Matthieu Dallon Interviewed on ESWC Bankruptcy

May 11th, 2009

In an interview with fragster.de, Matthieu Dallon, the founder and President of ESWC shares his opinions on ESWC going bankrupt, Games-Services entering liquidation, their business model, the missing prize money and more.

ESWC’s parent company Games-Services went bankrupt due to “facing a serious cash flow crisis” in early April, the main reason behind this was the global financial crisis. So all the potential sponsors and partners had to reduce their marketing budgets as a result of sales decline.

We have been directly affected two times by the global crisis. The first wave was in the first semester of 2008, in the USA, during the sponsorship prospecting for the San José Finals. Everyone noticed we had only Nvidia as partner of the event. The second wave was in Europe between September 2008 and March 2009, during the prospecting for ESWC 2009. We have contacted several dozen of potential partners, big and small brands. We always received the same answer: Our stock value is in free fall, the sales decline, we are going to lose money this quarter, nobody knows when all will restart, so we have to reduce all our marketing and communication budgets, we have to target our direct consumers, and we have to cut all special budgets as sponsoring or alternate advertising.” Our licensed partners all around the world faced the same difficulties, what has doubly impacted our financing. We were a small company, a surviving start-up of year 2000, whose business model was still not totally fulfilled, so the crisis has been lethal to us. Yes, the general economic surrounding clearly is the reason of the ESWC bankruptcy.

The thing that most people have been talking about most is the missing prize money for ESWC 2008 Grand Finals and Masters.

Since 2007 and the massive losses of the company, we paid the prize money in a staggered schedule of eight to twelve months. This was an unhappy effect of the company’s schedule of expenses and incomes, and of our low-level of cash. We did it in an open manner by informing players before the tournaments. But the sudden crisis stopped the process. I’m sincerely personally affected by that, much more than by all I’ve lost in that crisis. It is unfair and harmful to all the champions. Even though I have no personal liability in that process of payment, I do my best to make it happen. I help the liquidator to find the best new business owner. I help him to give the best values to all the company’s assets. Then, in the best scenario, two possibilities: The liquidator directly pays the prizes with the money gathered at the end of the liquidation, or the new business owner pays the prizes as single debt of ESWC to cover.

Read the full interview HERE 

 

Source: SK Gaming

Activision Earns More than Expected

May 7th, 2009

ActBlizzThe machine behind Call of Duty and World of Warcraft revealed their financial report today that blew even their socks off. Activision/Blizzard had $981 million in revenue for the first quarter of this year ending March 31. That’s a substantial increase from the company’s projected $860 million (which happens to be the revenue rival EA earned in its last quarter).

Activision/Blizzard CEO, Bobby Kotick had this to say:

Our better-than-expected first quarter results were driven by strong global consumer response to the Call of Duty and Guitar Hero franchises and Blizzard Entertainment’s World of Warcraft, despite challenging economic times.

Kotick claims Activision as the #1 third-party console and handheld third-party publisher in North America and as the top third-party for the Wii worldwide.

Highlights for Activision Blizzard‘s quarter were Wrath of the Lich King which maintained the top spot on the PC charts according to NPD and Guitar Hero’s sales rising by 84% year over year in Europe according to Charttrack and Gfk.

Activision is bullish on its next quarter, which will see the release of Transformers and Ice Age games along with Prototype, the already-released Wolverine game and new Guitar Hero titles (Smash Hits and Modern Hits, for consoles and DS, respectively.)

 

Source: Kotaku

 

SK-Gaming announces new American WOW roster

May 1st, 2009

SK-gaming has announced the return of Pookz and Realz. Their newest member, Enforcer, “was the missing link that helped land us a qualifying spot for this year’s Blizzard Tournament”, said Ryan ‘Realz’ Masterson. With the addition of Enforcer, the team bids farewell to Vance ‘Serennia’ Phuoc and David ‘Sck’ Quick.

Masterson also went on to add:

“Laughing and jokes are a common sound among us, and is only drowned out by our fierce competitive drive and desire to succeed. If you are reading this, I am counting on you to root for us at any event you see us at! Go SK!”

Relaz belives that the rogue/mage/priest, will be a steady foundation for the team.

 

Source: SK-Gaming

DchozN.com Frag Movie Making Resource Site Released

May 1st, 2009

A new frag moviemaking website featuring top free resources and content is now out to take any video editor to the top by David Cho, aka DchozN, an award winning video editor in eSports with 5 years of experience at www.DchozN.com. The website promises to offer video guides with personal anecdotes and remarks, secondhand opinions from other famous moviemakers around the world, unique contests and concept ideas.


Official announcement by DchozN:

When I was a nobody starting out in this thing we call frag moviemaking I specifically remember messaging my favorite video editors back in the day for some help with my early projects. I’d just get the cold shoulder and I specifically remember telling myself at said moment that if I ever were to become someone in the eSports, or professional gaming, industry as a whole then I would help as many people that I could along the way.

 

Read the rest of the announcement here.

Konami Code on ESPN.com

April 27th, 2009

ESPNIf you go to the espn.com website right now and do the Konami Code you should see a bunch of unicorns and a few other magical things show up on your monitor.

Quote from Kotaku:

As a couple of unicorn-loving tipsters with a thirst for sporting news have informed us, inputting the infamous Konami cheat code (up, up, down, down, left, right, left, right, B, A, enter) will infest the official ESPN web site with mystical ponies. And they’ll keep spawning if you keep clicking.

 

Source: Kotaku

Snajdan to Begrip.se

April 26th, 2009

BegripMattias “Snajdan” Andersen formerly of Blank, has joined the Begrip.se organization to further his Counter-Strike Career.

It was reported that after Rasmus “Gux” Ståhl went to fnatic, Blank couldn’t get a proper fifth to join the organization and therefore shut their doors in march. While both Johan “face” Klasson and Niklas “niko” Johansson chose to go to Giants.

Lineup of Begrip.se:

Faruk “pita” Pita
Jim “zneel” Andersson
Fredrik “Jaegarn” Andersson
Fredrik “hibb” Isacsson
Mattias “Snajdan” Andersen
Mathias “seAzon” Clausen

 

Source: mYm

BioShock 2

April 23rd, 2009

Just two years after the release of the first BioShock, it is back again. Yet some skeptics believe that this game can in no way top the first release. But dont tell that to the new creative director Jordan Thomas who may have a few words to say on the games behalf. During the hour long demo and interview he shows us that the game will bring nightmarish new characters and explains how the game will “humanize” them. He shows us bizarre new areas of Rapture and explains why the player will be desperate to explore them. Also, he shows us a frantic new combat and explains how no two fights will be alike.

Q: Would you kindly? No. This time, you are in control.

A: Jordan Thomas, Creative Director: In BioShock 2, our thesis statement is ‘trust the player.’ We’re going to give you more agency to shape your own role in the narrative and more of an ability to sculpt your identity in a gameplay sense as well.”

The subtext of the first game put us in a position of needing to afford the player greater free will. This time around, you make pretty strong, key decisions at various points that no other character can, related to the fates of not only the Little Sisters but of new characters… human, unspliced characters that you get to spend direct time with. The way in which you treat them changes the way in which the story resolves.

 

Source: GamesRadar

EA Sports Complex on Playstation Home

April 23rd, 2009

EA SportsEA Sports has launched phase one of their Complex in Playstation Home, bringing new things to see and do in Sony’s virtual world. The Complex is a massive new area to explore in Playstation Home, where you can watch trailers and teasers and also play a few mini-games. The complex launches in both Europe and North America with two mini-games to choose from, EA Sports Racing and Poker.

This is all just the beginning for the EA Sports Complex, with a Golf mini-game, poker brackets, leaderboards, and a rewards system all to come in the near future.

 

Source: Kotaku

Mirror now known as PlayZeek

April 22nd, 2009

"XLBet"XLBetToday it was announced that Mirror will now be playing under PlayZeek after losing their head sponsor XLBet. Yesterday it was reported that XLBet had terminated all cooperation with XLBET.Mirror because of “internal problems”.

The team has also made a roster change adding Thomas “MoRf4r” Holm and releasing Daniel “anizz” Aniff, in time to attend the upcoming EPS.sca LAN Finals.

PlayZeek Lineup:

Jack “wazorN” Henriksen
Rasmus “FaagaN” Moller Thomsen
Martin “trace” Bang Heldt
Christoffer “stofqaz” Gundersen
Thomas “MoRf4r” Holm

 

Source: mYm

Left 4 Dead Survival Mode is LIVE

April 22nd, 2009

L4DValve’s new Survival Pack expansion has been released for Left 4 Dead as promised! The new expansion has been released for both the PC and XBox360 Platforms. Valve also added Left 4 Dead branded goods to the company’s official store, including the last stand poster that is seen in the Survival mode’s splash screen.

Quote from Kotaku:

So far, the new Survival gameplay is kicking my ass, with my first playthrough lasting all of 93 seconds. Fun! Surely becoming familiar with the new mode’s map will make this a little easier as time goes on.

The full list of changes from Valve is as follows.

Survival Mode
– New gameplay Mode
– 16 maps including Last Stand
– Leaderboards
– 7 new achievements

Versus Changes
– Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
– Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
– Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
– Fixed a case where teleporting to the survivors would not reset the ability timer
– Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
– Fixed a case where it was not possible to join a game while it was in a finale
– Fixed a rare case where listen servers would speed up the game over time
– Removed convars related to melee fatigue
– Fixed a case where infected players would get a respawn time on their initial spawn into a map

Server Changes
– Made ms_force_dedicated_server not require cheats
– Add a message when queuing a heartbeat
– Simplified setting of game mode.
removed convars director_no_human_zombies and director_holdout_mode
added mp_gamemode [coop,versus,survival]

General
– Added lobby join and leave messages

Source: Kotaku