A Live Streaming Future for Gaming? – Feat. Gootecks

July 17th, 2011

A Live Streaming Future for Gaming?

by Adnan “Darthozzan” Dervisevic

Any opinions expressed in this article are solely those of the author and do not necessarily represent those of compLexity Gaming or its parent company.

EVO 2011

Fighting games are one of the oldest game genres around, starting as early as 1976. There have been a plethora of them throughout the ages; The inherent competitiveness born from them has also always been there. From the arcades to the homes of today, fighting games have always been about being the best. But now, the stage is the largest it’s ever been before. EVO this year is poised to be the biggest yet, with the attendance’s already having shattered records for most competitors last year and expecting an even larger turnout this year.

There have been a lot of events that have shown us what is possible for eSports in terms of numbers of viewers. With recent StarCraft 2 events we’ve not only seen huge online numbers but also humongous live interest, having several thousand spectators for the finals. In the wake of these StarCraft 2 events, that have really taken off and garnered massive attention, I am left wondering what kind of numbers we will see from fighting games.

The fighting game community has gone through a resurgence with the release of the two new major titles currently played, Marvel vs Capcom 3 and Super Street Fighter 4: Arcade Edition, the interest is at an all-time high. Unfortunately there aren’t that many huge tournaments for fighting games. There are lots of tournaments around, but not many on the scale of the NASL/GSL/MLG/DreamHack. The only one that comes to mind is EVO, which is once per year.

What interested me the most about EVO this year is their announcement that they will be running multiple streams with differences between each. Different commentators, and even a different atmospheres amongst the streams. In the fighting game community there is much more of an emphasis on the players, and their personalities, than ever before. These days it’s not enough for an event to just showcase good games, you need to let the viewers know why they care about the game they’re watching. You need to make a storyline that they can follow, and you need casters that can explain the game and the skills involved. A large prize pool helps with this to some extent. I have to wonder if the future of fighting games streams is not only offering a great game stream, but offering the viewers a unique viewing experience.

A trend that has been observed in SC2 primarily and that might start carrying over to the FGC soon is player streams. In StarCraft 2 we have personalities like Destiny, who aren’t playing at the highest echelon, still able to be popular and supplement their income. With justin.tv just launching their new service twitch.tv, that will aim to promote eSports, the market is just right for a fledgling superstar to emerge. We have seen superstarts like Gootecks and Mike Ross (who have recently formed compLexity.CrossCounter) rise to fame and prominence with their YouTube casts, where they show their personality in addition to fantastic gameplay. Marn, formerly of Team EG, has recently started streaming his exploits in SSF4: AE on PC, and he streams very regularly. With a microphone and a webcam, Marn brings a lot of personality to his stream and tries to showcase why you should be following him every time he goes online.

I think for the FGC to truly take the leap to the next level that we need to see more of this type of self-promotion. Gootecks and Mike Ross started it all off with CrossCounter. Now, as teams rise to prominence, with coL.CC and EG acquiring new players, we need to see more being done to really showcase to the community why they should care about fighting games.

But I wanted to get the opinions of someone who really knows what he’s talking about. I reached out to coL.CC’s own media manager Gootecks to ask him a few questions about what he thinks the future holds.

 

Adnan: Hello Gootecks, thanks for doing this interview with me. Welcome to your first compLexity interview! Now, as a member of compLexity Gaming, and as the media manager, what is your goal from a media standpoint with team affiliation?

Ryan: Hehe, thanks. The goal is to establish compLexity CrossCounter as the most interesting team to watch. We’ve been doing what we do on our own channel, CrossCounter, for a long time now. Me  and Mike have both been very active and producing videos, so joining up with compLexity helps us do more of what we want to be doing.

Adnan: Is that also something you look for in new players? That they’re not only great players, but also interesting personalities?

Ryan: Oh yeah, for sure. Definitely, I mean… That’s something that Mike and I have been of the same opinion about forever. It’s not as simple — At least in Street Fighter — as just winning. I mean, there are a lot of guys out there who win. To me, if you don’t have personality; you can only go so far. The way I see it, the fighting game community is most similar to Pro Wrestling. When you watch wrestling, you of course like the matches and the wrestlers are fantastic talented athletes. But it’s also about the story. It’s all about who beat who and how. Coming from an outsider’s perspective, if you are just watching the characters on the screen and you don’t know anything about the players, you won’t be as attached to the outcome.

Ryan: When we were in Orlando for CEO last month, aside from maybe grand finals, I don’t think that anyone there got the crowd response that me and Mike got when we were playing on stage. I’m not only focused on tournament results compared to back in the day when I only focused on that so I’m not gonna win every time. I’m not the best player. But people will still cheer for me, I get a good crowd reaction because people watch our show all the time. They watch CrossCounter, Excellent Adventures. Because they watch those shows, we have a connection. And I think that’s really valuable, because there’s a lot of players out there that don’t have that.

Adnan: If we look at some of the popular video’s online, like Tokido’s Raging Demon moment, I think that one can definately argue that some players become superstars for outside-the-game moments.

Ryan: Yeah, he was already a big name but that definitely put him on the map.

Adnan: Very pro wrestling-esque move.

Yes! Yes, definitely and it worked out well. I think that’s after that he got his traveling circus deal. I’m not sure, but if it worked out well for him, that’s just awesome.

Adnan: You and Mike “The Boss” Ross obviously started something amazing and fresh with CrossCounter. Do you think that more people should follow suit and showcase their personality more with their skills?

Ryan: Yeah, definitely. What we do is not…. I’m not going to say that we invented it, but we just kind of took what I think is a pretty obvious step and applied it to fighting games. It’s not like we have a monopoly, I would really like to see other people doing it. Especially because I think a lot of people assume that it’s easier to do than it really is. Especially at the beginning, in the beginning when you’re producing content. Unless you already have an established name, no one is going to watch it. I like to see when other people do it, because when I look at the Call of Duty YouTube community – All that stuff stems from Machinima and the work they’ve done. What they do in Call of Duty is what the FGC is starting to do. What we’ve shown is that it can be done, we’ve shown that it is possibly to do it successfully. Now there’s other people producing content, for example Maxmillian who does the Online Warrior series; That’s really popular. It seems to me that anyone out there right now who’s producing half-decent content right now can get recognition, it’s easy in fighting games because there’s not a lot of content out there at the moment. Once it starts to pick up, I guess the field will expand and it’ll be harder to get noticed if you’re producing stuff.

Adnan: In other games like SC2 we’ve seen a large rise of personal streams. Twitch.tv just launched to feature/promote exclusively gaming streams. Is this the next frontier for fighting games as well?

Ryan: Definately. We are moving into streaming, we’re just getting our hardware situation situated. It’s funny, cause now that SSF4: AE is out on PC, I think we’ll see a lot more streaming and commentaries just cause it’s there. It’s built into their computer, and it’s easy and accessible. But yeah, I think we’re gonna be moving into livestreaming.

Adnan: We’ve recently seen Marn move into livestreaming. I can’t help but feel that he’s doing what you guys are doing so well; A mic, a webcam and really putting himself out there.

Ryan: Yeah, that’s the smart thing to do. Marn’s a friend of ours, so it’s good that he’s doing that. I’m gonna start doing it too, I think a lot of people are gonna start doing it. I think it’s just a question of who is going to be able to get the most numbers and how big is it really going to get. I think it can easily grow as large as StarCraft did. I mean, I guess. Why not?

Adnan: In StarCraft 2 we have very popular streaming personalities like Destiny. He starts his stream and immediately he hits 5000 people.

Ryan: I think that we could be doing the same thing!

Adnan: Do you think there’s room for a personality like Destiny in fighting games? He didn’t necessarily have the greatest skills, but a huge personality.

Ryan: I think that as long as you’re better than a majority of your audience, you’re fine. Or is he like really bad?

Adnan: No, he’s grand masters level. It’s just that he hasn’t won the major tournaments so he gets a lot of hate.

Ryan: Doing big things, people are always going to talk shit about you. You could be the best player on earth, and people would still say “he’s only the best because so and so doesn’t have time”. Just because you have haters doesn’t mean you shouldn’t be doing what you’re doing. As an outsider to StarCraft, when I was trying to play StarCraft and learn, I couldn’t get past silver league. So when I watch StarCraft, anyone I watch is way, way better than me! So if they’re remotely interesting, and I think it’s interesting and follow along, I don’t care about his real skill level. Best or someone in the top ten percent doesn’t matter to me.

Because I’m not super die-hard about the game, as long as he’s funny and engaging, that’s all I need. I would imagine that most of the audience for games is like that. They follow along, and enjoy the game but it’s not their life. If it was their life, they would be the ones streaming.

Adnan: You recently made me jealous as hell with your Singapore video. Thank you. Beautiful sights, amazing arcades and fantastic players. We’ve recently seen some great players from Korea, but do you think Singapore might be the next stop for top tier players?

Ryan: Yeah, I’m hoping so. It’s my first time there, but I made some really big connects. I got to hang out a lot in their community, and what’s really interesting to me is I thing Singapore could be the next Japan. I mean this in the sense that they have all of the same elements that Japan has that makes them good. They have a physically strong area, they have a very strong arcade scene and they have a lot of good players.

What sets them apart from Japan and what I think gives them more potential is that fact that everyone over there speaks English, which is obviously an advantage over the Japanese because of the language barrier. That was what I told them, but what I got was that a lot of Singaporeans don’t play tournaments. Basically what it stems down to is that they don’t want to spend money to go to a tournament unless they think they can win. I’m trying my best to build up a scene over there, for… Well, I guess for my own selfish purposes, I want a reason to go back there! *laughs*

We just started the CrossCounter Asian department, and two of our friends in Singapore are going to be doing a weekly CrossCounter show, called CrossCounter.Asia so I’m really looking forward to that.

Adnan: You and Mike have made a brand of yourselves not only by showing us great game skills and fun personalities. And also teaching us stuff! In your opinion, should it be up to players to promote themselves? Or should people join teams and get noticed that way? Or should teams even push the players with contractual obligations?

Ryan: A difficult question to answer, it’s different for every situation. For me and Mike, I don’t think anyone knows how to push better than we push ourselves. To be honest, when we joined compLexity, we don’t look to them to help us get the word out about what we’re doing it. That’s not the way we look on it. For instance, the compLexity YouTube channel has, what, 6000 subscribers but our channel has 28,000. So who’s looking to who for exposure?

Adnan: But for the less established players, who aren’t known on YouTube?

Ryan: For somebody who is really, really good at the game but doesn’t have personality or resources to provide media and stuff; In that case a team can definately help a lot of the stuff that can benefit you but you couldn’t necessarily do yourselves. For example, having someone on the team, such as yourself, to do interviews with the players who aren’t producing their own media. But it’s different because right now there aren’t any teams that have really strong roots in the FGC, aside from compLexity.

Adnan: Thank you for your time and thoughts, Gootecks.

 

Check out compLexity.CrossCounter on YouTube and follow gootecks on Twitter.

 

History of Blizzard

March 7th, 2011

Blizzard recently released a video featuring some of Blizzard’s founders to tell the story of how Blizzard grew over the years. This video is fairly detailed in revealing how Silicon and Synapse became Blizzard Entertainment. The video also gives an in depth look at each of the games the company has produced and the people behind the development since 1991. If you were ever interested in learning about Blizzard’s history, then this is the video for you!

Click here for the link!

Bracket test

June 8th, 2010
  First round
de_dust2,de_nuke
  Second round
de_dust2,de_nuke
  Semifinals
de_dust2,de_nuke
  Finals
de_dust2,de_nuke
                                     
  1   Team 3D  1  
  16   CompLexity  21  
        compLexity    
   
        Really BAD Team    
  8   Team EG  1
 
  9   Really BAD Team  100  
              
   
            
  5       
 
  12       
          
   
            
  4     
 
  13       
            
     
          
  6       
 
  11       
          
   
            
  3     
 
  14       
            
   
            
  7       
 
  10       
          
   
            
  2     
 
  15       

Shhh

November 2nd, 2009

*NEW* Mass Scoreboards — Keep At Top

September 10th, 2009
Score 1 2 OT F
Beasts 0 0 16
Yeasts 0 0 3
coL: Cool
3D: Gay
Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12
coL: Irukandji, ninespot, hero, evolution, dboorN
3D: Gay
Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12
coL: Irukandji, ninespot, hero, evolution, dboorN
3D: Gay
Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12
coL: Irukandji, ninespot, hero, evolution, dboorN
3D: Gay

Compact Style

Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12
Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12
Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12
Score 1 2 OT F
compLexity 0 0 16
Team 3D 0 0 12

test

August 26th, 2009

asdHello
bulletThis is a test
bulletAnother test

bulletAnother test

ENC National Finals Teams Revealed

August 18th, 2009

On August 22nd, 2009, the ENC National Finals will take place in Cologne, Germany. Four teams will battle it out in a single elimination bracket playing best-of-three for each opponent they face. Good luck to all teams! The teams who are participating in the ENC National Finals are below:


Sweden
Sweden Patrik “cArn” Sattermon
Sweden Johan “face” Klasson
Sweden Christopher “GeT_RiGhT” Alesund
Sweden Rasmus “Gux” Stahl
Sweden Jimmy allen Allen

Germany
Germany Antonio “cyx” Daniloski
Germany Navid “Kapio” Javadi
Germany Roman “roman” Ausserdorfer
Germany Manuel “approx” Zeitz
Germany Manuel “Tixo” Makohl

Poland
Poland Artur “dOk” Kaleta
Poland Filip “Neo” Kubski
Poland Wiktor “Taz” Wojtas
Poland Mariusz “loord” Cybulski
Poland Jaroslaw “pasha” Jarzabkowski

France
France Bridet “RiGo-” Matthieu
France Christophe “sixeR” Xia
France Guillaume “Geno” Ntep
France Kupeli “MAJ3R” Engin
France Jeremy “ioRek” Vuillermet

Team Sweden.CS sponsored by MSI

August 18th, 2009

Today, Tuesday August 18th, 2009, the fnatic organization is proud to announce a sponsorship deal between MSI and the Sweden national Counter Strike 1.6 team for the upcoming European Nations Championship finals in Cologne. The official press release is below:

Title sponsor of FnaticMSI, MSI, is proud to announce a sponsorship deal with the Swedish national Counter Strike 1.6 team for the upcoming European Nations Championship finals in Cologne. As we reported earlier, three members of FnaticMSI.CS are in the Swedish national squad along with Johan “face” Klasson and Jimmy “Allen” Allen. Read more inside.

World’s premier manufacturer and designer of computer hardware and peripherals, Micro-Star International, steps deeper into gaming and shows interest to bring it up to whole another level by their experience and investments.

This time, the Counter Strike 1.6 team of Sweden receives sponsorship by MSI a few days before the ENC finals which will certainly open a lot of possibilities for players. Captain of the team, FnaticMSI’s Patrik “cArn” Sattermon is happy about this and does not hide his impressions:

“Team Sweden is proud to announce the hardware manufacture MSI as their main sponsor. With less than a week to the battle of Europe the timing couldn´t have been better. Being able to practise on MSI´s powerful gaming laptops, and with their huge support in the gaming community and particularly Team Sweden, I feel even more confident that me and my fellow team mates can defend our title in ESL`s European Nations Championship later this week in Cologne, Germany.”

Thomas Zaatman of Micro-Star International is also extremely excited about the deal:

“We’re really happy to expand our operations in the gaming industry, with supporting professional gaming teams such as Team Sweden, Fnatic and Evil Geniuses, we design and develop ultimate gaming products, something that will be visible in the upcoming gaming products from MSI.”

About MSI:
MSI is proud of its more than 20 years experience in designing and manufacturing high performance IT products. The product lines of MSI are motherboards, graphic cards, notebooks, consumer electronics, barebones, networking and server products, and fully integrated add-on peripherals. With its ISO 9001 and ISO 14001 qualified facilities, MSI products provide the ultimate performance, reliability and value-increasing productivity. We distribute our products through offices located in The Netherlands, Serbia, Germany, Italy, Poland, France, Russia,Taiwan, United States, Canada, Brazil, Japan, China, Korea, Australia, United Kingdom and India.
MSI markets its products to distributors, computer system manufacturers, and system integrators. For more information visit the company on the World Wide Web at www.msi.eu.

Counter Strike Manager opens to the world

July 14th, 2009

Counter Strike Manager opens to the world

Have you ever wanted to be the man in charge of your favorite CS team? Making all the player moves, dealing with sponsors, contracting staff to help your team grow? If so then you should check out CSM! CSM, or Counter-Strike Manager, is a real time, management style game that you play from your favorite web browser that allows you to take charge of a CS team and control every aspect of the team from training of players to tactics, sponsors and who plays on your team! In CSM, you have total control over

 

your team and what direction it goes in and in turn, how successful it is. You can watch all your games in 2D-Live, the java based game engine that allows you to view your matches LIVE in 2D!

 


CSM has seen it’s 32nd season of competition come to an end and we’ve had quite a bit of results to talk about from this past season. For starters, the Survivor Cup has wrapped up and we have a champion,

 

matze’lala from Germany with his team, insTinct Gaming. matze was able to pull the victory over the favorite, SpiDevil from Portugal, by defeating him in a best of 3, taking the 8 time Champions League gold winner to 3 maps. All 3 games were tight and matze earned a hard fought victory in a Daivd meets Goliath type battle.

 


In other news, the Seasonal Champions League wrapped up as well. Each Season, The top 40 teams in CSM face off against one another to see who really is the top dawg. They start out in group play and the top two from each of the 8 groups then pass along to a double elim playoff bracket. In each of the past 5 seasons, we’ve seen a new champion after a long run by SpiDevil on top. This season though saw SpiDevil return to victory by edging out trickman from france on de_aztec 14-10. AtumComMel won the bronze medal from last seasons champion, g0rilla, 14-10 on de_dust2.

 

This season has seen CSM open it’s doors to the entire world to play! If you do not see your country listed on the list, simply choose “CSM Country” and BAM, you’re in! Obviously the sooner you register, the higher up you’ll be ranked in this new area of competition and registration is FREE! With competitions for all levels of managers to play, with ingame and REAL prizes to be won, CSM has levels of competition and fun for everyone! Head on over to www.cs-manager.com to register today for your chance to become one of CSM’s very best managers!

 

 

id Software acquired by ZeniMax

June 24th, 2009

It was announced today that id Software will be purchased by ZeniMax. ZeniMax is best known for its releases of Oblivion and Fallout.

Most of us know id Software because of their top games, Doom and Quake. Both games are still widely played and Quake has been a top competitive game for some time. Recently id Software released its newest game, Quake Live, which is still in open beta testing.

With id Software being acquired, the developers only look for this to further any future development. Carmack told gamesindustry today:

“This puts id Software in a wonderful position going forward,” said John Carmack, founder and technical director of id. “We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them.

“We will be bigger and stronger, as we recruit the best talent to help us build the landmark games of the future. As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am.”

It looks like nothing will be changed and everything will continue as normal, just with a new parent company. They will continue working on Quake and their new game, Rage.