

Below is his official notice of retirement:

I’m retiring with no intention of returning to progaming. My interest in playing and competing has dwindled substantially as of late. While I did well during the LoTV beta by winning some weekly cups and getting 3rd place at the Red Bull Archon tournament, after Red Bull I struggled to find any motivation to practice. Part of me felt some amount of injustice at the patch that hit shortly before that event. I know that if I had prepared better or played better then we could’ve qualified for the next step but it still hurt. Beasty and I had been practicing LoTV since ~April individually as well as internal archon mode customs for months before the event. To see all my preparation fail me again was too much, especially when it seemed like some of the other teams had only practiced a relatively very short time. Regardless, for about a month after the event I tried practicing on and off but never found myself interested in putting in the time and effort to adapt and improve.

As I step away from Starcraft 2’s competitive sphere, I’ll be focusing more heavily on the board game I began work on earlier this year, code named Discord. I haven’t been looking for any commentary jobs within the scene. While I’m not adverse to the idea, right now it feels best to just focus my efforts elsewhere. For years and years I’ve devoted so much time to competing. The opportunities I’ve had I wouldn’t trade for anything else. I’ve been able to travel the world and meet so many different people. While I was never a champion, I had some good results here and there. Starcraft gave me meaning that I sorely needed in my early college years while providing a solid focus and place to invest my energy and competitive drive as the scene and my skills grew. I learned more about how my mind and body function while pushing the limits of what’s possible.

For the rest of my life, I will use the skills I gained from progaming with joy although even now it pains me so much to leave. Retiring is like giving up on a friend. We’ve spent so much time together and experienced so many different places and events. To simply have that cut out of my life hurts. I’ve always been in love with the idea of progaming. There’s nothing I ever wanted more than to walk on the front stage of a Dreamhack or IEM as a champion. I wanted to make this my life for as long as possible, but I’m finally acknowledging the reality of my results and motivation. It’s time for me to move on to something else where I intrinsically want to devote as much energy as in me. Life is what we make of it, and you can bet that I’m going to pour my soul into my next project.

I’ll be providing periodic updates on Discord including insight into the design process, future mechanics, and playtesting opportunities in the near future.

Thanks to everyone who’s supported me for all these years. It’s been a trip.

We’d like to thank Kevin for the time, energy and passion he contributed, as well as the best of luck in his future endeavors!

compLexity Welcomes HelpingHans to Stream Team

October 8th, 2015

The compLexity family is always looking for new opportunities and new faces to support in any game. With good teams in Dota 2, Hearthstone, Counter-Strike: Global Offensive, Heroes of Newerth and Heroes of the storm, the foundation of the organization is outlined, with an emerging class of streamers helping the core.

About a year ago the Stream Team initiative started with popular Canadian Hearthstone streamer Noxious, followed by AsiaAmore and fellow Hearthstone personality Ryzen. Today we are now proud to announce the fourth member of the stream team, and with him a completely unique and undervalued game in the RTS genre – James ‘HelpingHans’ Whiteside from Company of Heroes 2.

The 21 year old Brit is one of the most popular figures of the CoH2 community, with an entertaining and growing streaming presence, as well as the skills to lead every faction of Company of Heroes 2 into battle. Slated as one of the most versatile players of the game, HelpingHans has occupied the top 10 1v1 ladder, using every faction over the past month. Currently the command of the Soviet troops and the German army are netting him a spot on those ladder lists still.

Outside of pure ladder domination, HelpingHans is holding true to his name, trying to make the community a better and more friendly place. With educational streaming sessions, sub events, on-air coaching and great attitude, he is on the verge of becoming the face of a rising game in the quiet RTS genre.

compLexity Featured in iDigitalTimes Article

October 5th, 2015

Today, an article featuring compLexity Gaming was released in the iDigitalTimes. Written by Scott Craft, the article dives into the history of compLexity, as well as the future of the organization and eSports as a whole.

Below is an excerpt from the piece:

It’s a familiar refrain; one the players say they hear from many of their peers, too. Unlike traditional sports, which tend to fill professional teams with athletes who’ve dedicated most of their lives to the sport in question, Friesen and Freedman say many professional gamers just sort of fall into it. Obviously, they’re aware they have some skill at the game(s) they play; however, both Friesen and Freedman were adamant about their currently title never really being in the plans. It just sort of happened.

“I was actually going to quit,” Friesen admits. “But then I just kept winning. And I just kept going to events. We weren’t being salaried. And then, eventually, we started getting salaried.”

 “The common storyline with each of us is…nobody knows why or how it happens. It really just happens for a bunch of people. And I’m no different,” Freedman says. “It just happens. Then you show up. Then it’s like six years later and you’re going to go move into a house with your teammates. And your whole life revolves around becoming the best at a video game.”

While tournaments remain synonymous with the best opportunities to earn a living, as a professional gamer, few could argue that Twitch has permanently altered the competitive gaming landscape. The benefits aren’t always tangible, at least for players without their own individual followings. But all three of the compLexity representatives who spoke with iDigitalTimes agreed that the rise of streaming has been nothing but a boon for professional gamers and their teams.

To read more of this excellent piece, click here.